factorio.com

Zoldyck, do games w Factorio: Space Age

For some reason I’ve never played this game. Should I?

CosmicApe,
@CosmicApe@kbin.social avatar

Yes.

JeremyT,

And don’t wait for it to go on sale. It’s worth every penny and will never go on sale.

monk,

Yes.

But there’s also a demo that lets you play the first few hours and it’ll quickly let you know whether it’s for you or not

Zoldyck,

Cool, I’ll try the demo!

M1st3rM,

Yes absolutely

ShadowRam, do games w Factorio: Space Age

Now I want Satis-Space-factory

MonkderZweite,

Satis-Dyson-Factory

theangriestbird, do gaming w [Factorio] Friday Facts #419 - Display Panel & Inserter pickup fixes

i love sharing direct updates from developers! small bit of feedback: in the future, maybe you could put “[Factorio]” in the post title to make it immediately obvious what the post is about from the timeline? In a Factorio-focused community this would be obvious, but it’s less obvious in this general gaming community.

Kerb,
@Kerb@discuss.tchncs.de avatar

i updated the title

theangriestbird,
BastingChemina, do gaming w Factorio Friday Facts #418 - Space Age release date

It releases on my birthday !

I don’t think I have a choice then, I’ll have to get it on day one.

ace,
@ace@lemmy.ananace.dev avatar

It releases while I’m on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.

bloopernova, do gaming w Factorio Friday Facts #395 - Generic interrupts and Train stop priority
@bloopernova@programming.dev avatar

My current map has over 600 rail stations :) I’m on a huge, peaceful, Angels/Bobs modded map though.

Fizz, do gaming w Factorio Friday Facts #384 - Combinators 2.0
@Fizz@lemmy.nz avatar

The new decider combinator is going to be so useful.

taaz, do games w Friday Facts #379 - Abstract rewiring

Just shut up with all these great things and take my money already.

Eylrid, do games w Factorio Friday Facts #378 - Trains on another level

Between this and the new more flexible curves rail spaghetti is going to be off the chain!

Deestan, do games w Friday Facts #375 - Quality | Factorio

I went from “WHAT!?”, through “Ok, maybe, let’s see”, and “No. No, this is wrong.”

At the end, after hearing some other opinions and thinking about it, I’m actually looking forward to it.

towerful, do gaming w Factorio Friday Facts #414 - Spoils of Agriculture

Oh man, spoilable items? Spoilable agriculture research packs?
That’s pretty intense

anti_antidote, do gaming w Factorio Friday Facts #389 - Train control improvements

I need schedule interrupts for this hype train

ace,
@ace@lemmy.ananace.dev avatar

“We interrupt your regular scheduling to bring you this additional bit of Factorio hype.”

Catastrophic235, do gaming w Factorio Friday Facts #386 - Vulcanus
@Catastrophic235@midwest.social avatar

I wonder what they did with Biters on this world?

I expect we’ll get a post about it eventually, probably closer to release.

empireOfLove,
@empireOfLove@lemmy.one avatar

Plot twist: there are no biters, the planet just spits lava at you

Toribor,
@Toribor@corndog.social avatar

I was kind of wondering if there might be threats like that where certain areas are flooded with lava periodically.

packadal,

I don’t think it goes with the vibe of the game, it would disrupt the factory too much

ace,
@ace@lemmy.ananace.dev avatar

It could be interesting with something like the old Pharaoh game and its receding riverbed farming, but you’d have to balance that compared to costs of resourcing in Factorio - or offer some reasonably simple way for the player to protect their resourcing operations against the rising lava.

packadal,

They hint that the drilling awakens something, so I’m guessing different enemy

ace,
@ace@lemmy.ananace.dev avatar

My guess is that drilling is going to cause the Vulcanus-version of pollution, since it makes sense that a volcanic planet wouldn’t have much problem with regular pollution.

Tarte, do gaming w Factorio Friday Facts #379 - Abstract rewiring
@Tarte@kbin.social avatar

In case someone doesn’t know the reference to Futurama in the first paragraph: https://youtu.be/Wxu7z7hfVns?si=6nR-JTSaYVDA4IEt

———
Great update, and an interesting read, too!

MajorSauce, do games w Factorio Friday Facts #376 - Research and Technology

I have mixed feelings on this new pre-expansion FFF series. On one hand it feels like we are back in the good old early access days with new content pouring out regularly, on the other we know that this expansion will not be made available until a while…

At least it gives me time to finish my full-Pyanodon game… lol…

Brokkr, do games w Friday Facts #375 - Quality | Factorio

I think it adds another thing to do as you progress to the end game and finish the tech tree. The infinite research was good, but this will allow people to scale their megabases even further before the UPS drop chokes it.

taaz,

Producing the “epic drops” steadily will require having separate factories for it.
To me that sounds like you are going to hit the UPS drop sooner then (?)

Brokkr,

I’m making some assumptions, but I think as you increase the general quality level of your production lines that it becomes easier (not easy), to get the higher quality items. Maybe I missed it, but I don’t think they stated what a higher quality intermediate product does (like a higher quality iron plate). My assumption is that anything produced with it has a boost to it’s quality.

If this is true, then by thoughtfully focusing on where quality is being produced and how high quality items are being used that it should be possible to get reasonable chances at “epic” items.

My point about scaling was that once you have a large supply of epic mining drills, assemblers, labs, etc that it will be possible to achieve the same SPM with fewer machines operating, and therefore could build a higher SPM factory to achieve the same UPS as without quality. You’re probably right that it will take awhile to get sufficient number of epic items to do this, but playtime for this game have never been small numbers.

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