@sockenklaus@sh.itjust.works avatar

sockenklaus

@sockenklaus@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

sockenklaus,
@sockenklaus@sh.itjust.works avatar

you just have to be persistent

Being consistent is actually the hardest part of the games for me…

sockenklaus,
@sockenklaus@sh.itjust.works avatar

Oh lol I totally misread that. 🤣

Of course you’re correct: persistence is key and much more important than consistency (as in: perfectly nail every dodge, which is my problem).

Like many others already said: Probably the best take is to “understand” that dying is not failure but part of the progression system. But instead of grinding experience points to progress your character (which is totally possible in dark souls) you grind real experience by repeating difficult parts over and over again and progress as a player.

It’s actually extremely clever game design.

sockenklaus,
@sockenklaus@sh.itjust.works avatar

But this expansion here is supposed to be for more for the casual player.

Yes but to be honest the term “casual player” doesn’t exactly apply to Factorio.

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