factorio.com

Sabata11792, do games w Factorio: Space Age Expansion Releases October 21

Welp, there goes another couple thousand hours of my life.

mercano, do games w Factorio: Space Age Expansion Releases October 21
@mercano@lemmy.world avatar

Setting the release schedule around vacations and holidays. Sounds like the devs have a respectable work / life balance.

endbringer93,

Well they are from Europe and probably have some actual protections in place.

Moneo,

Everything I’ve heard coming out of this studio is great.

Kaldo, do games w Friday Facts #373 - Factorio: Space Age
@Kaldo@kbin.social avatar

Definitely a day 1 purchase for me as well, no other game has the same amount of love and polish as Factorio does, both when it comes to the vanilla game and mods, and I know they will deliver a good experience with the DLC as well.

However, I am worried if it's gonna be enough to stand out among other games in the genre. It has been many years since Factorio last got a substantial content update (maybe too many) and in the meantime we've got a lot of similarly-genred games like DSP or Satisfactory that have raised the bar in areas that Factorio lacked. I hope F:SA has enough meat on its bones to substantially change the core game rather than just more of what we've already played.

arality, do gaming w Factorio Friday Facts #418 - Space Age release date

Awesome! I don’t buy many games on day 1, but Factorio is the exception.

neidu2, (edited )

Same. I have a general rule that I don’t pre-order. I also tend to wait for reviews to come in. This is because I’ve been burned in the past. I made exceptions to this for CP2077 and KSP2, and we all know how those went.

So what used to be more like general guidelines for myself have now become strict rules.

But Factorio has earned an exception. They’ve proven time and time again that the game is a product of passion and not (primarily, at least) profits. This has been clearly visible since I first bought it during early access in 2016 or thereabouts.

So its expansion will be instabuy for me. The game has simply given me so many hours of entertainment that one could argue that if anything, at least I will now have paid full price for the game I already have (I don’t remember what I paid for Factorio, but it was dirt cheap).

ace,
@ace@lemmy.ananace.dev avatar

It’s reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It’s never been on sale.

neidu2,

By “launch”, you mean its release date, right? I paid for early access years before that.

awesome_lowlander,

It’s never been on sale, but the price HAS gone up multiple times since it was first launched in alpha.

ace,
@ace@lemmy.ananace.dev avatar

Completely blanked on early access pricing, so yes, if you bought it before release then it was likely cheaper still.

Drigo,

I bought Factorio for 20$, and my friend bought it for 25$, And now it costs 35$.

So there have been different prices over the years

ace,
@ace@lemmy.ananace.dev avatar

I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.

Drigo,

I don’t remember when Factorio was in early access. But I can see in my steam purchase history I bought it 1. Sep 2017

BlameThePeacock,

Yup, the factorio devs have earned the trust required.

awesome_lowlander,

There isn’t even any risk, considering the amount of detail they’ve covered in the dev blogs.

ReversalHatchery,

Yeah, they have proven that they don’t release garbage, in multiple separate ways. They are the among the best game devs ever

BombOmOm, (edited ) do games w Factorio: Space Age Expansion Releases October 21
@BombOmOm@lemmy.world avatar

Wooooo!

Been waiting for this one for awhile.

rockerface, do games w Factorio: Space Age Expansion Releases October 21

Can’t wait to unlock elevated rails so I can make even more convoluted railway hubs

BombOmOm,
@BombOmOm@lemmy.world avatar

I just happy I can finally make things like the Diverging Diamond interchange and the Cloverleaf interchange. Sure, you could do them before, but without elevated track such interchanges went from A+ to highly inefficient.

Tarte, do gaming w Friday Facts #374 - Smarter robots | Factorio
@Tarte@kbin.social avatar

I know that you are mainly looking forward to the new content, and that just quality of life improvements aren't the kind of things that make people buy the game and get excited for.

Nope. I'm preeeetty excited about QOL changes here. :-)

InvisibleShade,

Yeah, especially these particular QoL changes are pretty dope!

lwe, do games w Friday Facts #373 - Factorio: Space Age

I really appreciate that Earendel also got to voice some lines here. The crossover with the mod is undeniable and him being involved with the company now could have been handled differently elsewhere.

wahming, do games w Friday Facts #373 - Factorio: Space Age

Oh fucking hell. There goes a year of my life

peopleproblems,

I just can’t right now.

Stanfield comes out in a couple of weeks, and I got friends begging me to try AC, and Baulders Gate is a time sink

I’m gonna do it anyway, The factory must grow

Kaldo,
@Kaldo@kbin.social avatar

I guess you're lucky since the DLC is not coming out or at least another year then? :P

peopleproblems,

Are you kidding me? With the backlog i have?

I feel like it could be another 3 years and then maybe I would have the actual time I need to dive into that addiction again

icesentry,

AC?

Nioxic,

Armored core 6.

Releases today. Has gotten nice reviews

Moc, do games w Friday Facts #373 - Factorio: Space Age

You and I both know we’re going to buy this day 1.

Sabata11792,
@Sabata11792@kbin.social avatar

Lets hope I don't miss work playing this.

pavlov,

WUBE is probably the only company left that I’d pre-order a game from

wahming,

Man, I remember when most players felt the same way about Blizzard. Sad memories

exoplanetary,
@exoplanetary@lemmy.world avatar

One of like three for me. Ghost Ship Games and Re-Logic also have my trust.

Bay 12 Games as well, though I doubt they’ll be putting anything up for preorder for another 30 years or so, lol.

Besides that, I can’t think of any other studios. Been burnt too many times before.

Nioxic,

Well. It aint getting cheaper. So might as well.

funnystuff97, do games w Factorio Friday Facts #378 - Trains on another level

HOLY FUCK I AM SO FUCKING HARD

…small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won’t greedily try to snap to rails I don’t want it to. I’m sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I’m trying to plan them out before I actually build them, that I’m able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won’t be an annoying issue.

funnystuff97, (edited ) do games w Factorio Friday Facts #377 - New new rails

I haven’t even read the article yet and I’m at full sail.

Edit after reading:

The new rails look gorgeous, and I need those new S-bends immediately. And those smooth curves!

And this:

We have increased the big electric pole range to 32 to go along with this.

is how you know a game dev is in touch with their audience.

Although this confirms my suspicions from last week that 1.1.x maps will be incompatible with the 2.x update, which is a shame but completely understandable. That just means that I have to hurry up and launch my first rocket before that happens! (I swear I’m making actual progress and not just staring blankly at my machines at work)

pivot_root,

Full rail*

programmer_belch,
@programmer_belch@lemmy.dbzer0.com avatar

It says that you can still use the old rails but you won’t be able to build them the same way. You can just rebuild the trails you really need or want the other way

funnystuff97,

As you can probably guess, the new rail curves will be incompatible with the old ones. Savegames from 1.1 can be opened and trains will still run on previously built rails just like normal, but you won’t be able to construct the old rails at all anymore. In some future Factorio update when we decide to drop 1.1 savegame compatibility (Let’s say 2.1), we will eventually get rid of the old rail shapes completely.

Ah, I misinterpreted that, it seems you’re right. Still, it looks like there will come a point where 1.1.x maps will no longer be supported, which is again understandable.

Shiggles,

It sounds more like you’d have to load the savegame in 2.0, then load it from 2.1. Theoretically they aren’t changing Nauvis all that much, so I can’t see why it would be unsupported just yet.

programmer_belch,
@programmer_belch@lemmy.dbzer0.com avatar

I’m sure it will come with a way to update the map like opening with the second to last update to reformat it. It would be a shame for some megabases I’ve seen to just stop being able to play them

hascat, do gaming w Factorio Friday Facts #375 - Quality

I’m suspicious. WoW added quality to crafting recently and it kind of sucks. This looks like a much more thoughtful approach, but I’m still skeptical that it will actually be fun and not a headache.

GrayBackgroundMusic,

Good analogy to WoW. I’m a pretty serious crafter and it’s only added headache. I don’t care for it there or here.

ace,
@ace@lemmy.ananace.dev avatar

It’s an interesting juxtaposition if nothing else, since WoW crafting has you going for quality over quantity at all times - since you don’t really do bulk crafting there, while Factorio has always been about quantity and optimizing crafts per second.

I’m personally really interested to see how the addition of quality will affect factories going forward, going to be fun to see how people adapt buses and the like to handle it.

uniqueid198x, do gaming w Factorio Friday Facts #375 - Quality

This new mechanic is going to add a ton of depth. I’m super excited.

Also, even without quality mechnics at all, recyclers will itroduce a nice qol bump.

anti_antidote,

I was entirely skeptical of the concept at first and honestly had to check to make sure this wasn’t an April Fool’s post, but after getting through the article I think it’ll be a great addition to the game lol

uniqueid198x,

What sells it for me is the mativation: end game you can use a calculoter to create the most efficient blueprint (or just watch nilaus). Hopefully this extends the time when you are designing a base rather than plopping prints

starlord2014, do gaming w Friday Facts #374 - Smarter robots | Factorio

These improvements are going to make the robots so much more helpful. I hated having to always make sure they weren’t getting stuck somewhere.

Deestan,

Having to build roboport bridges across large bodies of water for no other reason than that, was so annoying

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