eurogamer.net

Silverseren, do games w BioWare lays off senior writing staff as part of its recent job cuts

Well, surely this is a good look for future game prospects and their level of writing quality. Surely...

Chozo, (edited ) do games w Destiny 2 players are pre-ordering and cancelling The Final Shape just to get an exotic gun

This is some pretty trash reporting, which is odd considering that Eurogamer usually isn't this bad. But their source for this is a Twitter thread from Luckyy10P? The dude is widely known as the biggest clown in the Destiny community, and every piece of "news" he covers is greatly exaggerated drama that only like three players ever complained about, but he presents as some massive community-wide issue.

Nobody's buying and then cancelling their $100 preorders just to keep one of the most mid guns that Bungie has ever released. Tessellation is not that good of a gun. Maybe it will be good when the catalyst is released in The Final Shape (though you won't be able to even get the catalyst without owning the expansion), but right now pretty much every trusted Destiny community member is confirming that the gun serves little to no real purpose in the current sandbox.

If Eurogamer wants to cover nonsense from Luckyy, they should be inquiring about his child support payments.

GreenMario, do games w Destiny 2 players are pre-ordering and cancelling The Final Shape just to get an exotic gun

On one hand, 😂

The other, aren’t they just gonna delete that gun from your inventory? A simple check if expansion == owned is all they gotta do?

Chozo,

Bungie 100% can remove the gun from people's inventories, but they won't. They're usually pretty hands-off on stuff like this, because your inventory is accessible cross-platform, but your purchased expansions are not. So they'll leave the gun in your inventory because they know that the possibility exists that some people may change their minds on their original purchase and re-buy the expansion for a different platform.

GreenMario,

Huh. Loophole. Well I’ll be 🤣

DagonPie,
@DagonPie@kbin.social avatar

Ive done this a couple times and you get to keep all the pre order bonuses.

Pistcow, do games w BioWare lays off senior writing staff as part of its recent job cuts

How hard is it to write “pick a color”?

DrQuint,

Depends on how much you get to crunch.

RxBrad, do games w BioWare lays off senior writing staff as part of its recent job cuts
@RxBrad@lemmings.world avatar

Would Mass Effect Andromeda’s writers be considered senior staff at this point?

UrPartnerInCrime, (edited )
@UrPartnerInCrime@sh.itjust.works avatar

That’s what I was wondering. This may not be a terrible decison.

Edit: because I didn’t read I was wrong

TheMinions,

From the article:

As part of its recently publicised cutbacks, BioWare has “let go of” Lukas Kristjanson, the lead writer behind Baldur’s Gate 1 and 2, and the writer of the first three Dragon Age games, Mary Kirby.

killeronthecorner,
@killeronthecorner@lemmy.world avatar

Welp

GreenMario,

I didn’t even think they had anyone from the BG era still there.

Imagine having the same job for 23 years and then going “fuck you bye”.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

There is no social contract anymore.

TWeaK,

I wouldn’t mind it, typically that level of service comes with redundancy pay. Depends where he was based, if he was working in the US then he’d probably be left high and dry, because US employment is shit.

MrScottyTay,

Could’ve been a mutual decision. They may have taken the hot because they were already thinking of leaving at some point anyway. That sort of thing happens sometimes.

naticus,

Lol I don’t even have to imagine that. It’s funny you point out 23 years because that’s exactly how long I worked at my previous job before moving on in 2022.

Steeve,

Dude could be getting a severance package over a year long at this point, I don’t know if that’s a “fuck you bye”

GreenMario,

The good ending.

Blizzard,

The fuck? Hope he gets hired at Larian.

aggelalex, do games w Destiny 2 players are pre-ordering and cancelling The Final Shape just to get an exotic gun

BASED!

Companies that put extra unnecessary incentives to preorders only to never actually deliver something good on those orders deserve this, if not worse.

Xariphon,

Seriously. Lightfall was such utter schlock it turned me off to the game entirely.

Defaced,

Same, I admit I fell for it, but I’m not making that mistake again.

all-knight-party,
@all-knight-party@kbin.cafe avatar

I quit playing when they started sunsetting planets, what was disliked about Lightfall?

Chozo,

A lot of things, but most of them stem from the expansion being very clearly rushed to release. The narrative was also incomplete, and Bungie had to add a bunch of supplemental lore to the seasonal missions instead of putting them in the main campaign where it belongs.

Traditionally, Bungie keeps the seasonal storyline separated from the campaign story, because they're technically separate purchases the player has to make, so it makes sense to keep those stories apart from each other, so that a player who only buys the expansions but not the season passes won't be missing out on any narrative threads that they haven't already invested time and money into.

Unfortunately, that wasn't the case with Lightfall. The campaign didn't finish telling the story, and spent about half of the campaign time sending the player on a search for a MacGuffin that the game never properly explains, and the other half was spent awkwardly learning how to use the new Strand subclass. Except all the campaign missions where you get to experiment with Strand gave you a super-boosted version of the subclass which isn't available in normal play, so players were disappointed with how Strand performed in the endgame when it felt so overpowered during the campaign. A lot of the unanswered questions from the Lightfall campaign got explained in seasonal cutscenes, instead.

Now, granted, the seasonal and campaign stories are part of the same over-arching plot, so it's expected for there to be some overlap. But it's not supposed to go to the point where you literally can't understand the point of what you did during the campaign until 3 months after the campaign was released, and only if you also bought the season pass. They introduced "The Veil" in the Lightfall campaign, and it was never made clear to the player what it actually was or what it meant as far as the story goes, until some Season of the Deep cutscenes came out.

There's also the issue of Strand being completely reworked from whatever "poison" subclass it was originally going to be, and there's a lot of evidence from the Witch Queen campaign that suggests that the subclass was originally going to be poison (some unredacted text in the game originally referred to poisonous status effects for Strand that are not in the final version). Strand was originally going to be included in Witch Queen, but was cut and pushed back to Lightfall, and in its place in Witch Queen was a really half-baked mechanic called "Deepsight", which reveals hidden platforms for the player to use to progress through the stages (in places where it's clear that the player was originally expected to use the Strand grapple mechanic to progress).

To Bungie's credit, they've made some improvements to Lightfall since release, and it is in a much better state than it was when it launched. But the narrative issues are still there.

all-knight-party, (edited )
@all-knight-party@kbin.cafe avatar

It's that sort of feeling that the game is this weird, organic beast that feeds on the "subscriber base" that caused me to leave in the first place.

Sad it worked out that way with Lightfall's release, but if Destiny wants to be such a good game that the ideal player buys everything, then it has to be that damn good to do so. And it can be, but not always.

Chozo,

Yeah, I'm remaining cautiously optimistic about The Final Shape. I'm still going to end up buying it, because despite a lot of the game's flaws and the poor release of Lightfall, the storytelling is still fantastic 99/100 times, and I really want to see how the story ends.

But post-Final Shape is going to be a really hard sell, even for players who are sucked into the game like myself. They've made some decent progress at fixing some of Lightfall's downfalls so far, so it's evident that Bungie does genuinely care about the game still. But they've definitely damaged our trust, and are still gonna need to work really hard to earn that back.

Xariphon,

Wait, they finally got around to explaining what the veil was? What was it?

And yeah I 100% percent wish we had gotten poison instead of janky parkour. (I will admit that baiting the Sorrow Bearer into lunging off the map with Strand jumps was fun though.)

Chozo,

Wait, they finally got around to explaining what the veil was?

Well... sort of. There's still a lot of unanswered questions about it, but basically it's another cosmic entity that's somehow linked to the Traveler. We end up finding it on Neptune at the end of the Lightfall campaign, and it basically looks like a giant fungal growth. Aesthetically, there's some similarities to the Egregore that took over the Glykon and Leviathan, but I'm not too sure that they're really the same thing.

They released this cutscene which goes into a bit of the Witness's origins, and it briefly talks about the Veil.

https://www.youtube.com/watch?v=Z0CKckjryVI

nostalgicgamerz, (edited )

That’s the worst part to be to be frank. Incomplete story and lore with the answer of….another $12 every 3 months. ….or pay 50 more dollars to get the story that you already paid…$50 for.

Fuck. That. Also Joe Blackburn had a hard on for player engagement so almost everything got nerfed when lightfall launched… so you have to play longer and shoot things longer.

Shortly before lightfall came out, I dropped the game and haven’t been back.

Xariphon,

The writing was bad. I played through the campaign four times (three normal, one ... whatever the hell hard mode was called) and I still have no idea what "the Veil" even is, why we cared about it, why we did literally anything that we did, etc.

The new Darkness element was fun but the way it was introduced made it REALLY OBVIOUS it was supposed to be in Witch Queen and just got delayed.

Game balance went out the window, to the point where people were getting one-shot mapped by Cabal rocket launchers in patrol zones.

They introduced a new raid that, while thematically fun and visually gorgeous, was un-fun to play.

Eh... the more I Think about it the more everything Chozo said covers it more eloquently.

Edit: I don't remember if it was with Lightfall or Witch Queen but they managed to make Gambit worse. Gambit was already neglected and damn near unplayable. They made it worse.

gk99,

I quit playing when they started sunsetting planets,

I vowed never to spend another dime on Bungie products until they give me back the $60 campaign I paid for.

I don’t know how this game is still going after they consistently make unpopular decisions that turn people away. Maybe being dumbstruck by that is why Sony bought them.

Edit: Like I straight-up paid them full game price only to be treated like an F2P player because they’re apparently incapable of doing what 343 did with all of their older games in the MCC and allowing players to install specific parts of content. I’m still annoyed that I’m being punished for their incompetence.

Shadywack,
@Shadywack@lemmy.world avatar

Same here, I literally paid for Red War. That was a full campaign, and I want to be able to play it along with every location that was included. DCV was a big fat giant middle finger stuck right in my face, and I don’t care how cheap future expansions or season passes get. I want everything I paid money for back, in addition to access to all the new shit.

Until they do that, not another cent. I won’t even play the game until that stuff is back, even if new content is free.

WolfhoundRO, do games w BioWare lays off senior writing staff as part of its recent job cuts

This is not good news. Seems like Bioware gets to be more of a support studio for EA from now on

Goblin_Mode,

Kinda has been for a while tbh

Kolanaki, do games w BioWare lays off senior writing staff as part of its recent job cuts
!deleted6508 avatar

Neverwinter Nights Hordes of the Underdark and Shadows of Undrentide were peak Bioware titles, IMO. The absolute pinnacle of their writing.

Xianshi, do games w BioWare lays off senior writing staff as part of its recent job cuts

They’ll probably get an LLM to write their game plots now. 🙄

CitizenKong,

The Reapers have won.

fruitycoder, do games w AMD reveals long-awaited FSR 3 tech and frame gen for every DX11/DX12 game

Any word on Vulkan support?

Smacks, do games w BioWare lays off senior writing staff as part of its recent job cuts
@Smacks@lemmy.world avatar

It’s a shame what happened to Bioware, great story tellers only to get canned because they didn’t make enough money for papa EA.

faethon, do games w BioWare lays off senior writing staff as part of its recent job cuts
@faethon@lemmy.world avatar

So, is the writing staff getting replaced by ChatGPT or any other LLM?

darkkite,

a sidegrade compared to recent output, but a regression from their classics

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Probably just less experienced writers that can be paid less and pushed around more. Thus leading to the continual quality reduction of all modern media.

Nytelock, do games w BioWare lays off senior writing staff as part of its recent job cuts

They’ve really lost the right to be called bioware at this point. Almost all of actual bioware has left or been canned.

ummthatguy,
@ummthatguy@lemmy.world avatar

Seems sadly on point. Their M.O. since at least as far back as Westwood (RIP Command & Conquer) has been to acquire a name brand, sap it for short term nostalgic profit, then dismantle usable assets. I love Dragon Age: Origins… and to some extent Inquisition, but damn if she ain’t what she used to be.

mihnt,
@mihnt@kbin.social avatar

Even playing through Mass Effect 1 > 2 > 3 back to back has been a challenge for me. The games just get simpler as you go along and it is so frustrating.

And I'm not talking about just the talent systems and looting etc, the fucking dialog gets to a point where sometimes 2-3 of the options will give the same result, and ugh. Ruins so much of it for me.

MisterChief,

You make a good point. Is there a life-tree of devs that shows their companies and games? It’d love to see those art directors names we know across the different devs and publishers they worked for but also the lesser known names that really make great games what they are.

MurrayL,

There’s MobyGames, but it’s often out of date or missing information.

tal,
@tal@kbin.social avatar

Hmm. It'd be interesting to go through game credit screens and build a database to try to predict good games.

GunnarRunnar,

That's the story of almost all EA studios. Respawn afaik has kept their senior staff but also have expanded too much for me to believe there's a "Respawn identity" anymore.

What's funny that happened with Bioware and Criterion, too.

PraiseTheSoup,

Respawn has only made like, five games? Two of which are licensed IP and not any good. They have one great game in TF2. There was never a “respawn identity”. Hell the company was started by old Infinity Ward people.

beefcat,
@beefcat@lemmy.world avatar

Their Jedi games weren’t any good?

wutBEE,

Literally everything Respawn has made has been good.

stopthatgirl7, (edited )
!deleted7120 avatar

It really is a ship of Theseus question at this point, huh.

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

At least with the ship of theseus it’s an inanimate object. You could replace any board or sail and still consider it the ship in question. Is it still in fact the ship of theseus? That’s debatable but you could say that it still represents the ship.

In this case BioWare is made up of thinking human beings all that are motivated by different factors. You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.

That is if EA even cares enough to replace the previous developers with like minded individuals which I highly doubt. BioWare of old, make great games while telling the best stories possible. After modern day EA’s influence? Make as much money as you can while puppeteering as the BioWare of old.

That’s how I see it anyways.

FontMasterFlex,

You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.

but this is… how businesses work. No business is the same people ALL the time. i don 't know why people expect any different here. and the quality of writing has suffered as of late, so why not get new blood in? i really don’t understand what the issue is here.

Stinkywinks,

I think just using % solves the silly Theseus question entirely. It is 30% original. Bam, no confusion

o0joshua0o,

What if you replace each piece of the original ship with an identical piece? What if you use all of the removed pieces to build an identical ship? Which one is then the “real” ship?

glimse,

What if you replaced half the pieces and used the replaced parts to build a new ship

Buddahriffic,

What if you had a time machine and sent a ship made out of original parts back in time then swapped half of the parts between the two ships?

Will the older pieces immediately rot to dust because the older ship already had those parts swapped out in its past, so the older pieces are actually trapped in a time loop, but since they keep getting older they just disappear, but it’s ok because you have the new pieces from the past so you’re left with a ship with new pieces and slightly older pieces?

wahming,

So I could have 3 original ships of Theseus?

Stinkywinks,

… If you have 33% of the original ship left. What makes you think there are 3 original ships. It’s like you’re trying to confuse yourself. If you took 33% of the original ship to make a new one, you did just that. Being vague isn’t profound

wahming,

What’s vague? You can divide the ship into 3 and replace the missing pieces for each third. You now have 3 ships with 33% of the original, all of which fit your criteria

Stinkywinks,

The original ship is where the pieces are coming from, the new ship are made from those pieces. This is sooooo dumb to be arguing. Just be more specific and no issues.

jimmux,
@jimmux@programming.dev avatar

If you replace the quality parts with manure bricks, at what point has it become the shit of Theseus?

squirrelwithnut, do games w BioWare lays off senior writing staff as part of its recent job cuts

RIP the next Mass Effect. :<

snooggums,
@snooggums@kbin.social avatar

It's not like Mass Effect was known for it's story and writing.

mihnt,
@mihnt@kbin.social avatar

First two were good, 3 was, well...

BarrelAgedBoredom,

The ending to 3 was a bit of a cop out and generally out of line with the narrative of the game up to that point. Everything proceeding that was fantastic though. Still an 8/10 in my book

zecg,
@zecg@lemmy.world avatar

They hated you because you told them the truth. Haven’t played ME3, pretty much solely because the ending of 2 with the

spoilergiant skeleton fight

was so abysmally stupid.

constnt,

They canned the writers from 1 and 2 and promoted this goober who said that “Twilight was good writing” to finish the 3rd game.

Which is why we go from having Shepard being such a badass the Reapers tried to make a reaper version of humans, to all of a sudden being all PTSD about shit.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

That’s the worst writing change you can think of? That Shepard is finally showing signs of indoctrination PTSD?

There’s so much more to the 3rd game’s narrative that they messed up, PTSD isn’t even on the map.

constnt,

I didn’t say it was the worst writing change I can think of?

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

True, I’m just shocked you’d use that as the comparison to why 3 was bad lol

Rakonat,

Lead writer left after 2 and his replacement was kind of known for not getting along well with his predecessor. So its still not clear if he intentionally made changes to the plan that had been put in place or if he just never actually read the design doc that had been left for consistency.

RazorsLedge,

You’re joking, right?

snooggums,
@snooggums@kbin.social avatar

[X] Yes

[A] No

[B] Seduce

Rakonat,

Honestly only room for improvement here. The OG writer for ME wrote ME1 & 2 with ME3 being a guy who supposedly squabbled with him over details and abruptly changed course and retcons, and some even trying to put some of the worst ideas of Andromeda as stuff he passed on for them to use (note: this last one is mostly speculation without real proof to best of my knowledge)

Recent, last 10 years or so, Bioware games have not had the quality of writing they were known for in the 90s and 00s, with some charitable takes on TORs overall writing as being very shotgun approach and seeing what sticks and the fans react well to rather than a very clear end point in mind from the start.

Thebazilly,

RIP Dreadwolf.

B1ackmsth, do xbox w RoboCop: Rogue City is delayed yet again

Honestly that’s good. From what I’ve seen so far it looks like it needs more time.

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