Oh that’s surprising, sad to hear. But at least, as others wrote for understandable reasons. I loved shadow tactics. It felt like such an alive little world and had a surprisingly enjoyable story and good characters. And then Desperados 3 continued to deliver on that. Hope the people find good positions elsewhere or manage to build something on their own.
I’m 20 hours in, and all I see is a massively buggy, broken shit-show. Vanishing npcs while talking, vanishing items, menus that stop coming up, interactions that stop functioning, npcs that go hostile for no reason and can’t be fixed with a reload, characters/quests that permanently break for no reason, team mates that drop-off the map or into the scenery at the start of battle and they can’t get out or get healed when something downs them. And so, so, so much more.
I really, really want to love this game. But I do not, and I regret wasting the $60, as well as my incredibly limited free time.
Yea, maybe you’re just unlucky but I’ve been running it on my ancient mid-tier 2017 pc and it runs amazingly on high. No major bugs except with throwing weapons.
I could almost see the "digital foundry can't share it" as not giving their review outlets preferential treatment over everyone else (because the technical breakdown is a separate thing), but the timeline is just not anywhere near sufficient, especially for a game of this scope.
I understand that Beth delayed the review codes, but I don’t quite understand why. The subtext of this article seems to suggest that they expect higher reviews from other outlets. Is that the case?
I'm kind of reading it like the Europe team did kind of a shitty job, considering they said some places got codes from the American team.
It's generally a hard balance to strike on when it's good enough for reviewers to get their hands on it with enough time to actually provide meaningful evaluations (because they genuinely are fixing shit up to and through launch. This is the same reason it's hard for reviews to provide a lot of information on general bugginess. They also play a lot of unfinished stuff that's actually cleaned up before launch). But there's no reason to give different reviewers codes at different times. It sounds like different divisions and one fucking up.
Very sad. Have enjoyed all their games. Just reached the end of Shadow Gambit and would have gladly stuck around for more. Hope the rest of the studio goes on to do more elsewhere.
Of course, it was a bait tactic to get subscriber count up. Subscription services are cancer, they use cheap tactics to grow rapidly and then cut them off once enough people are hooked. This was an inevitability.
I thought Lae’zel looked like that because she is a githyanki, but after seeing the actual actress I’m not so sure. Her nose looks unreal. They mocapped her way too well.
And yet I can’t help thinking that a lot of the extreme side character content could have been aided significantly by AI.
The main 80% of the voice acting is outstanding.
But particularly in Act 3 there’s something disconcerting about every other pedestrian you can talk to who spouts a quip using roughly the same voice with mediocre delivery.
It’s a perfect use case for the AI voice tech available today. The main parts and actual side characters should still have been bespoke acting and mocap, but the random pedestrian in the city might have been notably improved with using generated voices to broaden the variety.
BG3 has been very strong evidence to me that hybrid approaches integrating AI for filling in background content are going to be the standard by the end of the current console generation.
I wonder if the devs are or rather the folks who set the vision that were skilled at keeping such a complex beast going since 2016.
The end product is wonderful, but the sum of something that long in the making had more than skilled devs. It had a chain of people with faith in them that what was being created in their creative process was worth trusting, for a long time.
GDC is always exciting because it’s a big conference of devs, mostly AAA devs, telling the technical details of their algorithms and systems. It really helps the game industry as a whole.
eurogamer.net
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