I just hated how he would talk about Fable 2 when promoting Fable 3. I still remember one article I read 12+ years ago, the interviewer was asking him about how fable 3 would compare to Fable 2 & peter molyneux scoffed saying something like “God dont play that. Fable 3 is what I envisioned” and then he went on about how he worked to get the idea of touching others into Fable 3. The whole hand holding thing he kept talking up about how it was the most amazing feature to implement.
My SmartTV came with frame interpolation, while not the same as frame generation, it helped make the 20-24 FPS of Tears of the Kingdom that much tolerable (60-ish feeling at times).
My first character I tried to make, I was wandering around poking everything and getting into fights (and losing) while Shadowheart and the green woman who’s name I can’t remember how to spell follow me around being catty or outright hostile to each other.
The second character I started after I basically got stuck in a position where I couldn’t advance, and every door our of the area I’m in was met with a “This is going to be bitterly hard for your sad weak little party” message on my first character. I spent some more time wandering around the crash site, which made me realize I needed to spend more time wandering around the crash site looking for people.
I am pretty sure gale is still bugged. You can gain approval from him several times in a single conversation and he isn’t even present for it. Everyone else has to be in your party in order to gain approval but gale apparently sees all.
It’s almost a funny character trait that he is a horny dude. In one conversation you talk about him needing friends and if you say that you can be his friend he immediately hits on you. Buddy, if you didn’t hit on everyone all the time then maybe you had more friends.
So this is slightly misleading. The board approved a strike authorization vote which will run from 9/5 to 9/25. If the impacted members authorize a strike the negotiation team will have that as leverage day one of contact negotiations.
I agree. Once I realized the distinction, tho, I’m still happy. Having the authorization in hand when negotiating, especially after taking into account the current double strike, will presumably give them more leverage than ever. I’m cool not having any new media for a couple years if it saves the industry.
I’m sure we will see references to this bug in the future, in parodies and things like that. I was also surprised to see most of my companions making advances in the first act even though I wasn’t that close to them.
Sad to say, but the union probably won’t get many meaningful concessions from this one. The technologies to fully generate model movement (motion capture) and emotive voice (voice acting) are already reasonably mature and constantly improving.
The artists will (rightfully) get strong control over their own likenesses, but if they think they’re going to stop mass adoption of AI in video games they’re dreaming.
Don’t underestimate the power of celebrity actors in games in terms of sales. There are people who buy games specifically because certain actors are in them.
That’s true, and there are people who go see movies specifically because of whom appears in them. But I’d hesitate to call that the majority, especially in gaming. The set of people that play games and the set of people who follow the industry are certainly overlapping, but are far from identical.
I think this is pretty much the perfect time to be doing this.
Plenty of actors and actresses do motion cap, or even full FMV acting, for a lot of smaller tier games. And plenty of major games outright market themselves on getting “real actors” involved. Remember how Patrick Stewart was in 30 seconds of Oblivion and Sean Bean was in five minutes? And not to mention the likelihood that GTA6 is publicly revealing fairly soon.
And looking forward: Anime games continue to be a thing and… that is an ongoing area of concern where the american VAs are openly acknowledging they are afraid to even SAY “union”. And while dubs are very much a third class citizen as far as studios are concerned, they are still a lucrative one and a lot of the major VAs have branched out enough that this could be an issue.
As for “AI”: All signs point toward The Law being about training data. In part because that maps best to the existing structures (if you steal a clip of a movie and don’t credit it, you get DMCA’d) and is something that benefits the actual major studios. With most of the SAG negotiations being about a performer/creator’s rights to their own media. The outcome will almost definitely end up being “all previous content is off limits for training. An actor or a writer can ‘agree’ to having their performance be added to a training database X years from now”.
But in games? Kojima is infamous for just making Snake look like (and be named after…) Kurt Russel’s performance in Escape from New York. And plenty of versions of Lara Croft and the like have looked eerily similar to some actresses. Same with studios over the years accidentally openly acknowledging that they are using episodes of Days of Our Lives or whatever as motion cap to model face emotion and the like. Hell, how many thirsty bois were wondering who the face model of the new soldier lady Jane in FF7-R was?
Right now, that is a wild west. But if that gets your studio put on the shitlist then it starts being a real issue. Especially with the ongoing acquisitions (even if we are in a lull). Get caught training your AI off of Anna Kendrick’s performance in 50/50? Your studio has now become radioactive.
eurogamer.net
Aktywne