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anon_water, do games w Tales of Arise - Beyond the Dawn releases 9th November, 2023.
@anon_water@lemmy.ml avatar

I’m looking forward to this one!

sploosh, do games w ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.02

Don’t worry, you’ll get to fight it again in NG+.

amicah, do games w ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.02
@amicah@kbin.social avatar

This patch came out like an hour after I bet Ibis, I wonder how different the fight would've been now.

CheeseNoodle,

I did my second playthrough against Ibis after the patch and its no different as far as I can tell.

NOPper, do games w ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.02

Honestly…I love everything about this.

Jocarnail, do games w ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.02

I really hope the nerf to sea spider is significant. I’m stuck on it soo bad that I stopped playing.

platypode,
@platypode@sh.itjust.works avatar

Have you tried dual Gatling guns? They stagger very reliably and the damage output is nuts

Ravenzfire,
@Ravenzfire@lemmy.ml avatar

The key for me was using the pile bunker. The charge attack chunks the spider. And then I went with reverse joint legs. You want to stay right under it as much as possible in the first phase and those legs help greatly with that. Fit high stagger shoulder weapons and whatever you want for the other arm. Then in the second phase the legs allow you to stay in the air much longer and you want to focus on stying above it. Just keep pounding it with that pile bunker. Took me 2 or 3 tries after I figured out that setup

platypode,
@platypode@sh.itjust.works avatar

Pile bunker is genuinely my favorite weapon in the game. That charge shot is a pain to land but there’s nothing better than staggering a chunky enemy and just gut punching them into oblivion.

nevemsenki, do games w ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.02

Oy, boosting regular guns? Interesting…

Puzzle_Sluts_4Ever,

I mean, I am going to be a gatekeeping little shit and brag about how I got all the endings without needing that.

But it is a really good idea. Because there are very clear “meta” weapons and builds. And a lot of late game encounters and AC/HC battles more or less require them because of all the adds and attrition (especially on the NG+ missions). You either go “meta” or you are fighting bullet sponges and may not even have enough ammo to finish the encounter

And especially in Chapter 1, your arm weapons very much feel like they exist for adds and bubble popping with all your DPS coming from shoulders. We could even see that in the PvP showcase stream. Which is kind of the opposite of the rest of the game where weapon bay to carry 3-4 arm weapons is the way to go.

And it fits with the style of the game. Screw up once and the enemy will chain you for like 4000 AP.

ArchmageAzor, do games w ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.02
@ArchmageAzor@lemmy.world avatar

Rather than nerf some overpowered weapons, they seem to have buffed some forgotten-about weapons.

Pxtl,
@Pxtl@lemmy.ca avatar

Well the Curtis rifle is hardly forgotten-about, it’s just that high ROF weapons that can charge are super tedious to wield in this dual-wielding meta.

Mana, do games w ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.02

Is it in VR?

hal_5700X,
@hal_5700X@lemmy.world avatar

No.

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