I’ve had 4 - the 1st was around 2012 I think, and it was fucking amazing.
The second was around 2016, and even before plugging it in, it felt cheap. Actually using it, problems started popping up like measles in a red state - one of the side buttons stopped working, scroll wheel was janky.
The 3rd was around 2016, after exchanging the second via RMA. The L-click button was super fucked up right out of the box - it’d do this annoying thing where you push it down once, and like multiple clicks would register (the internet called it the ‘double click issue’ but was was WAY more than double… happened when I was using some art software and I’d have to ctrl+z like 10 times to clear all the actions it registered from a single click).
4th was around 2016, after exchanging the third via RMA >_< it made it a couple weeks without incident, but just when I thought I was in the clear, the cursor started jumping upwards a shit-ton randomly, which was hell trying to click-and-drag on anything. Then the internal LEDs went out (oh well, don’t really care if it’s pretty, but did like being able to see it in the dark). Then the double click thing started again.
Dealt with that for a while cuz I couldn’t afford to replace it and was tired of dealing with Razer’s customer service.
Then I joined the Air Force and didn’t have any time at all to game, so kinda fall out of the scene for a bit.
Separated around 2020, got myself a Corsair Scimitar, and lived happily ever after. Doesn’t come in lefty though. :-/
Absolutely. That review I posted is exactly what I was anticipating when seeing the footage multiple channels were posting back in January. I’m just a little surprised to see so many singing false praises like that shit he shows of a reviewer giving it a 100 and starting with a line like “it has flaws”. I encountered another video where the review had the gall to say “the parkour is the best it’s ever been. It’s nothing like in Unity but the animations are so good”. This is a reviewer who’s previously panned animation-based parkour in favour of the old mechanics-based style. Everyone’s blowing Ubisoft because the company is supposedly on Death’s doorstep despite them having firmly put themselves there. It’s sickening.
The Final Fantasy pixel remasters are all old school turn based RPGs that can be played one handed on the steam deck. Certainly not all 50 games but UFO 50 has a bunch of games made for a non-existent console that are all pretty simple and I would bet a lot of them can be played one handed. Both Crypt of the Necrodancer and Cadence of Hyrule are rhythm dungeon delver games that probably work one handed too, technically so would the new game Rift of the Necrodancer but that requires more skill than I have
Oh, and for the RPG fan Disco Elysium is almost certainly up his alley and perfect for one handed play
XCom and XCom 2 can be played entirely with the mouse. Minor typing if you want to name your soldiers, but nothing requires quick reflexes. Everything is turn based.
There’s an older breakout style game on steam called Shatter that can be played entirely with the mouse and has a banger soundtrack and neat visual style.
Emulation opens up a lot of options for old school turn based games. RPGs, turn based strategy. Any of the Pokemon games gen 1-3 can be played one handed with some clever button mapping. Any game made to use just the Wii-mote as a pointer would also work, but I don’t know those off the top of my head.
You might want to look into one handed controllers, or something like the FLIR USB dongle that you can use to map IR TV remote signals to keyboard button presses. Just need to use a remote that doesn’t already control something.
I don’t understand. You have two friends, each with a good arm, that’s two good arms. Tape your friends together and have them coordinate and BAM: two-handed gaming.
sadly they live 80km apart from each other, and both are right handed, so they couldn’t face each other while playing. We’d need a pretty weird dual-monitor setup if we’d tape them together.
Infinite is no perfect game, but to me it felt like a great foundation for a game. I liked the open world aspect a lot, but it needed at least double the content in my opinion.
I remember at least liking it a fair bit because it played a lot like Halo 1. I was a huge fan of the original and never cared as much for the sequels. I remember all of my friends got really into ODST, and I hated the direction it had taken the gameplay. So when Reach came out and felt comfortable in my hands again, I was stoked.
Definitely. For a base, it’s amazing. It needs some balancing imo, and like you said, some more content. My friend I play with was commenting that he wishes there were more biomes, which is definitely something I agree with. The generic “grassy hills” thing definitely gets boring to look at after a bit.
Yeah, that would have been great to have a tundra and jungle biome. Spawning patrol groups would have been cool, and having to defend FOBs periodically from attack or risk losing them. Ah, what could have been.
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