Switch pro controller previously and Xbox controller lately. I especially like the detachable AA batteries of the Xbox controller as I can charge extra batteries separately.
Right now I’m mostly using the Xbox One controller (on PC). It’s a controller that feels really good to hold. No weird gimmicks like motion control either. I think it’s one of the all time greats.
First of all, favorite for what? For accesibility reasons if it's not a dual stick game I am defaulting to a fightbox-type device these days. I favor a WASD configuration, rather than a thumb-for-up configuration and I currently favor a tiny, minimalist haute board box with cherry switches (blue for buttons, greys for WASD). It's great, it lies on my desktop and it causes minimal strain even in high APM games.
For dual stick stuff, it again depends. Is this a shooter where aiming is a factor? Because then I'm gonna want some gyro. The DualSense is amazing to hold, just bonkers build quality. It is heavy and ugly as sin, though. It also doesn't work perfectly with every PC game, so it feels like a hassle to use it as my default. There's the KK3, which has gyro in Switch mode and seems to be less fussy than the DualSense. Plus they are trying to sell their hall effect sticks to third parties, so those are very smooth. It is a jack of all trades, though, and I actively hate KK's dumb extra button configuration, with start and select all the way at the top, I keep pressing the screenshot buttons by accident.
If there's no twitch aiming, and thus no major need for gyro, Victrix's Pro BFG is fun. It has modular design where you can put the dpad on either location. The dpad isn't great, but hey, the fightbox's there for that. It does have a six button configuration, too, if you're a controller fighting game guy. The best feature, though? Replaceable eight-way gates for the sticks, Gamecube-style. If you're a Smash guy or emulating Gamecube it's such a no-brainer high end replacement.
But honestly? Honestly?
The JoyCon.
I know people hate the JoyCon, but the idea of a split controller is amazing to me, and everybody else who has tried to do it, Lenovo Legion Go included, gets it wrong. The big handles aren't the answer without a middle segment to hold the controllers. The two little boards are fantastic for 3D action games, the amount of tech in such a small frame is astounding and the button-based dpad is so good I'm using fightboxes on the regular now. It's a shame there are some reliability issues, but I would buy a device just like it for PC tomorrow if they could sort out connectivity reliably.
I don't know that I have used the SL/SR buttons on my Joycons once in years, so I don't know that is a priority for me.
Drift is a problem, but I've had it more on PS5 controllers, frankly. I do think that at least some portion of drift issues are actually connectivity. The Switch fills in connectivity gaps with the last remembered input and if you have a weak signal that sometimes manifests as the stick being "stuck" off center.
I do think Nintendo should have gone for a slightly bigger battery and a more powerful antenna, although I see why they didn't want to. Still, as far as form factor and usability goes, those things are the best controller this generation, if not ever.
We need a new way to symbolise a good game like QQQ for Quality Quality Quality or something. AAA just means unfinished mess that cost a lot which you pay extra for.
Didn’t a Japanese company make a controller with native steam input? Is that controller any good? The thing with 8bitdo and the like is you can’t map back paddles to unique inputs via steam and they only can duplicate face buttons by programming the controller iirc.
I have a gulikit kk3, but I don’t love the dongle and don’t love the lack of native steam controller configuration for back paddles. Other than that, the hardware has been good for me.
I’m not a PS layout kind of person. I looked at the more Xbox designed ones, but don’t folks say the ergonomics aren’t great? They have yours wrists or hands almost at parallel angles instead of a more open position based on the grip design? I almost went
Their support sucks though. I had one of their controllers die on me after only 8 months of moderate use and after a way-too-long back and forth they demanded $15 to send me a new controller. Eventually we settled on $5, which is still $5 more than it should have been.
Hori just made one but I think it’s Japan only and I don’t think it has back buttons. The KK3 is my current favorite. You don’t have to use the dongle. Bluetooth and wired work as well but Bluetooth is slow compared to the dongle.
It does have back buttons, which is why it’s unlikely to launch in the west as Scuf (owned by Corsair) is a major patent troll when it comes to those. That’s also the reason for the original Steam controller no longer being released.
The Hori one is launching at the end of this month, if I recall correctly. I might look into importing it once it does.
I love the ps5 controller but I’m now kind of scared about stick drift as one of mine had to be replaced because of it.
The second one doesn’t show any sign of this happening, but I’m not so confident anymore although Sony had never disappointed me before regarding reliability.
Like others said, driver support for console controllers is pretty good through the board.
My suggestion: try them out, maybe in a local store on their demo stations (pretty regular around here at least) or by ordering and returning the one you don’t like.
I personally like the controller layout of the XBox controller more than the PlayStation one. But it comes down to preference. So definitely test drive to find the best suit for you.
I bought 7 Days to Die about a week ago and put it on my Steamdeck right before a transcontinental flight, and since I started it on that flight, I haven’t played much of anything else.
I don’t know why but it’s kind of perfect for me right now, right between Ark and Project Zomboid and I feel like I have a lot of control over the pace of the game. Its nice.
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