Because it’s fun and I have friends I play it with.
The thing with destiny is that there are somewhat diminishing returns in terms of time invested vs in-game advancements.
The min-maxing and endless search for God rolls and the best builds can push you that extra 10% or so over the gen-pop player base who doesn’t spend 20hrs a week on the game.
But gen-pop and casual can still approach end game content without feeling like a total noob.
That said, there is still end game content that is geared towards “power users”… master nightfall, master raids, etc.
Also, as a D1 year 1 player who actually kinda gets what’s going on, story-wise, it’s great. But admittedly comprehending the story is very difficult given where they drop you in if you just started the game.
I will also applaud Bungie for making adjustments over the years. For sure it’s a lot less addictive than it used to be, and less of a grind. Or maybe its as much as a grind as you want it to be. The changes over the years have made the core game more approachable while they still held some high-level end game stuff for the die-hards. They tried to do the same with the story and it kinda works a little.
Also, for me, the raids are really great. Haven’t really experienced that sort of game play, teamwork, puzzle solving, and requirement for perseverance and gaming skill anywhere else. they’re just plain fun, especially if you have a good group to play with.
I’m still curious to see, if the Microsoft leadership pushes them to do that, especially with the more recent titles being duds, but in general, I don’t expect them to do it, because:
As others said, mods and community remakes like OpenMW, Skywind, Skyblivion etc. reduce the value that an official remake would have. They would need to deliver something much better, otherwise they’ll get ridiculed.
They don’t have an amazing story or anything like that, where there’s a strong argument for playing an old title rather than a new title.
Their engine hasn’t made that many amazing advances since Oblivion. To make things look better, they’d pretty much need to update all the textures, which is a lot of work.
It’s an extremely bizarre suggestion given your request. I do want to defend the game (though not the suggestion) a little though.
It initially presents as you say, but offers you opportunities to fight back in your capacity as border control. Letting in the right people can help the resistance and incite a coup, or enable you and your families escape from the country. It isn’t just Be A Good Tankie Simulator 2013, though you can play it that way too.
itsnt it some generic looking shooter stuffed with micro-transactions? I really cant fathom why people even care when yet another live service “AAA” “game” gets shat out.
I agree with everything you said but to talk about Starfield, I think it even failed to be a Bethesda game. If their gimmick is to drop the ball, with Starfield they didn't even pick up the ball first to be able to drop it.
I'm not hopeful at all for TES6 and I'm a diehard TES fan, unless some major changes happen internally (and no, the engine is not the problem, it's who's developing in it and who's directing it all).
Then, you look at what most people are playing right now, and it’s Skyrim.
As a side note, Morrowind is also quite big still. /r/Morrowind has 178k members and is very active. Project Tamriel Rebuilt regularly getting updates. OpenMW getting more popular.
I’m not sure what you are referring to here. The Dual Shock 2 was the standard PS2 controller throughout its lifetime.
Do you mean the OG PlayStation, which had the standard controller, then the dual analogue stick, and finally the Dual Shock with the two analogue sticks plus rumble?
I liked the analogue sticks, loved Katamari. Rumble didn’t add enough.
Oh gotcha. You mean before it went Dual Shock 3? Sorry I thought you were referring to the multiple iterations the PS1 had.
Advantage over Dual Shock 2 was that it was wireless, and I do appreciate that, but I completely agree that PlayStation layout is great.
I do like the Dual Shock 4 when on the computer, as the little touchpad on the front helps with SteamOS when dealing with shitty interfaces for 3rd Party Launchers that demand a mouse and keyboard.
If I didn’t encounter them occasionally then Dual Shock 3 all the way as I dont normally need any of the other “features”.
I really love the current gen controllers. I was using a Series X controller, which has a fantastic weight and feel, but I started experiencing drift. I decided to get a PS5 controller after that, and it’s even better! I use it with my PC, and the touchpad works as a mousepad, which has allowed me to play a LOT of games comfortably on the couch, when I’d normally have to fumble with my mouse and keyboard.
I grew up with a Wii, and never held an n64 controller, so I always will wonder: How do you hold those? Do you hold it like a regular controller and then reach your thumb out to the joystick in the middle, or do you hold the middle grip and then one of the other outer ones, and have to reach as well? Is it subjective?
So, there’s more than one answer. When it came out the idea was, and it’s debatable how much Nintendo used this concept as a marketing tool or with a design in their head, tha the controller allowed flexibility. For different games, different sections or different preferences, you could hold the two outer handles, and get a basic SNES type thing, or you could hold the mid and either one of the sides.
I feel part of it was a bit of mistrust, maybe from some early testing or internal, about the accuracy or the familiarity of users with the joystick, the design allows people to opt into it or go for the tradizional buttons.
I recall some weird stuff was supposed to be meant for the full left side combo, so directional buttons + analog stick. That was a bit of a far reach…
So beside all the intentions, 99% of the games were played with your left hand on the middle handle and the right hand on the righ handle. Consider there’s a very comfy trigger button below the middle handle that is mirrored or mirrors the left shoulder button.
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