Just unlucky, I’ve played through the game many times and some runs I get none other runs I get a lot. There is a pattern to some of them, but if you are just picking yourself it’s truly random, there’s no “loaded dice” system involved to throw the player a bone. (though you’d think there would be with how aggressive catchup is XD)
Maybe I’m still in the early stages (blacklist 10) that catchup for enemies isn’t too relevant because I’ve been smoking them (like half the map away).
Although when I do make a mistake (ram head-on against another car, hit a wall, etc.) it is plainly obvious that given enough time I’ll be able to catch up.
The later ones don’t allow that, they’ll just take off and you’ll have to reset. Some mods let you turn it off but really the game just becomes a cakewalk if you do.
I just finished Earl. Either the AI for catchup for Earl is egregious as you’ve said or the tail end of the race is mostly cornering and I’m just bad at it. I had to restart like 4 times.
Witcher 3. The scenery there is just beautiful. And you get your first beautiful scenery pretty much immediately in the tutorial, just go to the balcony in your room and look.
Monster Hunter World is five years old and holds up great.
bask in the sun halfway up the Ancient Forest with a Tobi-Kadachi (giant white electric flying squirrelsnake; chill until you hit it)
climb up to the top of the Coral Highlands cat colony and watch the sky jellyfish float by in the sunset
share a hot spring with snow monkeys in the Hoarfrost Reach
They did a great job of making the maps feel like a living system that goes on while you’re not there. (Sadly, this is much less true of the newest MH game, Rise, where the maps are full of traversal puzzles but the wildlife pretty much all exists only to attack you.)
Inside and Naissancee have a lot of moments that just gave me a huge sense of awe. They have some really haunting, yet beautiful scenes.
Thumper just makes me constantly question how the hell the devs made the game look that way.
Half Life Alyx is weird because it didn’t so much blow me away with the huge things as it did with the small things. There’s so many small objects and details everywhere that stand up even when you’re physically shoving your face into them.
Chicory is an artistic top-down Zelda-style game that is not only adorable with its cute characters and world, but it also invites you to add color to the world and give it your own touch.
The worst part of the game? Interiors, because of lack of RTX lighting, it will never look anywhere close to amazing, unlike the magnificent exteriors. Oh boy, have I lost myself in nature in that game…
Firelord is an old one but gorgeous. Chicory is pretty, in a colouring book sort of way. Child of Light and Forgotton Anne have fairly similar aesthetics but are both lovely.
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