Elite Dangerous, because it can be as intense or chill as I want, it’s a remarkably good space sim, and I can easily opt out of PvP while still affecting the state of the galaxy.
The entire galaxy is shared by everyone playing the game, in real time. You can encounter each other, fight, team up, or avoid each other, and your actions influence the state of the shared simulation. Definitely an MMO.
What am I missing?
The most recent thing you probably missed was the thargoid war, culminating in a battle with the titan that parked itself over Earth and took over the Sol system. You might compare it to a fantasy MMO raid, but at a much larger scale.
Trying to hold onto my desire to play FFXIV since I have a personal large house and years invested
But honestly the recent expansion having the worst story we’ve seen in a final fantasy ANYTHING alongside multiple staff members pretending Wuk Lamat’s voice acting was acceptable (and the large portion of the player base that will call you a transphobe for that opinion) has me seriously considering if this is the end of the line for me
I haven’t played Dawntrail yet, but I have to admit that I felt something was troubling the game even in earlier expansions: as I finished both ShB and EW I couldn’t help but be left with a state of “oh, tome grinding… again… in the same exact way as all the other expansions”. No one seemed to care, however, so I thought it was my problem. And it’s a big shame, because I expected differently from Dawntrail: from what I heard, it feels more like the character going on a vacation than anything, with really just the same gameplay loop.
Another thing I was expecting from Dawntrail, apart from big gameplay changes, is to redefine the story more significantly: FFXIV up to Endwalker was a great story, but sometimes I couldn’t help it but feel like I didn’t want to be so central to everything: it’s great when MMOs make you feel like “a hero from the sidelines” because there’s less immersion breaking (and FFXI did this succesfully, if I recall). I think writers really dug themselves in too deep of a hole:
spoilerhow the hell do you write a threat that feels significant after you’ve talked about universes, ancestral gods from previous eras trying to destroy everything, etcetera? I understand that resetting everything to the point of no one having any recollection of the Hero of Light would have required a lot of writing, but maybe it would’ve been better - having EW’s ending trigger a sort of memory-wipe similar to that of FFXIV 1.0’s story.
From what I hear - reason I haven’t played it yet - is that Dawntrail is fram from such expectations. I agree that once you try FFXIV’s legacy controls you can’t go back. Same thing goes for gamepad optimization.
You just need a way to rationalize it. For me, I focused on the fact that the praise the Warrior of Light usually receives is in the vein of never giving up, not that they are just plain powerful. As such, I don’t view my character as any more powerful than any of the Scions, or Raubahn. I think the narrative of Shadowbringers and Endwalker support that idea. That fight with Zeno’s at the end was just pure willpower at the end, neither had any strength left and they still fought till they couldn’t move.
Ive been off mmorpg's for years now. I miss it a bit but I don't miss the grind and stick to games I can put down and pick up whenever. I used ot play the cryptic ones which I do feel were very well donw. Well champions and star trek. I was not a big neverwinter fan.
I dunno if it counts as an MMORPG but Warframe has sunk its claws back into me and I can't get it out of my head. The new update is mindblowing in many ways and I'm so into whatever the devs keep cooking if they continue like this.
It's a tough game to get into but I've been playing it on and off for a decade now and there's nowhere I'd rather be
Just completing the main quests afaik, if it's only been a year then there shouldn't be too many.
They actually went back and reduced the painful grinds for some of the previous stuff, like crafting railjack/necramechs and most syndicates are now much easier to progress.
Ultima Online the OG mmorpg. There’s a private run server that launched 6 years ago and took the community by storm. They’ve reworked almost everything and it’s amazing. Outlands is the name of the server. UO outlands is like the UO2 we never got.
Played many over the years and while playing think of how GW2 implemented this specific thing and become nostalgic for GW2 and start playing that again. New world was fun for a while, but I missed magic (literally), so I started gw2 again and went through two expansions over 4 months, burned out and am now 1.5 years MMO sober.
GW2 is cool like that. No subs, respects your time, many players drop in and out every few years. It’s getting old but I hope it never dies. I might start it up again this weekend…
I’m not really a fan of MMORPGs, both due to the gameplay (MMOs are grindy by nature and the hotkey-driven autocombat of most MMORPGs isn’t interesting enough to sustain that for me) and because of often aggressive monetization.
I do like some MMOs in other genres, though. Path of Exile is an action RPG with drop-in multiplayer and a rudimentary built-in trading system. It’s basically Diablo 3 in good. Plus, its monetization system is one of the fairest I’ve seen so far, with the only MTXes that offer gameplay benefits being on sale literally every other weekend.
Path of Exile 2 (currently in closed beta) is basically the same with a tweaked skill system and a soulslike dodge roll mechanic that you’re expected to use. Pretty decent, a bit slower-paced than the first one.
I should also pick up Warframe again one of these days. The repetitive nature of MMOs isn’t as bad when it’s a mobility-focused third-person shooter. And IIRC, there’s not much you can get with MTX that you can’t also get through gameplay somehow. Plus, it’s also a game that you can just play singleplayer if you want.
UNI finally gets rollback, which means I finally gave the series a shot. The GRD system is a very unique concept that adds an additional layer of trying to win the advantage state, then pressing the advantage when you have it or respecting the opponent's advantage when they do. And Vatista is just a very fun character to play, I'm having a blast with her.
To w ogóle super ciekawy wybór mema, bo gość na tym obrazku sam się ochrania.
W sensie, wychodzi na to, że Musk sam się ochrania za pomocą Xittera. Używa Xittera jako tarczy, którą w pełni kontroluje. Co robi dużo sensu, jakby tak chwilę się zastanowić.
discord.gg/farcry-modding-846424998888734731 this discord community it also has a website but there’s far more mods on here including all the ones that are on the website so this is the best place to link
edit: after looking there’s now a website where you can search through those discord mods but it still links back to the discord to download them mods.farcry.info but it might make browsing a bit easier
I still wonder why the hell is this game classified as a roguelike? It’s poker mixed with MTG. Also, why are you crying dude? You made a literal slot machine.
That’s why he said roguelite. Semipermanency (being able to unlock upgrades for future runs) is what separates the roguelite from a roguelike. In a roguelike, every run you start from 0, in a roguelite you unlock things that make differences in future runs (in the case of balatro: different decks, new jokers, …)
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