For me, Noita. I don’t recommend it unconditionally, but for me that game will forever be the only permanent game in my library. I expect it’s possible that I could finish Elden Ring. I know I will never finish Noita.
Fallout: New Vegas, Caves of Qud, Project Zomboid, Minecraft, Terraria, Morrowind, Skyrim, Dwarf Fortress, Kenshi, Rimworld, Elden Ring, and so much more.
The detail in Kenshi is pretty amazing. I don’t normally get sucked into single player games, but the design really does give the impression of nearly unlimited freedom, every different starting scenario feels genuinely unique. The slave start particularly was a ton of fun.
It’s pretty amazing that it was designed by basically one guy. He was really efficient in how he chose what game elements to invest his limited development time into and clearly had a really strong vision. I hope he can get a few more devs onboard to develop a second one, I feel like even two or three other people would make so much more possible.
Absolutely, it’s one of the few games that genuinely give the player absolute freedom, but does so in a hand-crafted world with detailed lore and worldbuilding. It’s great.
Planescape: Torment is extremely replayable. I’ve been playing it every few years since I got a copy in I think like the early 2000s. It may be that this has something to do with having gotten to play it a little bit in the 90s but not having gotten to play the whole thing. There was a lot of anticipation there.
But I don’t think it’s just that. It’s incredibly responsive to choice, and it’s one of the first games I can recall with things like faction reputations and alignments. There’s a lot there to dig through, and even once you have, it’s always cool to wander around Sigil. It feels very alive.
The other one I end up replaying over and over is Shadowrun for SNES. That’s not so much infinitely repayable though as just a really great game that I’m happy to run through.
Borderlands 2 has a lot of replay potential without getting boring. It never plays the same way twice. The weapon drops are very different each time through. Don’t forget the DLC. The rest of the games in the series are fun too, but BL2 seems to be where it peaked for me.
Was looking for this. The crossover randomiser of Link to the Past and Super Metroid is a masterpiece, and if you like one or both of the games it provides you with a new way to have the complete the game every time you play it.
Add in the different flavours like entrance randomiser (where not only are the items shuffled but the doors you enter don’t go where they normally go), or keysanity (where keys don’t stay in their dungeons and can instead be anywhere) and it turns what was already a great SNES area game into something you can play over and over again.
Not in the style of Civvie and not always pure comedy but Action Button reviews are the best video game review videos I’ve ever seen. I’d recommend his Doom review, it’s only four hours long.
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