I finished Blasphemous. I didn’t go through the DLC as I apparently missed the chance for the True Ending by not doing it early anyway, so I couldn’t be bothered as I wasn’t really enjoying the game that much. Also I’ve heard it’s even more annoying. I’ll save it for a hypothetical second playthrough. I did beat the one optional DLC boss I had access to - Isidora - and the difference between the main game and the DLC is staggering. I first tried the last two bosses in the main game, but Isidora took me probably 50ish attempts. And I’m not sure it was “fun difficult” either, that second phase sure was something.
My notes remain the same: terrible platforming (and an overabundance of it) and design elements that are deliberately meant to waste your time and/or piss you off hold back what could otherwise have been a great game. I respect the artistic vision, I just didn’t have a lot of fun playing it.
As a palate cleanser I played through LIMBO, which I bought solely because it is supposedly an indie darling and was being delisted on GOG. I was assured by somebody on here that it wasn’t really “that bad” as puzzle platformers go (I hate platformers) and that it was “mostly vibes”. That was a lie - this is clearly a puzzle platformer. And it didn’t feel like a particularly good one either. Fortunately it was only a couple of hours long or I would never have been able to force myself to finish it. YMMV but it’s a solid 5.5-6/10 for me, I’m glad I only paid a dollar for it. I hope INSIDE is better as I foolishly bought both.
Never did like pro level (and never had aspirations to do so), but way back in the day, the Cyberathlete Professional League (CPL) had an amateur league fittingly called the Cyberathelete Amateur League (CAL), we had a small team for Enemy Territory: Quake Wars that we competed in, didn’t do stellar but it was a blast, met people from other teams we’d often practice with or just do pub games.
It was total beer league type stuff, if you can find a group like that imo it’s worth it, would love to have that type of experience again, end the day stakes were low and we played for fun, people took it serious but not too serious if that makes sense, it’s really easy to kill the enjoyment if someone takes it too far though.
CAL got somewhat serious at the very top and was basically the precursor to MLG. CAL open was very hit or miss, but at least in CS it got quite serious pretty quickly. Those top players were some of the first ever to get paid semi consistent and were the best in the world at the time.
I played some tourneys through CAL in counterstrike a long time ago and there was some tough competition on the amateur side. The pros were on another level from most amateur teams but a few of the amateur teams could still give them some competition.
I think this should display both players on the same tile, no? And maybe some hint as to what happened here (so my opponent knows I moved two spaces). In general, it’s not always clear what the final move was.
Also, I just now realised that clicking “How to play” again closes the instructions. Was scrolling up and down between matches.
Any way to get a sound to confirm a match was found?
I liked this game but the combat really killed it for me. The enemies just move too quickly and in a game about conserving ammo it was way too hard to reliably hit them.
the game isn’t about conserving ammo. the ammo is about resource planning. you can use fabricators to stock up on ammo. once you get used to it you never even come close to running out.
I’ve definitely wasted many evenings building in this game. I actually had to cut off one of my friends; he was exclusively building in my server and would message me all the time, asking me to boot up Enshrouded and leave it running overnight so he could play.
There is an Enshrouded Dedicated Server you can set up so the game is always running in the background for people to connect to. But I’ve had problems getting it working, and I’d rather not dedicate resources to hosting a game in the background if I only have a couple friends pop in once in a while.
So my friends mostly don’t play unless I’m playing too, which has encouraged me to spend oodles of time in Enshrouded over the past year. There’s a reason it’s my #3 most played game despite only being out for a year and a half.
There’s a lot of subgenres I wanted to include, but I felt this document was already too long. Here’s more of them:
DBRPG = Deck-building RPG
SurRPG = Survival RPG
RLRPG = Rogue-like RPG
SLRPG = Souls-like RPG
I don’t know why I overlooked GRPGs since Germany has some pretty important ones. You mentioned Gothic, but there’s also both the Sacred series and ELEX series.
I’d say that while both GRPGs and PRPGs are releated to each other, there’s some big differences that go beyond nationality. I’d say GRPGs are more like a muddy Renaissance faire going on while PRPGs have more of a storybook style.
EDIT: In the interest of thoroughness, I added even more subgenre acronyms.
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