In Drake of The 99 Dragons, each time you die, (which happens often), you get roasted and humiliated by some gods in the after life for 10 seconds before they allow you to revive again. This has absolutely no reason to be here, except for doubling the loading screen time.
Could also mention, in the 6th installment of Touhou Project, Embodiment of Scarlet Devil, if you play on easy, the game won’t even let you fight the final boss, mocking your pride on such simple level, and this game mode is usually commented as child play by the games in the whole franchise.
Horizon Zero Dawn is to this day the only game I have ever taken the time to listen to/read all the optional little lore drops in the world as I encountered it. Really well done IMO, even if the game is not overall that good, best world building I’ve experienced
Definitely Kenshi. Rather old title where the world feels somewhat desolated, but so well thought out at the same time. Every place has a story behind it
Kenshi is maybe the only game I’ve played where the more I played, the more I was like “What the fuck shit hole have I been dropped into. What happened here.” And that feeling only increased the more of the world I explored.
spoilerAll living things are trapped in “The Cycle”, and no one likes it, they all want to die and be free of the burden of living. They called this “The Big Problem”. To try and find a solution to “The Big Problem”, people* built 3 AI that would constantly be running to try and compute a solution to The Big Problem. This requires a ton of energy, and an ocean’s worth of water to keep them cool. The AIs are generating so much heat that it evaporates oceans worth of water, resulting in periodic violent rainstorms (thus the name of the game). People moved to structures built above the clouds to be safe from the rain. One day, one of the AI finally solved The Big Problem, notified the other AIs that it was solved…and promptly died before sharing it. The remaining two AI (named “Looks to the Moon” and “Five Pebbles”) continue to iterate on solving the problem, but both have all but given up hope. You play as a Slugcat, a species specially evolved by the AI to squeeze through pipes and keep their systems clean. **I said “people”, but I don’t think it’s ever established what planet you’re on or what race of creatures built the AI.*There is a ton of detail I’m skipping…
…but when you start the game, you are merely trying to survive and explore a living ecology full of hostile creatures. The game doesn’t care if you understand any of the lore, it doesn’t care if you “finish” the game, it’s just there to be experienced.
Hah, I had thought, well it’s not quite reincarnation, because you don’t come back as something new, you come back as yourself with the same memories. But I’m just noticing that it does seem like “the Big Problem” is very similar to what [my rudimentary understanding of] the Buddhist quest for transcendence is.
I finished Resident Evil: Village. I was a bit skeptical at first since I don’t really care for the more action RE games from 4 onward, but I ended up really enjoying it.
Other than that, I’m playing Project Diva. I’m trying to get past 8* extremes but I’m struggling with reading, especially when chords appear.
I spent a lot of time trying to set up Sound Voltex with wine and could only get it to work in Bottles using wine-ge, as otherwise gstreamer wouldn’t load the proper codecs. I ended up getting a spare drive and installing windows on it which I’ll keep around for situations like these.
Alan Wake. And on a grander scope almost all of Remedy’s stuff. They put everything together where it feels like there’s more out there. There’s no seam in the metaphorical stitching. It feels like even when you reach the end of something there is more.
From less of a deep standpoint? The 3DS fire emblem games. They do some really cool stuff that connects them together.
Underrated because the game itself was often kind of lacking in terms of solid foundational RPG systems…
Arcanum: Of Steamworks and Magick Obscura
Pretty good attempt at putting a Middle Earth type world ahead a few hundred years in the midst of an Industrial Revolution.
Really thoughtful stuff like the labor exploitation of certain races like orcs, with quests like a half-orc you can help start a labor union or help the shop boss shut down the nascent union.
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