At least personally, its a lot of the shorter, gameplay-focused games that always leave me wanting more, or wanting to further improve, without having some unbeatable new-game++++++++ mode or anything overly RNG based.
A couple games I’ve 100%ed that still have significant bonus/optional content outside the main plotline include:
Inscription - Willingly played through the story twice and spent nearly as many hours on the bonus new-game+ mode. Super solid gameplay, that while well explored in the base game, leaves plenty of room to further experiment and perfect your strategy.
Just Cause 3 - while there is a ton of bonus content, its not overly hidden, and the core gameplay is solid enough that challenges feel fun and rewarding, while travelling around gathering collectables is satisfying in a chill, podcast-listening, but not unengaging way.
Hotline Miami - after completing the game, I wanted to go back and get a A+ on every level because the gameplay was fun and I felt I still had more room to grow. “The puzzle” wasn’t as fun, and I did use a guide, but I was just happy for any reason to play through the game again.
Wolfenstein the New Order - again, just a solid gameplay loop that made me want to keep playing, with bonus objectives that worked as an objective rather than a chore. Also, unlike later ID shooters, it doesn’t have the “beat the whole game without dying” achievement, which just feels too punishing over mistakes that may be minor or downright unfair.
I 100℅ed sekiro and another crabs treasure, both games (especially sekiro) sort of had grindy achievements, but the gameplay was so good it still ledt me wanting more
The vehicle challenges were definately the weakest part, but on average, I still enjoyed them. In particular, a lot of the wingsuit courses and land races were fun, and actually took advantage of the game’s strongest elements.
People keep paying for it so why put more effort into it? When they do it doesn’t seem to pay off. The last game I bought from a big publisher was Hi Fi Rush. It was fantastic, original, clearly had more thought and effort out into it than the average AAA game, and look what happened to them. Hopefully their transition to a new owner turns out to be a positive one, but considering the industry trends I’m not holding my breath on that one.
This is why I do the patient gamers thing. I almost always wait for sales, bundles, etc. Most of my games come in at a deep discount, and the only ones I grab at a slight discount are because it’s got stellar reviews, had enough time to see how the updates, MTX bullshit, or servers played out, and is clearly still interesting enough to be worth both my money and time.
Isthereanydeal.com is my best friend for this. Gog.com is also great. Humblebundle.com is still occasionally worth looking at.
The map looks and feels amazing, one of my favourite worlds in a game, and the main story missions are really, really good
BUT
To unlock said story missions you have to do multiple hours of open world tasks, most of which consist of going to an area and mindlessly killing everybody. If you enjoy grinding, you will probably like it, I have a friend who does, but I couldn’t bring myself to finish it because I found unlocking the story missions mind-numbing.
I think the original has a better atmosphere, you have to drive between the missions instead of being teleported to the location, which inevitably works towards the immersion. But it also an early 00s game, sometimes it can feel too hard or frustrating. See it for yourself if that’s what you want.
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