I can’t remember which ones, but I recall some games out there that were putting out new console versions, and kind of sputtered when marketing them for PC.
It’s Game, from 15 years ago!
Yeah, we know. Steam still sells it.
But can it run in HD?
Yes.
Oh. Uh……is it really still available for sale?
Yeah, it-…Hey, wait, you just pulled it!
$60!
This…shines a totally new light on a bunch of decisions that originally made me fairly upset and caused me to quit playing the game.
I played the game with nearly every free moment I had between the time I bought it in 2012 and the 1.2 release in October of 2013. Multiple worlds. Multiplayer sessions with players in several countries possibly requiring port forwarding and VPN tunnels if I remember correctly, and all of it stopped dead for me when I had to quit focusing on creating and exploring and was instead spending most of my time struggling to survive.
There were enemies before, and you could find one of the three bosses and just… Not go there, but 1.2 really made combat the forefront of the game and killed it for me entirely.
In the intervening 12 years. I’d be surprised if had more than a couple of hours into the game.
Viewing it through the lens of a metroidvania where you craft your own progression is not something I’d considered before.
I might actually go back to the game on the rare occasion I’m in the mood for something like that.
Thank you for the insight, while it probably sounds silly, it gives me some perspective into something that was so jarring it still causes me to panic when a game announces combat where combat was not previously the focus (I’m looking at you, Dyson Sphere Program 😄) and I really appreciate that.
I don’t see how it will have any effect beyond what the Steam store already has on the indie market. Indies already flourish thanks to Steam’s use of discovery algorithms instead of human curation.
The Steam Machine isn’t going to compete with consoles. It’s not a replacement for a console and the target market for this machine is PC users not console users. Console gamers who don’t know what Steam is will not buy this machine like they didn’t buy Steam Decks instead of Nintendo Switches. The goal of Valve’s hardware push is to show that an alternative for Windows is possible. Valve wants to break Microsoft’s monopoly on the PC market. Since Microsoft is the biggest threat for Valve. The more anti-consumer Windows becomes the more it puts Valve’s business in danger, since a shitty Windows experience can push PC gamers towards consoles.
How common do you believe this is in 2025? It’s on every big game’s launch trailer, and Steam dwarfs any console player base. Network effects alone should make just about every console player (who’s old enough to read) aware of what Steam is.
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