Its a bit extreme, but crack-life for half-life. You know there are some people saying they get brain rot from memes? This is like the bottom of a sinkhole for your iq. Every sound is some random effect, the wortigons have afros, the headcrabs are British, your hud is in webdings, the soldiers speak in old tts and the smg has infinite fast firing grenade launcher.
Is a lot, and while you are lost in a word where nothing makes sense, you are losing your ass off. If that’s isn’t enough, there’s a standalone mod, that’s even stupider, even bigger, even more bizarre.
But it’s probably not for everyone, its very 2000 edgy humor, so if it’s not your thing, don’t force yourself with it (might wanna check some vids, Jolly has a good ones, but i think he deleted it some time ago).
I have nothing against mmo/live/gaas games but the quality is never there to justify it. If anything gaas have less content than a singleplayer offline game. It’s a total bait and switch.
Was playing Wayfinder, but they broke most of the game’s farms in an attempt to fix a “bug” that was allowing people to actually level up in a reasonable amount of time.
There is a mod made for Halo: Custom Edition called "Cursed Halo". The creator, Inferno Plus, has made three versions, now, and the newest is for Halo: Master Chief Collection. The humour is abundant, and it is an absolute ride when he makes a new version.
Oh, something I thought of, there is a ROM Hack for Super Mario World I'd recommend, too, called "Diagonal Mario 2". Being in that community, I know of several fun, funny, and trolly hacks- but Diagonal really doesn't rely on SMW, kaizo, or community knowledge. Its humour and gameplay are pretty accessible for anyone.
I’m playing starfield way too much. Every now and then I get a break to continue my Minecraft project with the kids. The internet keeps telling me I’m not supposed to be having fun with starfield but it’s just not working, I’m really excited about the new capital ship I’m working on now.
Some games like Ultrakill are short and sweet, but others like Factorio can keep you busy for weeks. Both of them felt right for me, but then again I have quite a bit of free time.
If you like shooters, check out anything from New Blood, Turbo Overkill and Postal brain danaged. Those games are segmented into individual levels, which is great for when you just have half an hour.
Have to admit, I’m struggling to have fun, which I really didn’t see coming. I have hundreds of hours in Fallout 4, probably over a thousand each in Fallout 3 and Skyrim, and I adore space settings, so this was my most anticipated game for years. Seemed like it would be a slam dunk.
Another huge surprise is that it might be the main story that’s keeping me going. I’ve never come close to being this invested in one of Beth’s stories.
I feel you. I just hit 20 hours and I probably didn't start to fully realize how to find different kinds of content deliberately until about hour 15 after I'd got some of the faction stuff started and explored enough planets to understand how to find certain side quests.
For the first while my natural instinct just had me exploring all of the cities and stations, just talking with people and picking up masses of side quests, then I hit a point where I started actually doing them, because I was burning myself out on walking and talking.
The non-scaling level of systems is interesting, figuring that out helped me to be able to do quests that I was leveled for and weren't super spongey, I figured out the structure of the random quest board quests so I could partake in FPS shooting, ship shooting, cargo running, or more narrative driven side quests depending on my mood.
Figuring out that the trade authority (only the manned shops, not the kiosks) is your stolen goods fence meant I could really start stealing in earnest, and the decrease in environmental items that are lootable, along with the decrease in lootable homes and apartments means stealing opportunities are harder to come by.
Even still, after being pretty cheap at level 20 I'm at about 120,000 credits, which seems close to enough to fully build my own ship, which I'm about to eagerly do in my next session. Once I've got a ship built I'll want to start and get into landing on less colonized planets and figure out the outposts and such, where I can pivot to hiring people from the taverns and getting into that whole side of the game.
I think because of the amount of things you could do, the amount of them that are basically impossible to do from the outset due to money (ship and outpost building), and the way the game doesn't guide or explain things well, it was really easy for me to create my own boring rut where I just walked and talked and ran away from tough enemies because I didn't realize I picked up a quest that was in or lead to a high level system.
For instance, I knew you could board ships, I had no idea that I needed the systems targeting skill to target engines to even do that at all, the skill description didn't mention it, and the early game mission that forces you to board doesn't require you to have the skill, you just board when the ship is supposed to "die". I was also initially upset random items couldn't be broken down into materials, but then I realized some materials can just be found as lootables, same for some craftable components.
All told, as I play more I'm coming around to it all more, but it'll probably take another ten or 20 hours before I fully understand all the systems and can make a judgment on if I like it more, less, or the same as Fallout 4, which I also loved.
Yeah, the hope is that once I become familiar with what systems are available, what I should avoid, and what needs modding, I’ll be able to settle into the same cozy game loop as I have with the previous games.
What concerns me is I’m struggling with some of the core systems like bad companion AI (can’t reposition them in combat anymore for some reason), the main quests being so unpolished that I’m not exactly looking to jump into the side content, and especially the nested prereqs in the crafting system.
Make sure to also give the Freestar Rangers and UC Vanguard mission lines a try; they are both long and excellent: FSC Rangers is a love-letter to Spaghetti Westerns, and Vanguards line is a mini-Starship Troopers.
I found it took a long time to really get rolling. On the other hand I’m 70 hours in now and keep finding more depth and things to do and mechanics I haven’t even explored, it sometimes is a bit daunting how much there is to do in it.
Orion Browser allows full extensions such as ublock origin. That helps but I found even if the steam plays on the iOS device the Airplay stream won’t work due to some odd encoding the website is doing.
Loving my Ayn Odin. With little effort it will handle up to PS2 and will even handle some Wii and 3DS games. Form factor is comfortable. I’m really happy with the retro experience on it.
No problem, check out RetroGameCorp on YouTube for reviews of handhelds, as well as guides. There was also a (hate to say the r word) reddit thread that had some great sources for roms too.
for retro handheld options try !c/sbcgaming@lemmy.ml
There’s a massive spreadsheet that’s linked on the reddit equivalent that tracks and breaks down handheld features, price points, and what consoles it can reasonably emulate too
New playthrough, got some .ini tweaks which seem to help performance quite a bit so far, not screwing myself with traits and character background like I did initially, and making gameplay priorities.
I was too overwhelmed the first time with all the different mechanics and forgot to do what I do with most Bethesda games: focus on a few select areas and ignore the rest, so I’m not going to bother with a lot of the mechanics I’m not interested in.
If they draw me in at some other point, might give it a shot. Otherwise, unimportant to me.
Other than that, I’ve been on a FIFA kick for a while. Still messing around with that. I really wish women’s football was more popular. I’d honestly pay for a game specifically focusing on it and ignoring the men’s side of things.
bin.pol.social
Aktywne