Might still be a little too intense if Luigi’s Mansion is your starting point, but Bendy and the Ink Machine is basically a mix of Bioshock and Amnesia but for kids. It has a great 1930s cartoon aesthetic.
are there any good scooby doo games out there? i remember playing one on the PS2 as a kid, good balance of “creepy” stuff like zombies and just goofball humor
Dont Starve is pretty dark… i wouldnt call it horror exactly but it has a spooky vibe. Its officially 12+ but I think a horror-loving kid would probably be fine with it.
I'm hoping for a Steam controller 2. I've been using a PS4 and PS5 controller ever since they discontinued the original Steam controller. The gyro on the PlayStation controllers works great, but the touchpad isn't useable (or even reachable) like the Steam controller's trackpads were.
I've been thinking that would be their next product ever since they released an official dock. Seems like the two make sense together.
edit: OK I just read the article and it's probably not a controller. :( It's something with a 5Ghz radio in it, meaning it connects to wifi. A controller with a wireless dongle would only be using 2.4Ghz.
Ik you edited your comment but I also really want a steam controller 2 The first controller is great although running into modern problems like micro usb being trash and rechargeable AA batteries get stuck in the battery compartment. But a new controller with dual thumb sticks would be fantastic! Even if it would make the controller a slight bit more bulky
I’ve got both a DualSense and a Steam Controller – they’re useful for different things. AAA titles with console ports are great with the DualSense (e.g. I’m also using it for Starfield). But the Steam Controller is the one you want for strategy games or anything that doesn’t support controllers at all.
It’s also surprisingly good for flight simming, so long as you can spend the time with customizing the scheme.
That's what I've been doing as well, only using the Steam Controller for strategy games. That means I don't use it much these days (which is too bad, since it's a great controller), but I since it can't be replaced now I figure I'll only use it for the games it really needs.
Here’s a whole bunch of modpack on Curseforge. There’s some more on FeedTheBeast, Modrinth and ATLauncher (I think). The scene is alive and well, although many of the old mods (like buildcraft and industrial craft) have long been replaced by newer mods.
Your best bet on jumping back in is a quest-based pack on a fairly recent version of the game. The last one I played was FTBSkies, which was pretty cool and included questlines for all major mods to guide you.
It’s on the tip of my tongue; there was a whole series of ghost pirate themed “hidden object” point and click puzzle games. I’ll update the post when it comes back.
If you want to step just a bit further back in gaming history, the old Sierra games were absolutely fantastic for their time. My personal favorite series will always be Quest for Glory. And I still go back and play through the series about once a year or so. For more even more of a puzzle focus, the King’s Quest series or Space Quest series were both very good. Most of these games were DOS based and so run well with DOSBox. The Steam version on Quest for Glory literally just auto-runs the game in DOSBox. If you enjoy any of them, I’d also recommend looking into ScummVM which tends to make running those older games really smooth, at the cost of a tiny bit of setup work.
I’ll always have a soft spot for the old Sierra games because they were the first adventure games I played, but I think I’d recommend the old LucasArts games to new players nowadays. The LucasArts games were just better designed - they don’t have fail states and you can’t unexpectedly die so you are more free to explore.
My recommendation would be to check out “Day of the Tentacle”. In my opinion it is the best example of point and click games. I don’t know about Linux compatibility but it recently had a re release so I think it should work.
There’s also a pretty nice list already in the comments.
I do like a lot Portal 2 but wifey cannot play for too long with me as she becomes impatient. When that’s the case and she just want to watch a story like you would watch a movie, I play A Plague Tales (both of them) and she ends up wanting to know more and finally, crying.
It used to not be. FPS games were run by players, not corporations. The ability to run your own dedicated server was baked into the game. Today you can still setup a Quake 2 server without having to rely on the publisher or a 3rd party. It doesn’t have to be that way today, but people accept it.
I absolutely will accept it because it brings better gameplay. FPS games are more fun when there’s constant balancing changes and new content on a schedule. It’s infinitely better than older game models where if one thing is broken you’re stuck with it for the entire lifetime of the game.
Being able to run my own dedicated server isn’t even something I’d want to do, nor would I want to play on player hosted servers.
When games go EoL, sure, require them to open source the multiplayer engine. But really, it’s not a big deal that an individual can’t host a Battle Royale server.
I absolutely will accept it because it brings better gameplay. FPS games are more fun when there’s constant balancing changes and new content on a schedule. It’s infinitely better than older game models where if one thing is broken you’re stuck with it for the entire lifetime of the game.
How is this different than Valve continuing to patch Team Fortress 2 decades after its release? There’s no Live Service model here.
Being able to run my own dedicated server isn’t even something I’d want to do, nor would I want to play on player hosted servers.
I think that’s true for most people, but a small number of a community can support the vast majority. It would ensure a game isn’t dependent on a company to exist, either.
When games go EoL, sure, require them to open source the multiplayer engine. But really, it’s not a big deal that an individual can’t host a Battle Royale server.
If that was an actual practice that’d be great. There’s no incentive for the publisher to do this, however, and they’re profit driven.
TF2 was technically a Live Service when it was actively receiving updates. The fixes that are added by valve are an outlier, and doesn’t change game balance. Constant balance changes are a necessary part of any competitive game. I’ve got no interest in something that isn’t being updated semi-frequently.
Self hosted servers don’t make sense in most of these games anymore. Communities like this vastly overestimate the want for custom servers. Most gamers don’t really care, for better or worse.
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