People are overly loyal to Steam and don’t realise the huge market share they have. It’s not technically a monopoly but everyone else is fighting over the 20% that Steam doesn’t have so who can blame Epic for throwing money at the problem.
“Wrong direction” sums up my anger towards everything FromSoft.
Two Soulslike games I really enjoyed though, are Tunic, and Another Crab’s Treasure. Both are generally pretty rewarding of exploration, but also tightly guide you at the beginning. I honestly just don’t feel like FromSoft is very fair when it comes to early exploration. One path utterly destroys you and has no reward at the end.
Tunic is super cute! I haven’t played the crab one, but I’ve seen vids. Maybe one day I’ll pick it up.
As for your point, that’s part of the fun for me (as outlined in the post). When I played Diablo and Diablo II as a kid, I’d always have to see every inch of the map. In Elden Ring, it was always my goal to explore any corner or dungeon or castle that I could see. The stories are all good and fine, but for me, it’s the escapist dream of being a knight witch that can enter a big castle and completely dominate the occupants. Like a one-person siege machine. And if I can do that while pulling huge spells for area effect, I’m even happier. Just hiking up stone steps, throwing fire tornados or meteors… The dream!
I do wish the spells in every game I’ve played were more epic, ya know? My dream game would be to throw a literal tornado at a castle and have the baddies be smart enough to run for cover instead of getting hit. More of a dynamic sort of fighting but with massive spells. The only critique I have of fromsoft is the stagnant worlds. Just a dude standing in the middle of a courtyard, waiting to get shreked is a little bland. I’d love to see a castle that operates as a castle instead of a bunch of waiting-to-die group of baddies.
I like both the previous games better. I miss executions, limited melee ammo feels awful, and the guns (at least first 3 i found so far) aren’t very satisfying. I won’t be continuing to play, game pass has had a killer month and if I want to keep playing doom I’ll go back to 2016 or eternal
I’m having a blast with it. It’s a break from the design ethos that was Doom Eternal. So if you’re looking for more Eternal you’ll be disappointed. This one wants you to play significantly more aggressively.
Your opinion is going to depend on what you’re looking for in a doom game. It isn’t quite like DOOM 2016. It’s less like DOOM eternal. No dashes, less aerial combat, and less of the rock paper scissors gameplay.
It’s geared more towards “stand and fight” gameplay. It’s still run and gun, but more about parrying and staying in the enemy’s face. The shield has interesting play associated with that.
If the atmosphere is what you’re looking for, it actually is closer to Eternal. You’re present for the fall of a planet, so the atmosphere is functionally the same.
If you are for the lore, it is lore rich and rather engaging.
All that said, if you can wait for a sale, go for it. It feels like a DOOM game, but it’s not what everybody expects in a DOOM game.
It feels like a DOOM movie. I was genuinely excited for the cutscenes because I thought something actually cool would happen, only to get sucked into to yet another railroad dragon section, even worse railroad mech section, or mission filled with ‘kill enemies to break shields’.
Idk, the ‘stand and fight’ gameplay stopped being fun when I realized that 80% of the guns were just functionally worthless and parry spam + impaler would solve all, not some, all of my problems. For 20 hours. Of basically the same mission objectives over and over and over.
I’m just gonna go back to playing Eternal if I want DOOM. ID fucked up DOOM 3, again (IMO).
Edit: I’ve beaten every DOOM on nightmare. If Eternal had ammo economy issues (which is a hill I will die on, even the newbies I got into Eternal didn’t struggle with ammo) then Dark Ages has an overabundance problem. Why would I ever switch weapons when I have the ammo economy of Eternal on crack and switching weapons puts my shield down? Why play a DOOM game if not for all the different weapons to kill demons with?
80% of the guns were just functionally worthless and parry spam + impaler would solve all, not some, all of my problems
That’s kinda all guns. Seems like ID wanted to please all those people who said they hate the “forced” weapon switching in Eternal and just made everything strong against anything.
This is my biggest complaint now that I’m farther along. There genuinely isn’t much reason to switch weapons, especially with ammo so easy to get just by spamming melee. Since you can just stand in front of everybody and parry, range doesn’t matter at all.
There’s actually somewhat of a resurgence for retro-ish games even among new gamers.
General consumers are mostly keeping up with the latest releases or updates because that’s what their friends or streamers are talking about. High fidelity adds to that but I don’t know if that’s the big draw. Especially since things like Roblox, Minecraft, and Fortnite seem to be the juggernauts right now.
Its just harder to create new conversations around something like Ps2 games because all the talk around them has passed.
I didn’t even know this, but it does work!!! …apparently.
edit - why the downvote? I’m all ears, please please please just comment why you’d feel me replying with this link (which I didn’t even find, a helpful person elsewhere in the comments found this method for RSS) was a bad thing?
Yeah, now I feel old. Crow Country is a nice little game, very nostalgic for old people like me ;p
I’m slowly making my way through Expedition 33 and loving every minute. I think I might be stuck for a while in a boss, will have to check a guide online.
Silent Hill 2 is such a great remake, I’m glad they decided to release it DRM-free. I played the original back in 2002 with a friend, but we were high as a kite and we were teenagers, so we didn’t really understand the story that well. When I played the remake in October I ended up crying, it’s a fucked up situation.
I spent months watching people play it for the first time on Twitch, quite entertaining and enlightening to see how differently everyone reacted to it. The thing every player had in common was that they started it thinking it was a cool, scary game (which it is) and ended up finding so much more. A masterpiece IMHO.
Trackmania, although depending on how you want to slice it, you might consider it ONLY grinding.
Incredibly low skill floor (4 button racing sim) but with near infinite skill ceiling as you learn to master all the nuances of movement, surface types, tricks, etc.
Endless amounts of content with the seasonal campaigns, tracks of the day, and weekly shorts, but also just a full blown track editor for community content on the side. Each track is like a little puzzle where you memorize all the details then try and get your best performance. Play in an online server with your friends and just chat, listen to music, or watch a movie in the background. Find your favorite style and master it: tech, dirt, NASCAR, lol.
It’s my favorite game to just turn my brain off and drive.
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