bin.pol.social

Sanctus, do games w You guys should check out Far Far West, they're having a Playtest that ends on the 10th
@Sanctus@anarchist.nexus avatar

Link?

Edit: here is the Steam page Far Far West

FilthyShrooms,
@FilthyShrooms@lemmy.world avatar

Oh thanks, I totally forgot to add that

Dreaming_Novaling, do games w Sliced off the tip of my thumb, what are some good one handed games?

Like others said, any turn-based game. Currently suffering enjoying SMT III Nocturne, others I’ve played are Octopath, Fire Emblem, Pokemon (esp Mystery Dungeon), Atlus in general. Balatro sounds nice. Rhythm heaven is WarioWare + Music, and that’s definitely doable one-handed, especially the Wii version. My mom said Fortune Street (Monopoly but Mario + Dragon Quest) lol.

Mobile games can be very doable, a cute one I remember is Candies n’ Curses, a game where you swipe to direct the character around a haunted mansion and fight bosses. Easily can be played with one hand. If you can tolerate gachas, Cookie Run Kingdom can be put on auto so you don’t have to tap much, I just like the story and characters. I think Geometry dash can be doable on low levels with one hand?

Find your inner weeabo and play some Japanese visual novels. Or if you’re a normal person then Ace Attorney would be a fantastic choice, and is a long-ass series. Prepare for courtroom bullshit and jokes.

pyre, do gaming w Three developers' different philosophies on difficulty for their games

we wanted to bring everyone to the same level of enjoyment

but you don’t, idiot. the average number of hands people have is less than than two.

Amnesigenic,
@Amnesigenic@lemmy.ml avatar

It can be played with a DDR pad

Poik, do gaming w Three developers' different philosophies on difficulty for their games

So. I’m on the side of more difficulty sliders please, but it’s not just to get more people in the door. I want to be able to make games more difficult when I can too. I generally play on the hardest difficulty first, then lower it until I’m having fun.

But there are games where making it easier cannot work, to my knowledge. A good example, I think, is Post Void, which is VERY inaccessible in a lot of ways (epilepsy warning, if you look up the game, even with the accessibility setting on, it’s still bad). The visuals need accessibility options to be improved, but the gameplay really can’t be made more accessible without severely harming the gameplay. At best you could add more starting time to the flask. I rolled hard off this game due to chronic illness, but I loved it. But I also hated it for similar reasons. Some games are just niche, and frankly, there’s enough games out there that you don’t have to play all of them.

AmazingAwesomator, do games w Which year was the most stacked for game releases?

i was going to go with '06, but it looks like '04 was revolutionary for many game genres, and considered a major milestone in video game history due to its lasting affect on future titles.

en.wikipedia.org/wiki/2004_in_video_games

tyranical_typhon,

MGS3

Half-life 2

World of Warcraft

Fable

Far Cry

Warrior Within

Motherfucking San Andreas

Yeah, I think we have a winner. It’s 2004.

B0NK3RS, (edited ) do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@B0NK3RS@lemmy.world avatar

I really liked my 3DS and especially StreetPass and getting all those puzzles pieces. I’d take it to work with me everyday but once I lost all my progress I eventually just stopped playing on it.

I’m keeping an eye on the new dual screen handhelds but will wait a bit longer and see how it fares.

For a recommendation, the Boxboy! games are great fun.

teawrecks, do games w For those of you who enjoy open-world games, how big of a world is too big?

WoW is objectively huge, but they made it feel tiny by putting fast travel options everywhere. I would guess that any two points in the world are no more than 5m from each other if routed perfectly.

I want there to exist one MMO where you “live” in a city, and traveling to another city is actually so inconvenient that you only do it if you have to. Not because I want to make the trek, but because I want there to be a world just large enough that any one person has usually seen only ~1%, but the playerbase in entirety has seen >50%. I don’t know if any such game exists.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’d love for just any game with a scale that large. I think it’d be awesome

teawrecks,

There are space games with procedural large scale galaxies to the point that the entire playerbase can only ever hope to see ~15% of the systems, but that’s why I put the >50% qualifier in there. That’s TOO big. Anyone can generate an effectively infinite procedural world, I want a large world.

When I had originally conceived of this, it was in the context of a pokemon MMO. You would have your home town, and as a trainer, or researcher, or rocket member, etc, you’d travel at a real-time pace akin to the show.

Alternative IP that it could work with are dragonball (imagine the playerbase on a months long search to find/fight over the dragonballs so they could awaken the dragon and make a wish to the devs), or Avatar (each player would have a chance to spawn in as a random bender. One player at any given time is the Avatar. Events happen to strengthen some benders and weaken others. Players make war and peace at will).

There would obviously be challenges in running these types of experiences, but currently it feels like the cost of standing up an MMO is so much that no one ever does anything interesting. Instead they just copy WoW.

XM34,

I guess Light No Fire has a good chance of becoming such a game. It’s gonna be No Mans Sky, but on one earth sized fantasy planet. I don’t think it will have large cities though. 🤔

teawrecks,

I don’t consider NMS to be an MMO. If everyone went to the same location, at best, you’d most likely only see a handful of players you’re instanced with (up to 32 from what a cursory search gives me). That’s kinda the sad state of what passes for an MMO these days, but I don’t accept it. That’s not even a full raid group in WoW.

But yeah, you could squint and say that that otherwise effectively produces the experience I’m asking for. I am looking forward to LNF for sure.

burntbacon,

traveling to another city is actually so inconvenient that you only do it if you have to

They don’t work. Vanguard did it way back when, with their three continent world. Each one had enough content to get from lvl 1 to lvl 50, the max, and your starting race determined your starting location. It could take up to an hour to get to friends. Even on the same continent, with a mount (before they added flying mounts), it could take a half hour of running to cross the map… and players complained so vociferously that they were forced to add fast travel options.

teawrecks,

I don’t think that means it didn’t work, I think that just means it’s not for everyone. I’m a firm believer that, “given the opportunity, players will optimize the fun out of a game”. Small indie games take firm stances on their gameplay all the time, not every game is for everyone, and that’s ok, that’s how you get unique and interesting gameplay experiences. But that’s easy for and indie game to do because making an indie game is cheap.

MMOs have the unfortunate reality that they’re architecturally complex, and expensive to operate, and thus need to appeal to as wide of an audience as possible to justify their existence to investors. They don’t have the luxury of making the experience they want, which is why they all end up just copying WoW’s enshittified gameplay, but with less polish.

My hope is that this indie revolution we’re in expands to “large scale” multiplayer games. Not so massive that it’s prohibitively expensive to run, but not so small that it’s a ghost town. I think that’s when we’ll start to see interesting MMO experiences again.

frongt,

Yeah, you’ve identified the problem. You might be able to do it with a non-massive multiplayer game, with significantly lower resource needs.

bookmeat, do games w For those of you who enjoy open-world games, how big of a world is too big?

It’s about how much time is spent between points of interest. The size doesn’t matter.

Flamekebab, do games w For those of you who enjoy open-world games, how big of a world is too big?
@Flamekebab@piefed.social avatar

My go-to “too big” is True Crime: Streets of LA. If memory serves it’s a decent chunk of LA at 1:1 scale.

It’s far too big and there’s not much to do. It doesn’t help that the game is dross.

Die4Ever, do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@Die4Ever@retrolemmy.com avatar

I loved my 3DS. And yeah it’s actually pocket sized, unlike the Switch or Steam Deck. I’m still not sure about the choice of the 3D screen instead of just making it higher resolution lol. The 3D effect was cool but kind of a gimmick.

PerfectDark,
@PerfectDark@lemmy.world avatar

Like most, it never really interested me. I just liked the clamshell self-protecting design. The 3D slider was firmly set to the ‘off’ position for me!

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I still use mine. I modded it and it can play a ton of games. The Pokemon romhacks are fun

Tuxman,

Pokémon Team Rocket edition has been my “eye opening” moment on what romhacks can offer.

SO…MUCH…FUN!!!

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Unbound hooked me so much I bought an OG GBA and put it on a cartridge like it’s a traditional game

PlzGivHugs, do games w For those of you who enjoy open-world games, how big of a world is too big?

Basically, how much of the world is interesting/fun.

For example, Fallout 3 doesn’t do a great job of this, as much of the world is baren with no story or gameplay. Half of the world feels like it could be cut out without much loss. The Yakuza games on the other hand, have smaller worlds but they feel massive and fun because there’s always something to do moments away.

The work-around is to make travel fun, so the “empty-space” is just more gameplay. The Just Cause games are the perfect example of this. All the movement mechanics are quick and satisfying, from the grapple and parachute, to the driving, to the OP wingsuit.

winety,

For example, Fallout 3 doesn’t do a great job of this, as much of the world is baren with no story or gameplay. Half of the world feels like it could be cut out without much loss. The Yakuza games on the other hand, have smaller worlds but they feel massive and fun because there’s always something to do moments away.

On the other hand, the world of Fallout 4 feels very cramped; you can’t go 5 meters without encouraging something. Bethesda’s games are interesting in this aspect – the worlds of different games are built similarly, but they differ in some small parameters (as in the density of Fallout 4), so they’re ripe for comparison.

Personally, I feel there were two peaks in Bethesda’s worlds – Morrowind and Skyrim. Both for different reasons.

Postmortal_Pop,

As a Morrowind enjoyer, I find Skyrim to be too shallow. There’s 7 weapons in the game, 7 spells, and nothing really to do.

winety,

I was mostly only thinking about Skyrim’s world. Skyrim as a whole has many flaws.

Postmortal_Pop,

Yeah, looking at it in a strictly dungeon distribution lens it’s actually pretty solid, and I find it feels a little crowded when you mod in more locations. I guess world distribution is the one thing they actually got right.

winety,

I’d be broader and talk about points of interest instead of dungeons, but yeah. This, the art design of the world, and the music. Those are the strongest points of Skyrim.

Flamekebab,
@Flamekebab@piefed.social avatar

I would argue that Fallout 3’s map is ridiculously tiny.

PlzGivHugs,

It has been a little while since I last played it, but I found that scale-wise, it felt small (I’m guessing this is what you mean) with major locations too close together, but content-wise, it felt sparse, empty and ultimately pretty boring.

Flamekebab,
@Flamekebab@piefed.social avatar

A wasteland that one can throw a stone across doesn’t feel like much of a wasteland to me. I don’t want realism, just big enough that I can suspend my disbelief. I want to get immersed but a “town” with six people isn’t a godsdamned town.

owenfromcanada, do games w For those of you who enjoy open-world games, how big of a world is too big?

It’s never too big. That’s why I’m pumped for The Wayward Realms (from the creators of Daggerfall, easily the largest world of its time).

sexy_peach,
@sexy_peach@feddit.org avatar

Damn it looks good. Still going to take ages until it’s finished, if ever

owenfromcanada,

Yeah, I’m hopeful for an alpha release next year some time. Might be longer, but should be worth the wait.

sexy_peach,
@sexy_peach@feddit.org avatar

Might be longer, but should be worth the wait.

it’s our only option, soooo we gotta wait either way.

Naia,

How have I not heard of this one?

I did hear about Light No Fire from the No Man Sky devs. Looks impressive from what I’ve seen so far on it with it’s supposedly literal Earth sized world.

maniel, do gaming w They literally don't know they were born

yeah, PC here, i didn’t really much games before digital distribution came along, but i was enjoying every demo i got on a cd that came with magazines, now - over 20 years later i have nothing to play

Duamerthrax, do games w What's your favorite case of a game making fun of you?

Marathon (1994) has several call outs to the player when the AI giving you mission briefing calls the PC out for not caring and just wanting to shoot things. There’s a lot of meta commentary in that series.

yris_latteyi, do games w What's your favorite case of a game making fun of you?

What is this game called? 👀

PonyOfWar,

It’s The Outer Worlds 2.

yris_latteyi,

Thanks! I’ll check it out!

dukemirage,

Is this the main menu that looks like a dialogue encounter, or is it a dialogue encounter in the game that suddenly acts like a main menu?

PonyOfWar,

It’s the main menu. Pretty fun idea, but from what I’ve played of the actual game so far, it isn’t nearly as creative or meta unfortunately.

Passerby6497,

How does it compare to the first one? It was fun for a bit but quickly lost its charm for me.

PonyOfWar,

I’ve only gotten like 1.5 hours in so I can’t really say yet, but so far it feels similar to the first one with some improvements to stuff like gunplay.

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

I’m enjoying it a lot. It scratches that itch for a Bethesda RPG pretty much perfectly, with the added benefit of an Obsidian roleplaying focus.

AutistoMephisto,
@AutistoMephisto@lemmy.world avatar

I’m enjoying it. It feels like the game that Obsidian wanted the first one to be, but couldn’t quite get there, for whatever reason.

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