Was really sad when found out that my Linux home pc can’t run it on 6600rx. Turns out only needed a driver update and set desktop resolution to 1080p and now everything is running nicely at 60fps.
The game is really fun though I already added couple of balance mods:
Story wise though, i’m a bit mixed on. I’m really liking the story, just not as a Max Payne story. The Brazil setting isn’t really doing it for me and it feels a bit more GTA Coded than Noir, at least until i detach it from the first two games.
This is pretty much the general consensus of the game overall I think. Good game, just not a good Max Payne game.
More interconnections to the highway otherwise Hamilton district will get clogged with transitive traffic.
To reduce the amount of cars inside the city add walking paths everywhere
It looks like Hamilton and Chester districts are connected via highways, those don’t have footpaths so anyone wanting to get between them will use a car.
Cheat mode: if you have the parks DLC you can charge money for people to use said footpaths if you stick the foot paths into a park district.
I love the combat/exploration barks, too. Sneaking into a ripper camp, and Sam starts ranting under his breath through clenched teeth about how despicable these people are. It adds some nice seasoning to the whole experience.
R.E.P.O is a better Lethal Company in almost every way. I would highly recommend it.
Lethal Company is also great and they’re both worth anyone’s time but I would recommend playing them LC -> Repo because I struggle to imagine going back to LC after Repo.
I'm the opposite. I find LC much more interesting, plus REPO's camera inertia gives me terrible motion sickness, even when the animation speed is reduced and all the other settings are changed. I can't even watch someone stream it, the inertia is so extreme.
I think they're fundamentally different games. The limited day length in LC gives a much more tense vibe, where repo is a bit more laid back and lets you really scour every level. LC also doesn't have the upgrade system present in REPO, meaning doing well on the harder moons is entirely skill based. I prefer skill over upgrades, but I know others don't. I've heard from people who are really into REPO that past level 6 or 8, the difficulty doesn't really increase, and getting too many strength upgrades can trivialize the game.
They both have their merits. You find REPO to be more enjoyable which is totally fair and valid.
Totally valid take. I just think the text to voice system is hilarious, the animations/models are more enjoyable, the actual item gameplay loop has more fun and interactive components in repo, I like the items in repo more although shout-out to the boom box in LC, and the monsters in repo are way more interactive imo - I miss the coil head and the turrets and the teleporting randomly into base but otherwise the monsters are really fun in repo. I agree that Repo’s difficulty doesn’t scale too well currently but I expect them to balance things as it goes on.
I think LC is a great game and I hope everyone tries it out as well. Repo just feels like a more polished iteration on the concept and I’m happy to see the genre expand.
Honestly I want suggest a fair few but I have difficulty grasping what you mean by progression based on your examples. I would argue nearly all games, ever, are “progression based”.
If I was looking to describe a kind of game, I would not use “progression based” to describe a game where you start from zero every time. I’m well aware that many rogue likes have permanent unlocks which facilitate progression, but then I’m back to my original point in that is not a very helpful descriptor because almost every game is progression based in that sense.
That first part is exactly what I’m saying. Many multiplayer games involve starting from zero every time, so that didn’t seem to be what OP is looking for. I wouldn’t recommend Vagante, for instance. It has a small handful of unlocks, but the lack of other progression is a feature, not a bug. Meanwhile, a loot game like Borderlands will have you continually upgrading your character and gear over many sessions, and that’s likely what OP is asking for.
I'm extremely surprised that so many comments like FC5. What makes it the favorite over FC3? I know everyone loves to compare the villains of the franchise, and I think Vaas is far more compelling than the FC5 villain.
I have a hard time trying to determine whether I like 3 or 5 more, myself. 3 was my first FC game I ever played and I fell in love with it. So much innovation at the time and a really good story to complement.
5 is similar in a lot of ways. A lot of new stuff was added, like actual helicopters and now planes, which added air warfare to the game in even more fun ways. Plus the companions. So many to choose from and such fun characters to have alongside you, including animal companions, which was really awesome. A fucking bear and cougar following alongside you was so badass. The story was great too. Something that was a bit different than a warlord but still a psychotic maniac. Probably also helped that the setting was closer to home for many of us and some of us find that more fun.
The map was also great. Very large and a lot of things to do. I loved how it separated it between 4 maniacs and not just one too. 3 bosses to fight and then the main villain.
Stellaris is a great realtime 4x strategy game. They have a lot of paid DLC, but you can pick and choose which modules you want. Some are purely cosmetic options while others make gameplay changes, and they go on sale pretty often. Worst comes to worst, you can usually find the DLC on key sites as well for pretty cheap. Paradox also started a subscription based service that gives you access to the DLCs, maybe you can subscribe for a month and try out which DLCs you like.
Project Zomboid is an incredibly hard resource management survival game. It is also very detailed, meaning you need to maintain everything about your character from their hydration, to their weight and fitness. Its a slow burner type game, but when the action picks up, it gets tense. Its also a “forever” game, in that theoretically, if your character never dies, the game never ends. The map is huge, big enough to feel different pretty much every time you play. Its also multiplayer, which is pretty fun.
Farming Simulator can be a fun, chill game to play. Its not as resource management intensive as a game like Project Zomboid, but it can be a good game to relax with.
Ragnarok Online is an older (2003) MMORPG that I recently discovered, and while I am not much of an MMO Enjoyer (I hate the “Disneyland” or theme park feeling most have where I have to wait in line at NPCs and bosses), Ragnarok Online’s player population is consistently low enough to not feel like that while also being high enough to feel like the game is not dead. Just don’t play on the official servers from the Steam client. Use a client that connects to private servers, the economy is really bad in the official servers.
King Arthur: Knights Tale is a pretty fun Strategy RPG. I haven’t been able to play that much of it, but what I have been able to play was pretty fun. Check it out, it might be interesting to you if you liked Divinity and games with combat like XCOM or Fire Emblem.
I started Ragnarok Online in 2003 and it is my favorite game of all time. Easily the best sandbox RPG I’ve ever played. I don’t think I’d actually still be here typing this if I never got into it. I met some incredible people. Thank you for mentioning it. I’ve been meaning to try Origins but I haven’t got around to it. I was very sad when they went F2P and added stupid F2P mechanics.
I wish I still had my old account, with my ice pick and my angeling robe on my GC Crusader!
I’m so happy to hear that you, not having nostalgia for it, enjoy it now! Sending love from a very RO oldhead.
Quick edit: to anyone else reading this, RO is a choose your own adventure hat-wearing chatroom and it’s CHARMING. also the soundtrack by SoundTEMP is fucking stellar. “Desert” and “Purity of your Smile” are so good.
Also my unknown-at-the-time queer ass really wanted to hold Moonlight Flower’s hand.
Endless Sky. Open source and crowd developed. Its story lines, assets, and general size have only increased with age. Active Discord server as well (but it’s only single player, for now anyway).
Even when the prompt is better (at all?) articulated, threads like these are a waste of time. People who respond barely read the prompt and OPs generally don’t even know what they are asking for. So obviously you should play a little cult classic indie game called Hollow Knight.
My suggestion is to instead put some time in to find an influencer/reviewer you like. Even if you don’t have a similar taste in games, a good reviewer will say WHY they do and don’t like something and you can make informed decisions from there.
Based on your enjoyment of management and strategy, Paradox's grand strategy games might be something you enjoy. Same publisher as Cities Skylines. There are four main series of them, each with their own mechanics but enough broad-scale similarities that knowing one helps with the others. They are:
Crusader Kings, set in medieval Europe, North Africa, and about half of Asia. This one is the most roleplay-heavy, as you play as a succession of characters within a feudal dynasty rather than a country
Europa Universalis, set from the European Renaissance up to the end of the Napoleonic wars. The whole world is playable, and exploration is a big mechanic
Victoria, which covers the world through the rise of industrialism. This one is the most simulation-heavy, focusing gameplay around economic development and the diplomatic manoeuvring of great powers
Hearts of Iron, which is the Second World War game. This is the one to go for if you want to play the military side of things
What distinguishes them from strategy games like Civ and Age of Empires is the greatly-reduced abstraction. There's no expectation of every starting point or playable country being balanced; if you start as Belgium in Hearts of Iron, you're going to have to do something clever to not get steamrolled by Germany. There's also no win condition beyond what you set for yourself. When I start a game of Crusader Kings, I'm not trying to win the game, I'm saying to myself "let's see if I can unite all of Britain and Ireland under a Gaelic ruler"
All Paradox games have quite a lot of DLC, but the base games are solid (often now including several of the earlier DLCs for free, in the case of older games) and they go on steep sales pretty often. If there's not a specific time period or mechanic that sways you towards one of the games, I recommend Crusader Kings 3 for the best new player experience
I played almost all of them. I like them, kinda, but they are games which are hard to master and I get frustrated when suddenly everything goes wrong and I can’t find out why. Like with HOI4, my logistics are perfect, my army hyper modern and trained, mixed infantry, special units and armor. Yet they fail battle against a few weak infantry. I spend hours and hours on YouTube tutorials but in the end it’s just a bit too much for me.
It only changes it so that you get your +5 choices if you have even one skill up in the category.
Without it the best way to play is to choose your main skills as Minor Skills and skills that are easy to avoid leveling up (and preferably easy to level up when you want to) as Major Skills to always get 3x +5 every level up.
With it you can let your character have major skills that you actively use during gameplay without gimping yourself.
I played all elder scroll games (except online) and fallout games but Bethesda lost me. They scammed me with fallout 76 (I have the special edition with power armor helmet) and their games after Skyrim just flatline imo. Fallout 4 got fixed somewhat, but that’s it. They won’t get my money anymore. Screw Todd Howard.
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