Absolutely adored robocop and cobalt core. Definitely picking up both of them. Robocop nailed everything that made the movie great, cobalt core oozed charm and had fun gameplay.
I had meant to try the thaumaturge but by the time I got around to it, next fest was over and I couldn’t play the demo anymore. These time limited demos are a really stupid idea. I’m way less likely to buy it now because those sorts of games are hit or miss for me.
I agree on the annoying timed out demo, I thought the same thing when I missed out on a demo during the last steam next fest. Crazy how even demos are impacted by the ethereal nature of digital storefronts and their sometimes inconsistent access.
It took a lot out of me making time for these demos when I work a full-time job, but I just knew something like that was going to happen if I didn’t get around to them.
Price per unit time suggests that the only value of a game is in how much time it consumes.
The value calculus is going to be different for everyone but for me, I tend to look for:
A game which is a game first and foremost rather than an entertainment experience. That is to say: something that demands decision making of me in which I can either increase or decrease the payoffs of those decisions. Games which focus heavily on cinematic scenes, heavy QTEs, or long dialogs disinterest me.
I am often willing to take a punt on a game that tries to do something creative and interesting.
I tend to not like games that demand a high degree of memorization and/or dexterity.
Games which perform well. A recent example of a regretful purchase I made was with Shin Megami Tensei V. I adore the series but the framerate on the Switch really brought my experience down to a level where I just didn't want to play anymore.
The weights of these things will change from game to game and other elements may enter or exit the equation from time to time, of course.
I definitely agree that you shouldn’t (just) measure a game’s value by playtime. I prefer a shorter game that’s an interesting and exciting experience all the way through over one that is longer, but feels drawn out.
Larger and/or gamey games 1€/h. Here I put games such as the Tomb Raiders, cRPGs etc.
Narrative experiences 5€/h. Stray Gods and other high quality intense experiences. Often short and with limited replayability. Like seeing a movie a second time.
The best time I had in Warcraft was forming a new guild that had splintered off of an existing one (leadership was unpleasant). It was pretty scary at first, not knowing how it was going to turn out, but we had enough of the guild come with us that we managed top 50 raid progression on the realm the following year. It was super validating to have that kind of success in a casual raiding guild after all the turmoil.
I stayed in contact with our GM, and she and I still play on and off (we’re playing Baldur’s Gate 3 lately).
I was in a counter-strike clan for a long time. We were all varying levels of dork. Clan members doubled as mods for our server, and we ran a server with classic rules and kept it tight. Almost always had a full server (12 people) between ourselves and the randos that joined our community. Spent soooo many hours bullshitting about our stupid teenage lives while headshotting each other. We had ventrilo, a old sql forum, and steam.
Everyone is still on steam friends but don’t talk like we used to. None of us play counter-strike anymore after it moved to CS:GO, so we lost that common thread. I’m mainly focused on my WoW guild and community there now.
I joined and ran many clans growing up but my first was in Rainbow Six: Rouge Spear. I spent many of hours sniping on bunkers and swearing at each other over Teamspeak. One guy I met took me under his wing and showed me all about each level. The mod scene was pretty good too, granted you had to manually install the mod locally or the server wouldn’t let you in.
My most memorable game was America’s Army. The challenge of the gameplay really drew me and my RL friends in and we ended up making a clan. We liked it so much we rented a legit server so we could get honor on our own turf. Between us and the players coming in it was some of my best time on a shooter.
Just for sheer amount of hours, Counter Strike 1.6 reigns supreme. I remember when I first saw my America’s Army friends playing it and was in awe. The movement was janky compared to America’s Army, but had way faster gameplay and more weapons. At first I had trouble getting the hang of it and it took a while but eventually I could somewhat keep up with them.
A game like this is not going to release without bugs. It’s just not going to happen. Expect Colossal to patch it fairly rapidly and over the course of a few years release all of the DLC that will make it feel like a rich city building experience. For now, I’ll stick to C:S1. No need for the pitchforks and torches.
I dunno – I’m sympathetic to the DLC argument, but bad performance isn’t something I can forgive on launch day. I’m sure they’ll patch it in time, but if I buy a full-priced game, I expect it to run decently well. Anything less makes for a poor user experience. If a publisher truly cares about user experience then they won’t release a game in that state, or if they do, they’ll make it 100% clear on the storefront that the game has performance issues.
Absolute favourite game soundtrack? Frostpunk’s OST. The soundtrack really brings home the desperation and harshness of survival in the cold. When the storm is coming and the music swells up… goosebumps. Every single time.
Divinity 2: Original Sin has a great soundtrack too. Kinda surprised I couldn’t find it in the comments. Minecraft as well. It’s very soothing and calming.
Aside from that, some smaller titles with great music: GRIS, What Remains of Edith Finch, and FAR: Lone Sails.
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