Edit used disclaimer incorrectly, should have said something like:
Noteworthy point: I’ve beaten every modern doom on nightmare.
This doom game is such a departure from the doom series that it is just a bad game.
The game can be beaten with a single gun and parry. Every single time I ‘struggled’ it was because I was playing the game to have fun (silly me) and wasn’t spamming shield. Every single encounter ended almost immediately once parry spam was activated.
The final boss literally did not touch me. This game was a really really bad joke.
Edit: I am genuinely convinced there is a fleet of shills portraying this game as good and a lot of old people influencing it. Like, they downgraded the game to a fucking boomer shooter. This game gave me destiny vibes, in that it was a very pretty cake only to find that it was filled with shit.
Edit 2: I forgot the most important part; there isn’t a single difficulty related achievement. I know, because I beat the game on nightmare.
The stories about that dude are so good. The sheer pigheadedness of some players. Like the guy who spent like 8 hours fighting that boss instead of just walking around. he eventually won, to his credit.
I gave up after a couple tries on my first dude, but when Margit kept kicking my ass I restarted as a sorcerer. Killed both of them with the trusty pew-pew magic pebble.
There was no standard for how FPS games were played on a controller at the time. Dual sticks weren’t even a thing yet. You learned the controls and it was fine. Nowadays it’s awful with the default scheme, but you can actually get pretty modern controls by choosing the 1.2 Solitaire setting in the options and binding the left stick to the C buttons, the right stick to the analog stick, and rebinding the rest to whatever feels comfortable. This is even possible on the Switch using the controller remapping feature.
I got good at it back in the day. Still found the controls awkward as hell, but that game (and later on its successor Perfect Dark) had hours and hours of gameplay because it was one of the best fps games of its time (that wasn’t on PC where wasd and mouse was already a thing right from the Doom days).
Halo was revolutionary. One stick moved, the other rotated, plus grenades were always a button away (in GoldenEye, the rare times you had them, they were selected like any normal weapon, which limited their versatility. Proximity and remote mines were way better.)
Metroid Prime also had a really awkward control scheme on the GameCube.
My buddy still prefers the golden eye control scheme, now called “legacy”. I remember him emailing a developer because they didn’t offer legacy sticks as an option in their game. They had no idea what he was even talking about lol
For anyone who hasn’t discovered it yet…emulation is so great.
I got a little emulation console for £120 (Retroid Pocket 4 pro, see my post history) 2 months ago and haven’t touched my Steam Deck or gaming PC since. Highly recommended.
You can’t be a fence if you never knew the stuff you’re buying was stolen, which was the case in Morrowind, the only person you couldn’t sell stolen stuff to was the owner.
If an open world is just there for collectibles/unlocks or just feels otherwise unnecessary to the primary selling feature of the game (like story), then yeah its a hard pass.
Otherwise, if the open world is actually a core part of the game like in most MMO’s such as Old School Runescape, then it can be quite enjoyable.
Coromon is a great attempt with great mechanics and alright visuals, but man, did the pacing just kill it for me. I felt like the entire game was the tutorial, not because it was easy or anything, but because it was the slightly boring do-everything-once-to-learn-it slog that a very well done tutorial is. When I beat the game, I was excited to start playing before I realized it was, actually, seriously, the end.
Did you have the game on a higher difficulty? I didnt have that experience, but I put it on one of the higher difficulties initially. I forget which but I found that more fun.
Its fair though, it wont be for everyone. Kinda like TemTem. I wanted to like TemTem, but the puzzles really sucked. So much so that I stopped playing the game halfway through.
I originally had it on, I think, a medium or normal difficulty. It was a while ago.
Like I said, though, it wasn’t that it was easy. I liked the modular difficulty system a lot! The game just felt like a checklist. Pokémon gives you a mechanic (like the HMs of old or modern rideable Pokémon, or the bikes), and you really could play with them for quite some time exploring and experimenting. The only parts of Coromon I felt had that was the item finding app thing and the raft thing. The rest were just “get it, move on, never use it again.”
I will give it that if your only goal is to have a battle with your friends game, Coromon is amazing! But if you want to enjoy the world, maybe not.
Still worth trying for anyone who likes Pokémon for the mechanics.
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