Yeah, I didn’t consider that. The game would probably have to design the map in a way that keeps all the characters relatively nearby, or introduce a mechanic for them to converge more seamlessly, like maybe having save rooms that teleport all of them together or something.
I’m just picturing big chambers like Super Metroid, and the characters moving around testing things to see what happens, then putting it together. (Maybe a zoom out button, or the map screen being relatively detailed.) So it could be very similar to the original, just “more”. You’d just need a few sets of puzzles in every chamber, for when they backtrack and revisit areas. Mind you I’m not saying it’s easy to “just” design good levels and puzzles, especially in such a large scale, just that it’s easy for me to imagine it being fun.
Seems like all the way on the other end of the spectrum of Kingdom Come deliverance 2. Might pick this up after I’m done with Kingdom Come.
the lack of stealth is a bit of a turn off for me personally, but the hand placed events and mobs seems like a big plus.
Does anyone know if the game is viable without any companions? The reviews I have seen seem to complain about them a lot and I already dislike AI teammates.
The nice thing about Steam, is that it’s “too big to clamp down”:
People used to 🏴☠️ on the high seas, for many reasons.
Steam came up as a “single point of sale”, at the same time as Netflix was doing the same for movies and series.
Over time, companies tried to carve out chunks of the pie, restoring some of the original fragmentation…
…but while Netflix has been torn to shreds of its former glory, Steam is still the main “single point” for games…
…with a “single point” DRM
Steam’s DRM only exists because game updates keep coming out with constantly updating DRM versions. The moment Steam tried to act against its clients, and they decided to leave Steam, every Steam game copy at that moment, would get cracked all at once.
Maybe EA, MS, Nintendo, Sony, etc. don’t see that as a great thing… and that’s why they’ve been setting up their own stores… but I think it’s AWESOME! 😁
Most single player steam games are cracked anyway. The real danger of steam is the reliance on it for most multiplayer games. Though if it were to get particularly nasty I imagine adding aftermarket multiplayer functionality would probably be in the realm of possibility. If private WoW servers are a thing, it stands to reason that the same can be done with a lot of other games.
Some games already use P2P, or provide servers for the community to run, so only the private servers would need replicating. Even in that case, I’d argue that having “some” common API, would make it easier than chasing around everyone’s different implementations.
Did you read the reviews? Most are absolutely thrashing the UI which is critical for a game like this. Probably best to steer clear for now. You could try a previous civ game though, or endless legend maybe?
Depends on the game and how the mods work. I just did a bunch of mods on Morrowwind and there was a tool for it and it was straight forward. GTA IV was super straightforward loading the mods I thought. Dolphin game mods I thought where a little funky till I spent a little time with it and was like oh this makes sense they way they are doing it and I was being a dummy not fully reading the instructions
Isn’t GTA IV a bit difficult to mod? I feel like I recall using OpenIV and having to track down the correct directories to install each part of a mod the right way
As the name suggests, a mod is “modifying” the game, in ways that the original creators never intended to support. That’s why out of very few exceptions (such as Paradox and Steam mods), there is not a centralized hub maintained by the creator to organize and apply mods. But since there are some similarities between certain games (such as the game engine they run on), sometimes there is a third party mod launcher/installer which simplifies things. Thunderstore is an example.
The process tends to be different for every game because every game is made differently. To boil the concept down, basically if there’s no official interface for custom functionality (such as a plugin system), then modders will usually “hack” this in themselves. Installing the mod often means replacing a game file with one that hooks into the game, to be able to load custom code and custom game resources.
bin.pol.social
Ważne