if there’s a “funny” react option there should ALSO be a ‘display negative, but be positive’ option because joke reviews harm the view of amazing games SO MUCH
fnaf1 has 96% positive reviews where nearly half of the negative ones are just shitposts
I think it is a good horror game, at least for the first playthrough. (Though most horror games aren’t good for replayability)
You directly control your fate and the first two nights you hardly have to do anything which lead to you micro analyzing everything, terrifying yourself even if there’s not a real threat, which means in the later nights when there ARE threats it actually terrifies the shit out of you. Add the “holy FUCK” feeling of foxy running made my soul fall out of my socks.
that being said though replayability is mid and when the whole series is just the same game over and over but different it loses its charm. Also the community is really insane which is the reason I didn’t play it until wayyy after the hype died down.
I think this is the problem gooner games have run into.
Like the Neptunia games. They are not great games at all by any measure. But the only people that would publically post reviews of them are likely going to review them positively.
I played a bit of Phantasy Star Portable, but my PSP’s battery is half dead and I’m waiting for a replacement so I didn’t play long. Seems like a fun game tho.
I finished Xenoblade Chronicles 2 and I have a few thoughts about it.
The gameplay starts slow, too slow to be interesting, but after around 20 hours you unlock all the main systems and it gets really fun. It is however dragged down a bit by how bad the blade gacha and how grindy other secondary mechanics are (affinity charts and region development/mercenary missions).
The story was fine, it was pretty standard for a JRPG. I felt like the main characters were more interesting than the ones in the first game, but the overall plot and themes were a bit weak.
Various (minor) XC2 story spoilersI did find the theme of death and remembrance interesting in this setting, but I didn’t feel like it was explored deeply enough. Same for the ethical issues of using blades, which the story acknowledges, but never really deals with it. The blade gacha system also goes against what the story is trying to say, as it forces you to treat common blades as expendable or just workforce for mercenary missions.
The story feels overall a bit rushed towards the end (especially the ending comes abruptly, I was expecting it to be a fakeout) and weirdly unfocused before that, but still engaging enough.
I get a lot of good information from bad reviews, just by having a bit of introspection.
“This game is too easy!!”
Oh, that’s okay, I was looking for something easier.
“Two body types!!”
Oh, wow, so the only people that hate it are bigots.
“If you die once to the first boss, then it kneecaps your stats and you get no healing items for half the game.”
Wait, what…? But everyone else loves the game. Is this true?
“lol it’s fine, only scrubs die to the first boss, if you do just restart the 3-hour intro.”
Are these reviewers paid!? No thanks.
Way too much Dungeon Clawler on my Steam Deck. I think that and a little bit of Baba Is You are mostly the only non-mobile games I’ve really been playing over the past week.
I think my favorite moment in Hollow Knight was finding the City of Tears. I just sat on the bench next to Quirrel for a while, listening to the somber music and to the rain pattering against the windows.
Speaking of Talos, I have been continuing my quest to discover every Skyrim mod that adds big new locations to explore by playing The Gray Cowl of Nocturnal (10th anniversary edition which was released earlier this year.) I feel that over the years I have got to the point where I know a thing or two about Elder Scrolls lore and yet I have no idea what's up with the ancestral cheetahs, where they come from or whose ancestors they are.
I’ll say this: props to Fandom for realizing the right thing to do. I know there was really no other good solution for them, but that hasn’t stopped many companies from being so obstinate that they cut their nose off to spite their face.
But more seriously, good for those guys buying it. I hope it goes well for them.
I feel like they have a deal with Google/search engines to have independent wikis downranked. There’s no reason why UESP should show up below the TES fandom wiki.
I see Dan is there. He’s too uneducated and incurious American for my tastes. Bro doesn’t know shit about anything but wrestling. It’s play up for laughs but it’s just cringe to me.
Bakalar joined GB East 10 years ago. Jan’s been at GB for 7+ years, but as a producer so you wouldn’t have seen his face as much until the big shift when Jeff, Brad, Vinny and Alex left. Grubb only joined in 2022.
A good catch up, but I meant more like: are these people worth following? Because yeah I didn’t stick around once the east/west split happened to know these people.
Grubb’s got an excellent morning news show that he’ll be back to doing this coming week if you wanted to poke your head in and check it out. They’ve also got a number of shows that are a good laugh, like Blight Club, where they take turns playing awful video games all the way to credits.
Pretty much all MMOs or PVEs have you grinding for gear (helldivers 2 I don’t feel is grindy in comparison, but some do)
Survival games like ark, valheim, etc… Have you grinding for bases and the next section of the game
Pretty much all PvP games (CS2, valorant, apex, starcraft, Rocket league, etc…) have you grinding out muscle memory skills
The antithesis to these are instance-based games where at max you grind aesthetic gimmicks, but in single player games they don’t have those like REPO where you always reset and fall guys where it is minigame based
The problem with these games is since you don’t have a “reward for work” (grinding), people get bored of them.
honestly check out archipelago, it’s a framework that allows you to play a lot of different randomized games with your friends. you can play synchronously or asynchronously, and if you’re handy with code, you can even add any game you want to it
appendix"what’s a randomizer?" a randomizer is a method of scrambling the items in a video game, while keeping it solvable, to be able to re-experience the same game with a fresh sense of progression. an easy game to think about this with is something like metroid or zelda. you need powerups to unlock certain parts of the game, but what if you could find those powerups anywhere you found a missile expansion or a chest? that’s what a randomizer is “how does that work with multiple people?” now imagine that, between you and your friend’s randomized games, the items for both games could end up in either game. if we use the metroid/zelda idea from earlier, metroid might have zelda’s boomerang, while zelda might have metroid’s morph ball. the logic to ensure the games are solvable is still there, but you might be stuck waiting until your friend finds your key item. this is called “being in burger king” or 'being bk’d"
other vocabcheck: any spot you can collect an item in a randomizer (think all collectibles and powerups in metroid, for example) burger king: when you have run out of checks of your own and are waiting for someone else to send you a critical item you need to make any meaningful progress again. named after the first multiworld randomizer, where someone was stuck for so long, they were able to go to burger king for six hours and return only to still be in the same situation
I have both. So far the only advantage the Switch Lite has is that is lighter and pocketable. The Steam Deck is not just about gaming which it does so well, it has also become my main and only PC outside of work. I have it hocked up to my TV more often than use it in handheld mode.
In the end everything that is storage can also be used as memory. You could print it to paper and scan it back in when the cpu requires it (and write a memory interface to do so)… It would just be terribly slow if you don’t use something like DRAM
You can use a ramdisk to use memory as storage. And if it’s volatile memory just be sure to never power it down. Ignoring the applicability of it of course.
bin.pol.social
Aktywne