Funny you bring it up. When Mario Kart introduced the coins, I immediately thought of the Wumpa Fruits in even the first CTR.
I read it as Nintendo running out of ideas. But it seems the Switch 2 Mario Kart adding the cross country game mode is somewhat more novel than the coins.
Moonring uses natural language for interacting with NPCs and progressing the game (though you aren’t actually controlling them, and there are different gameplay elements so I’m not sure if it would fit the bill?). It uses word matching, but has a really cool system where you’ll get bubbles with suggestions based on other information you’ve uncovered (and then there’s hidden stuff you can ask/say as well).
Played Fatal Frame I was really enjoying it up until the third night, where there’s a huge difficulty spike and I fear I’m stuck there due to not having resources. I might restart it some other time, but I’ve decided to play something else.
So I played Still Wakes the Deep. I found it to be pretty mediocre: the story and acting were fine, but I couldn’t really connect to the characters. The gameplay is so scripted and simple the monster encounters had no tension as they were basically on rails. Doesn’t help that the monster design is forgettable and they mostly look like flesh blobs.
I’m currently playing Resident Evil Village and Project Diva.
Impossible Creatures was so much fun, especially with friends. I also thought Age of Empires III was very good, even if it was pretty different from II.
It is a mechanically very dense game. There is a lot of depth and complexity to its gameplay. I get why a lot of people enjoy that. But I just kind of bounce off that, I need something to motivate me to engage with game mechanics. I need a story, or like, some kind of theming that I can project a goal on to. Poker but weird just doesn’t do it for me.
Like I adore paradox games, but I can project a broad world buildy-esq self built narrative and goals on to that, even when the mechanics are as broad as an ocean but as deep as a puddle.
It’s the same old Rockstar formula of having you travel back and forth over the map just to do a normal mission and falls short of giving the cowboy fantasy everyone touts it as being. They added enough detail that your horse’s balls shrink in the cold but made it so easy to get money that whilst your merry band of outlaws are complaining about how little they have, I struggled to find more things to buy with immense hoards of cash. And the bounty system doesn’t work. And the multiplayer was total ass. And part way through the fantastical cowboy simulator, it adds goofy sidequests of time travel and robots. Rockstar couldn’t decide what to make the game so they tried to make it everything, leaving it lacklustre.
Collossal Cave Adventure is a text-only adventure game. It uses the most primitive technologies in the most primitive ways (as it’s old, but it’s free and even has a web version as it’s old).
Complete disapointment as a Zelda game, it felt just like generic ubi-slop with a coat of nintendo paint, complete with a pointless crafting system and the ridiculous "swords can ony hit a dozen times before breaking".
Yeah I failed to understand the hype around this one. Played it to completion and it was… Ok. Very well polished but there was nothing original about it. Maybe original for a Nintendo game but it didn’t do anything that I haven’t seen dozens of times on other consoles and PC.
Probably GTA V. I did enjoy it, but the story was all over the place and the multiplayer was never that fun (it wasn’t long before it became filled with cheaters and ridiculous DLC cars/weapons). Something about traversing the map just bored me in a way that GTA IV and San Andreas never did.
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