I would characterize the crust as more colony sim than RTS. It’s definitely rough around the edges, but it has a strong foundation and I expect it will be a great game when finished.
See. It’s easier to use but of an axe to hammer the nails rather than to use the handle of saw to hammer the nails. Both have advantages and disadvantages.
I’m a bit in a not-yet-released slump. “Pathfinder: Wrath of the Righteous” gets a new DLC in late November, so not playing that until then. The same company releases their new game “Warhammer 40k: Rogue Trader” in December, so I’m not playing the Beta until then. “Vagrus - The Riven Realm” gets a new DLC some time this year, so also waiting there. “Colony Ship” gets out of EA and releases November 9, so obviously not playing EA either.
I had enough of BG3 for now (finished it only twice, it’s not as captivating as the Pathfinder games) and will only eventually replay it with one of those “make it like actual D&D5” modpacks. Regarding D&D5, I should some time check if there are updated fan campaigns for Solasta that use the higher DLC level cap :D
I did plan to replay Wasteland 2, but that will take quite some time, and as I mentioned, upcoming releases.
So after telling you what I have not been playing, what I currently do play is alternate between my typical fallback games: Stellaris (a game I never once finished despite 1080h of time played) and Civ V with the amazing and mandatory Vox Populi mod.
Mass Effect Legendary Edition (ME1), just got Liara & did the DLC mission as well as a bit of uncharted worlds & rogue VI on Earth’s moon.
The game looks a lot better and most controls are nicer. Although somehow the Mako is even worse to control in LE than the original ME and I get some stutter/loading while running around in presidium.
Being able to skip while in the elevator is nice, but I would’ve liked to see the option to be moved directly into normandy added to the rapid transits like in ME2 & ME3. Having to go to C-Sec, take the elevator, and wait for the decontamination process every time is really tedious, and it’s why I rarely visited the Citadel in the original ME1 as well.
Honestly ME1 LE is looking pretty nice and I would recommend it to anyone who hasn’t played it yet, but it was always the story that was the highlight of ME1, the gameplay isn’t actually that great and I’ve already replayed the original several times so I think I’m just going to go ahead and play ME2.
I think it definitely depends on the sort of game. I don’t mind paying AAA pricing for a game that actually feels like the studio gave a rat’s ass about providing good value. BG3, for example, was very much worth what I paid for it even just with the ~100 hours I got out of my first playthrough.
Of course, there have also been value kings that I’m not sure will ever be beaten for me in terms of price to hours played. Minecraft and Terraria are good examples here. I got Minecraft during either late Infdev or early Alpha, and so I paid fuck all compared to the current price. Considering I’ve probably put tens of thousands of hours into that shitshow in the over 13 years that I’ve played it, and I’d say it’s more than been worth it. The same goes for Terraria. At 1.5k hours of playtime and counting, it’d’ve been worth it to me even at far more than the $10 price tag that I (probably) got it at way back when.
So tl;dr, I’d say that if a game is truly well-made and enjoyable, then I don’t mind paying whatever the devs need to charge to keep their doors open. Bonus points if I can purchase the game DRM-free somehow.
R&D as an analogy, if the game does something new, creates a new experience then it’s worth extra because you can’t get it anywhere else until poor copies appear in a few years
Replayability and Flow. Length doesn’t matter look at AC games. But I could re run RE games or Respec new build in Elden Ring and feel the rush of making decisions on the fly and anticipating the dodge when an enemy could almost touch me
Beauty, same as movies I guess when you get to experience people’s creativity, not in overproduced generic stuff like Amazon or Apple TV shows or Asscreed, but when there is a good art direction. Good design beats out fidelity any time
I almost never buy metroidvanias before they go on sale pretty heavily because there are just so many good choices, but I played the absolute hell out of that first flash bike game that you controlled balance front and back. This is that, but with a big map to explore and combat I'm really enjoying. You block bullets with your bike, reload ammo with a backflip and a bullet parry with a front flip, and aiming your gun is bullet time, but because you're aiming in the air a lot, you still have to pay attention to your rotation, so there's a nice tension to it. I'm two bosses in, and both are decent takes on the unique flavor of their mechanics. I'm hooked hard.
Steam has a demo so you don't have to buy it without knowing if it clicks for you.
Been playing Mario Wonder that last 2 days, but I gotta put it down and finish The Legend of Zelda: The Monish Cap. I was on the last dungeon. Great game, I don’t know why I waited so long to play it.
I already have enough zillion-hour games to grind, I don't need every game to be that. As much as I love JRPGs I have a hard time setting aside time to finish one these days since I have too much else I also want to play.
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