I have spent an inordinate amount of time searching for this game because it sounds like something I’d like to play. I checked all the Summer Game Fest announcements, and did many (many!) web searches and just couldn’t find anything else that seems to fit the bill. I did find a few dwarf voxel shooters but they are all a year or two old already. My suggestion would be to look through steamdb and see if anything looks familiar from the logo you saw: steamdb.info/search/?a=app&q=dwarf&type=1…
Looked at the thumbnails and it doesn’t appear to be any of those. The game was just announced last year (or maybe late 2022 at the earliest), so it’s likely not out yet. I believe I remember them saying it was still in early development. And yeah, I’ve been searching for awhile between last night and tonight. I’m also getting nowhere. I refuse to believe that I just imagined it. The more I think about it, the more vividly I’m starting to be able to picture it. I know this was a real announcement. Especially because I was watching it live on YouTube and the announcement happened not long after the reveal of Deep Rock Galactic: Rogue Core and a lot of the people in chat were saying how it was a great year for dwarf fans because there were now 2 really awesome looking dwarf fps games (this and Rogue Core) coming out. I’m so damn confused. Lol
Nah. That’s a voxel game. The game I’m thinking of has very realistic graphics. Logo wasn’t that colorful either. It’s was a thin white font with the logo above it.
I’m almost done with it, I only have two challenges of the Maloof DLC left. Definitely the worst one, the map is so boring…
Also, to Hell with online achievements. Servers for the game are very unstable and only a handful of people still play. Two achievements are simply impossible because it’s no longer possible to upload replays, and designing a logo requires going to a website which no longer exists.
I finally finished Pillars of Eternity. I've got lots of criticisms for it, but mostly I really enjoyed it. I do wish there was less combat and that there were more opportunities to talk your way out of combat, for instance. The combat is very good, but there's so much of it that you can easily get decision fatigue. I'm going to take a slight break from Pillars of Eternity before I start the sequel.
So I moved on to replaying Planescape: Torment instead. I last played it about 12 years ago, and there's a good amount of it I've forgotten since then, but at the time I felt it was the best writing I'd seen in games to date. As poorly aged as it was then, even on the enhanced edition now, it's perhaps aged even worse now, so I'm not sure if I'll finish replaying it this time, but we'll see. At least it's not particularly long.
My friends and I are continuing our co-op playthrough of Quake II since we don't live in a timeline where we've got a plethora of modern FPS games to play instead; not the traditional campaign variety, at the very least. The indie scene is mostly replicating Doom/Quake 1 sorts of games, and Quake II is surprisingly much more modern in its design...at least when you use the compass built in to the remaster.
EDIT: Changed my mind. Moved on to Pillars 2. There are already a lot of great improvements.
I had to start Pillars 1 multiple times until it clicked for me and I was able to finish it. It’s a good foundation that Pillars 2 very much improved on. A feature in 2 I absolutely love and wish more party-based games would include is the (albeit rudimentary) editor for the party behavior.
I often struggle controlling multiple units at once so that editor was a godsend for me! Too bad it’s the only game I can think of that has something like this. :(
It exists in at least the enhanced editions of Baldur's Gate 1 and 2, and I'm told the first Dragon Age had this too. Though to be honest, even with the ability to script AI behavior, I'll likely end up just setting tons of conditions for auto-pausing like I usually do in RTWP games so that I can decide what to do for each character whenever some condition in the battle changes.
I know the Enhanced Editions of BG1 and 2 allow you to choose from different scripts and there’s a few On/Off buttons, but nothing like the PoE editor where you could do things like “If 3 enemies stand around you, use this spell” or “If enemy is threatening an ally, use this ability on ally, but only if $resource is higher than x and only once every 30 seconds.”
Diablo 3: Season 30 - Gave up on the new Monk build since it had very precise stats that I'm currently too lazy to works towards. I'm still progressing with my current build, so I'll keep it for now.
Diablo 4: Season 3 - Played around with the Lunar event that started this week. It was surprisingly easy, and I got through all the rewards in a couple nights.
I haven’t tried this, so can’t really compare it myself, but if we are comparing this to Splatoon (which seems reasonable in terms of appeal if not completely in terms of gameplay), I can already see a difference, and in my opinion a huge problem.
Microtransactions. Very bad case of them according to lots of reviews.
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