I finished Psychonauts for the first time a couple of months ago, and just started Psychonauts 2 last night. Only a couple of hours in, but really enjoying it so far.
Played Planetside 2 this weekend. I never tried it before and at first I didn’t know what I was supposed to do. Then I understood how to play and what to do and I enjoyed it very much. I’m not very good at it, but I play to have fun, not to be competitive.
Finally reached trails of cold steel II. Been playing every game accessible to me from the series by order of release. I think this is the halfway mark.
UFC 5, at least for another few days. I got all of the offline trophies in about a week (my main objective) and learned, once again, that while I can do just fine against a CPU opponent, playing against an allegedly human opponent online, I totally suck.
I’m likely going to switch back to Spider-Man 2 sooner than I expected.
Still Pathfinder: Kingmaker, but I should be able to finish it this coming week.
It feels like I’m always complaining about the game, but it just does have a lot of issues. The gameplay (meaning combat and exploring) is still good enough for me to put up with it though.
The story kinda picks up now, a shame it only happens after I’m already 100h into the game. Even then, there are a bunch of things that don’t make sense. Some parts that your character should know about, but you can ask about it again and again at different points, as if you’re hearing it for the first time. The DLC I did after the third act was ok. The pacing for the quests continues to baffle me. After a cool 200-day gap between Act 3 and 4, now you don’t get any downtime at all. Everything is happening at once, with new notifications for events popping up constantly.
So, the game was originally just RTwP, and turn-based combat was added later via a mod, which was then officially implemented by the devs (I think). Because of this, I’ve been giving the game a pass for minor issues in combat, but this week was just bad at times. The game loves to eat parts of your turn constantly. I think it happens when you’re right at the limit between a normal move action and a double move. The game shows you’ll be able to attack, but then you’re just one pixel too far away and your attack just gets skipped. You can’t even use it for something else, like cast a spell. There are also some other small things, that wouldn’t matter by themselves, but when something small happens all the time, it starts to get annoying.
En Garde! Nice indie game, with a combat system simmiliar to sekiro, but very lighthearted presentation. Also started paradise killer. Definitely interesting, but not sure if it’s a game for me
This game rocks! The first game holds such a special place in my heart so understandably I was both excited and a little nervous to get my hands on the second. Thankfully we have a Portal 2 situation happening here. They took all of the best parts of the first game (mind-bending puzzles, thought provoking philosophical ideas, beautiful music) and expanded on it all without losing any of the core identity.
I rarely buy games upon release but gladly purchased this one to support these guys.
Been playing Foxhole with a buddy of mine. The game is pretty cool. An mmo with a persistent war that lasts until one side takes the entire map, which is pretty large. All the guns, ammo, vehicles, respawns, etc. are player made and need to be transported to fronts. It’s a lot to take in but it’s engaging even while you’re learning.
People won’t enjoy a game unless they learn the basic features.
It’s a fine line for devs between teaching the player what they need to know in order to even have a chance at enjoying the game, and jamming it down their throats.
The classic example is the game Portal. It’s a perfect tutorial. The player doesn’t even realize it’s the tutorial.
I am frustrated with Cities Skylines 2, lately. Text-based tutorial with optional progress checks which is okay, but they pop up as soon as you look at a newly unlocked feature, not necessarily when you are ready to build the feature.
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