The only midnight launch I ever got to be a part of was the launch of the New 3DS XL. I got the majoras mask edition. It was actually a relatively small midnight launch as far as they used to go. That being said I’m really glad I got to experience at least one. I’m not sure if we’ll see massive midnight launches in the future.
I remember always seeing and hearing about midnight launches during the 360/ps3/wii era. I remember halo 2 and halo 3 brought in massive crowds.
When the 360 launched my dad went and waited outside a Wal-Mart in -25°c weather for a couple hours. I wanted to join but had school the next morning. Probably for the best as I would have been a whining little baby about the cold lol.
If you’re curious I think there’s a lot of youtubers that cover midnight launches/history
KF1 was a huge part of my childhood, and I actually went back recently and started grabbing HoE achievements for the first time. Looking forward to 3 as well. :D
Jagged Alliance 3 - Maybe I was too harsh with this game, but the whole experience felt decidedly "budget." I get that a $45 game today is more like a $30 game of only a few years ago, or a $20 game before that, though everything felt rough around the edges: writing, the sparse weapon and enemy types, the unexciting stock-looking art.
Iron Oath - It's like a hybrid between Darkest Dungeon and Battle Brothers. You manage a mercenary company by hiring and equipping them, then directing them across an overworld map as in-game days pass. Then you dive into dungeons, progressing from room to room very much like DD, and when there is combat, it's turn-based tactics with pre-deployment on a grid. I played this game nonstop for two days before I tore myself away and got my ass back to work lol. My primary issue is lack of content and lack of combat variety, I'm only halfway through the main campaign but after 100+ battles, they start to feel kinda samey.
Despot's Dystopian Army Builder - This is made in the same universe as the creator's prior game, Despot's Game. If you are familiar with these titles, please tell me if/why you like them, because I don't understand their appeal. These look like games, they sound like games, they present themselves like games, but these are not games, these feel as if they were made by someone who has only ever seen other people play video games and never played them personally.
Half life Alyx. I hadn't played it in well over a year, but decided to get the old VR set out again. It is such a fantastic game. The details are absolutely amazing.
Apex Legends. Picked it up again this week after months of playing other games. I’m having loads of fun with Rampart, but keep finishing third or second.
Yesterday I finished Cocoon - super nice puzzle game from the gameplay designer of Limbo and Inside. Can really recommend it for it’s surreal athmosphere, great sound design and well built puzzles. Check it out!
Half way through BG3 with a couple of friends. Playing together in a single player game streamed from one friend. Works really well this way, which is not too common.
I’ve been really enjoying My Time at Sandrock. it was in early access for a while and just had their 1.0 release a few weeks ago. I played and enjoyed the first game they made, My Time at Portia, but Sandrock is an improvement in every way.
It’s a stardew valley-esque game with a focus on crafting rather than farming. the story and lore is more extensive than I expected and the writing for the characters is also impressive to me. I’m mainly a cozy gamer so Sandrock is a perfect game for me.
Still on my ten hour trial of FC 24, which is almost done.
Trash optimization, but I prefer the gameplay over 23. Still not going to buy it.
It’ll probably come to regular EA Play around May/June, so it’s not a terrible wait and not like I’m in a rush.
I do wish we had more straight up arcade football games. EA tries too hard to straddle the line between “sim” and “arcade” and feels less fun because of it (IMO), especially in comparison to the older FIFA games.
The only reason I really play it is because right now it’s the only game with actual women’s teams.
They do the bare minimum, and the commentary reflects that better than anything (more generic than male teams, also occasionally hear “he/him/his”, though it’s fairly rare), but at least it’s something.
Otherwise, I booted up Mad Max the other day as a spontaneous decision. Seems fairly fun and might get into that, but I could also just catch up on TV. Who knows.
Risk of Rain Returns was released last week, and I’m having fun with that. It looks fantastic and plays well, for the most part. Some parts feel a bit clunky, since you can only shoot forwards and have to wait for the animation to finish before you can turn around. However, the developers said in the first hotfix patch logs, that they’ll implement controls to specifically shoot left or right, so that will be less of an issue, once that’s implemented. The current behavior definitely made me avoid some characters, just because it’s kind of a pain in frantic fights, where you’re getting swarmed by enemies.
So far I beat the game once, on the default difficulty, with the Loader, but I’m still unlocking stuff, learning, getting used to everything, but mostly just sucking.
Pathfinder: Kingmaker just doesn’t want to end, and it’s starting to get really tedious. After three story chapters back-to-back, and me thinking it might finally pick up the pace, the game throws you a curveball and has like 1–2 years of in-game downtime. Nothing happens, except for the occasional side quest, that takes like five minutes to complete. Who thought that’s a good idea? Yesterday, I finally made it to the next chapter, so I might be able to finish it this week (for real this time).
So many weird design choices, along with a lot of bugs, make it really hard to recommend this game to anyone. I still want to play the sequel, eventually (I wanna be a swarm that eats everything, even though it’s supposed to suck), but some of the things I’ve read don’t really sound appealing.
Generally, I wait for gameplay footage from official and unofficial sources before committing to buying a game. I have a number of accounts I follow on other social media platforms that keep me updated on new games I might be interested, but none of them are reviewers outside of a quick 30-second blurb on socials or their Steam Curator account.
If I’m leaning buy but still hesitant, I’ll generally pick it up and play for a bit to see if I’ll keep it.
I don’t find that my tastes align very closely with any reviewer, so I generally steer clear of them. If there’s any kind of massive community criticism, there’s bound to be plenty of people shouting about it online which makes it easy to take into consideration (whether to ignore it or not).
bin.pol.social
Ważne