Gen 1 pokemon. It was awesome to experience, but the formula is just better in later versions.
GoldenEye, I did try it years ago, but going back to one stick for a shooter is really awkward.
Wow, I don’t have the time for an MMO anymore and they are a lot less fun after your first experience.
Oblivion and Morrowind, the changes in Skyrim are almost all improvements, and the mod support is better. You can smoothe out the edges of the older games, but it’s a long process I’m not interested in. I’ll stick with find memories.
Have you tried the mouse and keyboard mod for GoldenEye? I imagine it makes everything incredibly easy but it could be different enough to justify a playing one more time
I never completed it, just managed to squeeze in a few hours on the school’s brand new Apple lls (I think that’s what they were but I could be misremembering, it’s been a minute)
I don't think there's anything I wouldn't revisit that still exists.
So things like Diablo 3 vanilla. man, fuck whoever thought of balance patching single player games.
or WoW BC, it's the people and excess free time of youth that made it good so it will never exist again.
Maybe Shenmue 2 import. I finished that game without knowing a word of Japanese, that's a lot of time investment I'm glade I made but wouldn't want to repeat ...
One of my hottest takes is I liked vanilla D3 better than what it became. Taking out trade and economy made all items feel worthless. Getting a primal ancient legendary just didn’t hit like finding a high end weapon in vanilla, or a high rune in D2.
Yahhhh RMAH was a good idea in theory. In practice, having RMT harder to access and shadier works much better than building your game and its drop rates around an actual auction house. When I was young I hated RMT so it feels weird saying that.
LOTRO (Lord of the Rings Online) for me. Fantastic community back in the day, and the game itself was fun, too. Now, though, the gameplay is just too restrictive and oftentimes tedious by today’s standards. I really do miss the community, though. I made a lot of great memories there.
There are a couple of bosses in that game I absolutely hate to this day and do not like whatsoever. One returned from the original and one is a variant of it. Every game has had a variant of that shall which not be named. Any other arachnophobes probably know what I’m talking about without needing to mention the name.
Megaman Zero games. Even when I was a kid I probably only got past 2 bosses but every time I try to replay them I can never get past the tutorial bosses. Beautiful games but man are they punishing.
Return to Moria for me. I picked it up for free from Epic recently and it’s all I’ve played since. Going solo and I just made it to the Pilgrim Road waypoint.
Morrowind. Every once in a while I reinstall it, but I can’t get over the “it looks like an action game but it’s a stats game” thing anymore. And I never liked Oblivion or Skyrim. But when I was a kid, Morrowind was so full of wonder and stuff to discover. I also wasn’t playing with a guide, so discovering stuff like “You can enchant an item to have 1-100 strength, duration permanent. It picks the bonus when you put the item on, and it stays that until you take it off. So put it on and off until you get a big number. Much cheaper than trying to enchant it to +100 straight out” felt more personal.
I might give it a go, I believe it fixes the exploit where you can increase the stock of merchants with restocking ingredients, which makes alchemy a cake walk, no ? I could never resist that
Unmodified unpatched original Morrowind had this strange bug where a goblin (can’t remember where, but he was in a castle) would sell you 5000 gold for 5000 gold. He would reset every day so you could continue this indefinitely. Then if you killed him you could then loot him for the accumulated gold you had sold him. (Let say you had done this 365 days it would net you 1 825 000 gold)
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