bin.pol.social

cupcakezealot, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld
@cupcakezealot@lemmy.blahaj.zone avatar

ever since i got the steam deck i hate using my switch

sleepybisexual,

Me but with my rp4 pro

BlackSpasmodic, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld

Agreed bc I hate holding that thing! I only needed it to be a handheld for me to carry around the house and the ergonomics killed that possibility. Even with a grip on it giving it more bulk it’s still awkward to use the thumgsticks and hold the system

sleepybisexual,

Yea :c

secret300, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld

I honestly wish for a vita sized steam deck. I love the PS vita 1000. It was small and portable but thick enough to hold. Still would be uncomfortable after many hours but honestly that just means it’s time to take a break

Elkenders,

GPD Win 4?

erwan,

The problem is that the Steam Deck plays PC games, that were designed for a big screen. You can’t make the screen much smaller than the current Deck while keeping it legible.

rbits, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld

I agree I always get cramps whenever I play mario kart in handheld. That’s why I buy as many of my games as I can on the Steam Deck instead.

Kichae, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld

All I wanted from the Switch was a console-only version. I know why it didn’t happen, but I picked mine up on launch day, I’ve played on it every week since, and I’ve used the screen like, a handful of times on one trip the first year I had it.

I haven’t disconnected it from the TV since then. I really didn’t need the handheld form factor.

sleepybisexual,

Yea. Switch might as well be a home console

greybeard, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld

I agree. The hardware was out of date before it was released. The controls were poorly placed to make the joycon gimmick work. It was designed for little kids hands and didn’t offer a solution for adults. The steamdeck really highlighted all these problems by doing it better day one. But for the target demo of the switch, very little of that mattered, and it was a great success. I just hope the Switch 2 learns from these mistakes and doesn’t repeat them.

sleepybisexual,

Lil kid hands? Have you seen how large a joycon is?

The hardware is fine, I’d say weak hardware is a positive tbh (all hail emulation)

Rentlar, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld

Back in the day I was drifting in Mario Kart DS on the Dpad until my thumbs hurt before the Wii version (with Nunchuk) and later.

The switch was fine, of course in handheld mode its inferior to the larger/heavier, newer and more ergonomically designed Steam Deck. These days at my friends house I bring a Pro controller around which works and feels just fine.

Oh and yeah the best Switch gaming experience is via emulation of the games you own and using nicer controllers.

sleepybisexual,

Yea. Wish I could emualate some of the nicer switch games. But my retroid shits itself on star allies, 3houses would make it blow up

Daxtron2, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld

It basically needs more ergonomic joycons to be usable for more than an hour in handheld mode for me. I’ve got a pair of hori split pad pros that work really well, but you lose the gyro which kind of sucks for aiming in games like zelda

sleepybisexual,

Yea. Joycons had no right being so bad, uncomfy sticks+ being comically flat = sad

Aussiemandeus,
@Aussiemandeus@aussie.zone avatar

I can stand the gyro on the zelda games or any game.

Daxtron2,

Its a good thing you can turn it off then. I always found it made aiming the bow a lot easier

Aussiemandeus,
@Aussiemandeus@aussie.zone avatar

Yeah first thing I did

v4ld1z, do gaming w Why do mobile games suck nowadays?
@v4ld1z@lemmy.zip avatar

Enshittification, the rise of micro transactions in mobile games over actual in-game mechanics that make the game interesting etc

sleepybisexual,

Trust capitalism to ruin everything

bjoern_tantau, do gaming w Why do mobile games suck nowadays?
@bjoern_tantau@swg-empire.de avatar

Has it ever been better?

What happened was that they made a fuckton of money that way.

Ports of older PC games are also often quite good.

popcar2,

Has it ever been better?

Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.

I remember early Humble Bundles being full of exciting games for mobile, now you’ll be lucky to find just one of them that isn’t filled to the brim with MTX or ads.

erwan,

Survival of the fittest. As is, the type of game that makes the more money.

DJDarren,

I remember buying Bioshock on my iPhone way back in the mists of time, before decent controller support existed for iOS. The on screen controls weren’t great, so I didn’t spend much time playing it, always planning to come back at some point.

Then it got removed from the App Store so completely that it disappeared from my purchased list, and that was that.

Dudewitbow,

i mean its not like you cant go onto the mobile store and buy games like stardew valley or terraria. its just that pay to play games have taken a back seat due to the profitability of free to play games.

Kichae, do gaming w Why do mobile games suck nowadays?

Money

card797, do gaming w Why do mobile games suck nowadays?

They always sucked.

kratoz29,
@kratoz29@lemm.ee avatar

I don’t know man, I had my fair share of fun with a pair of Nyan Cat games, the original Plants Vs Zombies, Nimble Quest (I just got this again on Android and cracked the heck out of it with Lucky patcher, and still suck lol), Tiny Wings, Angry Birds and I could be missing some others.

Hathaway,

Infinity blade

kratoz29,
@kratoz29@lemm.ee avatar

Oh yeah, I fired up my old iPhone 6s to play the Infinity Blade II, no regrets!

Wahots,
@Wahots@pawb.social avatar

Galaxy On Fire 2 was great, but Elite Dangerous on PC later kicked the absolute crap out of it.

teawrecks,

These were originally the exception, but all eventually followed the rule.

kd45,

No they didn’t. I have a 1st gen iPad loaded with old versions of popular games (e.g. Jetpack Joyride, Angry Birds) and there are literally zero ads and in-app purchases.

Omniraptor,

I’m fairly sure those were paid tho

kd45,

True, but I would rather buy a dozen quality $0.99 games with high replay value (still fun 13+ years later) than several dozen “””free””” ad-filled games that constantly bug you for a $3.99/week subscription to get more BullshitCoins

Omniraptor,

I mean the high quality paid games are still around, and I’m reasonably sure new ones are still being made. They’re not a lost art, just not as popular as free games

Riven,
@Riven@lemmy.dbzer0.com avatar

They’re making the same argument people make about music. There’s plenty of good music out there of all genres. Radio just doesn’t play it and you have to go out of your way to find what you like.

Omniraptor,

That’s just the wages of living in a huge postmodernist society that produces a vast amount of media. We no longer have centralized institutions (or rather they’re losing relative importance) so you have to go looking through the depths of either recommendation algorithms or topical forums

Riven,
@Riven@lemmy.dbzer0.com avatar

I find that to be a good thing. The less centralized institutions that can control what we do the better. I say that while social media is the biggest it’s ever been.

callouscomic, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld

Everything Nintendo sucks.

Glide, do gaming w Why do mobile games suck nowadays?

Weird take, imo. Mobile games are probably the best they’ve ever been. They were traditionally a place for rampant p2w garbage gacha machines, and while those are still there, the platform has actual decent games nowadays. Real PC games are being ported to mobile and the platform is being taken seriously. Even in the world of micro transactions and gacha games, there are far more that are actually decent as games then there ever has been.

I’ve been playing Monster Hunter Now and I’ve been really impressed with it. The entirety of the Riot games are good games with reasonable microtransactions. Vampire Survivors, my go-to “I am offline” game, is the exact same game on mobile as PC, save the fact that it’s free and you have a choice to watch ads for marginal farming speedups (which can be disabled if you buy literally any of their ~$1.50 DLC expansions, which are hilariously large considering their price). Fucking Warframe is coming to/already on (?) mobile.

I genuinely can’t say mobile games have ever been in a better place than today, despite the existence of the shovelware P2W games that continue to roll out.

averyminya,

I’ll side with OP from a slightly different perspective here, because you’re not wrong but neither is OP. First and foremost I think the word missing here is innovation – mobile games in their very initial start were exactly what you are describing, but mobile games that OP are talking about took some time to find freedom to innovate. The very first mobile games, almost all of them, were PC ports. Solitare, poker, mahjong, snake, tetris… These were all games that had existed for years and were just now put into a 160x128 res screen and played with a circular slider (first iPod), or whatever the specs of the Blackberry was back then. Few unique games were created for these devices.

By late 2009 the iPod Touch 3g had released. It was this and the following few years where OP is talking about, where not only were old games like Spy Hunter being remade, and funnily enough, I’m pretty sure Rockstar also released a few GTA’s on this device. But there were also entirely new games like Doodle Jump, Canabalt, and to a lesser extent Pocket God. (Well, relatively new and unique, at least.) These of course paved the way for Temple Run and honestly I had so many amazing mobile games back then that remembering them all would be a trip down memory lane far too long for today.

Anyway, my point and I’m assuming OP’s point is that it’s harder to find truly unique and “new” experiences in the mobile game world. The idea of Talking Tom when he first came out was something truly unlike anything else available. Not that it was particularly good, or that being unique makes it good, but rather there were more games willing to take a risk on being different.

And yes, of course back then there were plenty of shovelware games trying to pine off another apps success. I think it’s simply a difference of mindset, for the good games that are available today generally seem to follow the same principles – a good game comes first, and if you accomplish that the expenses pay themselves. For your examples, the only games that didn’t already exist were semi-MH Now (Pokemon Go/Ingress, but I agree they are unique and fun) and the Riot mobile games. I agree that the other games you mentioned are good as well, I’d even include the fact that there are other full PC/console games like Monster Hunter Stories 1 and 2, Final Fantasy, and plenty of others.

But none of these were made specifically with the attributes of mobile gaming in mind. Where are the disjointed IRL vs. on screen games like Panoptic! There’s so much potential for mobile phone games of really wild and unique stuff, but it’s easier to make money by iterating and porting existing things to the platform.

I found a little list that was fun:

  • Jetpack Joyride,
  • Plants vs Zombies
  • Real Steel World Robot Boxing,
  • Real Steel HD,
  • Pacific Rim,
  • Ultimate Robot Fighting,
  • Cut the Rope
  • Fruit Ninja
  • Flappy Bird,
  • Where’s My Water?,
  • Crossy Road,
  • Asphalt 8,
  • Call of Mini Zombies, Call of Mini Infinity,
  • Clash of Clans Real Steel Champions,
  • Transformers Battle Masters,
  • Geometry Dash,
  • Minecraft Pocket Edition,
  • Hungry Shark Evolution,
  • LEGO Hero Factory Invasion from Below, LEGO Hero Factory Brain Attack,
  • Beach Buggy Racing.
  • Hovercraft Takedown,
  • Table Top Racing,
  • Smash Hit,
  • Riptide GP, Riptide GP Renegade,
  • Mechanic Escape,
  • Robo5,
  • BombSquad.
  • Draw a Stickman Epic Free,
  • Zombie Tsunami,
  • Badland,
  • Hill Climb Racing 1,
  • My Singing Monsters,
  • Despicable Me Minion Rush,
  • Bad Piggies HD,
  • Star Warfare Alien Invasion. Star Warfare Payback,
  • Pixel Gun 3D,
  • Block City Wars,
  • Pac-Man 256,
  • The Impossible Game,
  • Gravity Guy.
  • Laser Air Hockey
  • That one game where you’re a 2D spider-man swinging
Kolanaki, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld
!deleted6508 avatar

It’s meant for children so, yeah, as an adult it fucking sucks to hold. But that is still the case when it’s docked and you’re using the joycons. The joycons are just incredibly small. They also suck in terms of construction and get drifting sticks super fast.

sleepybisexual,

Yea. But also, I have pretty normal hands, joycon are somehow too long for me.

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