No bro, Xbox isn’t evil anymore. Phil Spencer is a good guy and Gamepass is the “best deal in gaming”./s
On serious note there is some legit reason to do something like this. Things like the Cronos Max or Rapid fire controllers are a legit problem in multiplayer games because they are hardware cheats essentially.
But they could have created an API that allows games to check if a unoffical device is detected if that is the reason.
The problem seems to revolve around brands that haven’t acquired this licensing
It seems to just be rent seeking? Since it’s retroactive there probably isn’t a security change and malicious hardware can spoof being licensed, though this is unclear. So it probably only hurts legitimate small brands.
absolutely, hence why I put forward the idea of an API that would allow games to stop people from joining multiplayer matches or flag their highscores if sketchy hardware is involved! For Single Player games, who cares!
But deep down we all know that this first and formost is a money grabbing scheme from micro$oft
fun fact, whenever a game has crossplay - and has a big enough player base that i can do this, i will turn it off 100% of the time purely because I have experienced sooo many cheaters from the pc side of the crossplay.
a very common complaint about crossplay over on the consoles side of thing is “let us do just-console crossplay”
it is what it is, but it’s also funny to see someone say what you said there. One of the great things about pc gaming is the freedom you have to do what you want, which unfortunately makes it 1000000x easier to cheat.
I don’t think cross play for competitive is worthwhile because either PC players have an advantage in the form of mouse aim, or console players have a wagon-dick-sized advantage in the form of aim assist. Competitive cross play only makes sense if you have input based match making.
What’s frustrating for me is when the PC side cripples mixed-input entirely even though I just want mouse-look, gyro aim, and analog movement from my controller without any aim assist. (Looking at you, Destiny 2 and Halo.)
As an avid modder I can tell you that’ll make it harder but not impossible, I was halfway to hotwiring an xbox controller so I could run my xbox over parsec
Sadly I’ve seen a few games available for free recently which are slightly deceptive in mentioning that they’re actually only demos. The example that sticks out is Age of Empires III: Definitive Edition, not to be confused with Age of Empires III: Definitive Edition (Base Game), a paid DLC which is actually the game. Obviously you see what’s going on pretty quickly, but the headline “game is free” is not the same as “demo available”!
All of the selfish things I’m learning from the comments in this thread about what Microsoft has been doing with their console such as banning aftermarket tech like controllers or generic SSDs is why I finally quit buying consoles entirely years ago and why I stopped paying for Xbox live. Enshitification is a real thing, my dudes.
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Oh for sure. If we’re talking accessibility then yeah, it’s a different ball game entirely. Accessibility for everything is hard. Doesn’t mean it shouldn’t be done, just saying it’s hard.
I did this with Ghosts of Tsushima. I played on hard mode but when I dueled against other samurai I often dropped to easy mode after getting destroyed fifteen or twenty times
I do like demos, I’ve bought a few games from them. I bought Factorio years and years ago because of that. I liked the Next Fest on Steam and have wishlisted a few games for when they leave Early Access. I don’t buy ea games (or EA games, lol). The most recent demo game that got me was dotAGE. It’s slightly in the vein of other settler/logistics games but it’s quirk is that you unlock more options for the next game by losing, a la rogue-likes. Also has random events.
Demos work well for me, because I like games based on their minor details. UI/UX is important to me, so the original Dwarf Fortress didn’t work for me. I also like QOL features a lot, 90% of my mods are based on QOL shortcomings, so if a game is just awful then I’ll avoid it. There were a few demos that I quit within 15 minutes because they were too unpolished. (I’m sure they’ll be fine in time, but this was too early for them.)
This seems counter to Microsoft’s gaming accessibility push though, doesn’t it? Now if some niche manufacturer wants to make a controller designed for use by people with some rare mobility condition, the manufacturer will have to go through extra hoops to get this license bullshit out of the way.
Nice job, Microsoft. We all know the ticket to accessibility is more hurdles.
To play devil’s advocate, I suspect that the majority of unauthorized 3rd party devices were designed for cheating versus mobility needs. Microsoft has fantastic accessibility accessories first-party that hopefully will meet the majority of needs.
A lot of devices are just adapters to allow you to play fighting, racing sim, flight sim, rhythm games with controllers from other platforms because these niche genres are even smaller on Xbox and go completely ignored by large accessories companies.
That’s not going to change once these devices are blocked. It’s a very heavy handed (and potentially lucrative) approach to stopping FPS cheaters.
They were making strides with the FGC getting SF6 and adding Guilty Gear Strive to Gamepass and then do this. Makes no sense.
To me this seems like solving the wrong problem. Ever since Souls, too many games get obsessed about making their boss encounters challenging but making the main level gameplay just tedious filler. AC6 missions often feel like that. Imho the correct action is to refine the gameplay and figure out your core loop, instead of having massive difficulty spikes.
This is the gameplay equivalent of the “Whisper and Explosion” problem.
Nobody going to mention that this is likely to stop people from using devices like xim to spoof a controller while using keyboard and mouse? I know that this will likely be worked around but I’m sure that workaround gives Microsoft legal standing to go after the manufacturer. Still doesn’t make this any less shitty for someone using a third party controller and not cheating with it though.
Great! So I can’t use a hitbox on street fighter or my choice of racing/flight sim rig in games that aren’t first person shooters because of a problem that affects a genre I’m not even playing.
What a great solution that’s not far-reaching, extremely heavy handed, and has a great potential for Microsoft to milk customers and small businesses alike! /s
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