2D: Super Mario World. It just plays smooth af. Pretty close to a perfect videogame.
3D: Rayman 2. Platformers usually have a colorful and happy world. Rayman might still be colorful, but it stands out because it’s kinda grim. Gameplay wise… I should replay it, because I’m not actually sure anymore. I think all 3D platformers of this time could be a little bit janky. I remember there were some frustrating parts, at least for a kid.
“Nie jestem w stanie przekierować swojej petycji do Sejmu RP z racji tego, że wszelkie ustawy obywatelskie wymagają 100.000 podpisów poparcia” - Inicjatywa obywatelska to jednak duży kaliber i w sprawach dość technicznych nawet ktoś o bardzo dużej rozpoznawalności pewnie miałby małe szanse na wytłumaczeniu tylu ludziom o co z tym chodzi i dlaczego to ważne. Ale co stoi na przeszkodzie, że złożyć w sejmie zwykłą petycję www.sejm.gov.pl/sejm10.nsf/page.xsp/schemat ? Też ja muszą rozpatrzyć na otwartym posiedzeniu komisji.
I’ve been playing my steam backlog and recently have been working on Darksiders. This stupid boss killed me dozens of times yesterday, but I got her today!!
Myślę, że scraping wyłącznie na własny użytek jest legalny - to tak, jakbyś odwiedzał jakąkolwiek stronę internetową i czerpał informacje z niej, tyle że w zautomatyzowany sposób. Ze scrapingiem do innych celów bym trochę polemizował ze względu na prawa autorskie i licencyjne; w dużym skrócie to jest taka szara strefa.
Portal rządu centralnego (gov.pl) jest na licencji CC BY-NC-ND 4.0. Ministerstwo Cyfryzacji się tłumaczyło, że scraping “bez zgody resortu jest dozwolony” i tym się właśnie tłumaczyli, jeżeli byś chciał obserwować stronę rządową poprzez RSSy. Nie ma szybkiego sposobu, musisz najpierw napisać skrypt, testować go wielokrotnie, dopasowywać… mało kto by sobie tym głowę zawracał, jeżeli mam być szczery.
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Mafia 3. I’m probably half way through and starting to get burnt out by the grind and the buggy nature of the game. It is infected by Ubisoft formula, but it’s much more notorious and less fluid. Glad they are going a different route for Mafia 4
Sad to hear, Mafia 2 was at the time it released my favorite “gta” type game and one of my favorite cinematic experiences in gaming. It absolutely had a less is more attitude rather than ubisoft bloat… There wasn’t that much to do, and it was very linear which was a strength that made the characters and story feel well presented at all times for me. Haven’t played it in ten years tho so might be a bit of nostalgia mixed in…
What type of ubisoft mechanics have they jammed into it, out of curiousity?
Mafia 1 DE and 2 both were largely linear and didn’t waste your time with fluff. I really enjoyed those two. Mafia 3 on the other hand had good story drip fed to you after hours of grind.
Ubisoft like mechanics:
Each area has wiretaps that help a lot, but are very much like liberating radio towers, less grand.
Once you open up a district, you’ve to do a checklist of repetitive missions, x2, and then go back to one of the areas from the already done missions to kill the underboss. Rinse and repeat 9 times. So that becomes more like (6 missions + 1) x 2 x 9. Some missions are optional. But it’s quite a lot. There’s some variety and some interesting story beats, but when it’s given in such grindy manner you have to have a lot of patience to enjoy it.
A lot of the missions are set up like far cry outposts or assassinate a target style. In fact you are incentivised to play stealth, to the point you start feeling like an assassin or hitman.
It seems like a game that has quite a lot going for it, the gameplay looks pretty cool, I like the art direction, and performance and visuals actually seem to be quite polished at launch. However, I just know I’ll get tired of it, as it is another game that prioritizes being big, with tons of repetitive content, too big of a world, and somehow too many protagonists, which seemingly brings down both the overall gameplay and story.
It’s fine that there are games like this that cater to people who want large, expansive worlds to immerse themselves in, but I do get a bit disappointed that “every” single player AAA game is like this. There are many other games for me to play, so it is not like I’m starving for games, but it feels like I miss out on a ton of games I could potentially have liked if the direction was slightly different
I feel ya, AC games are a bit full regardless of which way they go. They just never locked down the best aspects. Early AC only needed tweaks to parkour, combat and bug fixes but the new ones went so far rpg that I cant even bother. Just too big
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