bin.pol.social

NakariLexfortaine, do gaming w What are some games that "spin" failure states?

This is an odd one, but Rimworld.

If your colony is close to collapsing, you have a chance for a “Man in Black” event where a stranger in black comes in and, hopefully, turns it all around.

But what if the MiB doesn’t trigger? Hell, what if they’re a pacifist pyromaniac with a meth addiction who wandered into a mass of cannibal sex slavers having a rave over the ashes and dies?

Someone will eventually come. It might take in-game years, but eventually, a pawn will come and want to make those ruins home. You can try to rebuild.

Admittedly, it can be quicker to just call it done and roll up a fresh colony over watching the seasons pass, but I like how even a complete loss doesn’t mean the story is done.

Kovukono,

Wait, does that actually happen? I thought that was just a message and no one came, no matter how long you wait.

NakariLexfortaine,

It can take a stupid long time, but eventually an event should cycle through saying someone wants to join the colony. There used to be mods to force the event after meeting certain conditions, but I have no idea if they’re still maintained.

Xanvial, do gaming w 23 years after I first played it, I finally beat Final Fantasy Tactics [Heavy Spoilers]

If you’re interested in playing FF14 (an MMORPG), some of the optional raids are set in the far future of FF Tactics story. The raid series is called “Return to Ivalice” if you want to google it.

Btw, I think there’s a rumor that there’ll be a remake of FFT

Adramis, (edited )

I played some FF14, but got lost in the sauce of the seemingly never-ending story quest. The minute-to-minute gameplay wasn’t exciting for me, so I was trying to hold out for the super duper awesome raids I heard about, but those raids seemed to get further and further away every time I played.

I’m not sure whether to be excited about a remaster or scared. I played the PSX version instead of WotL already, and skipped the out-of-world tie in characters (Cloud / better Mustadio guy). I’d be interested to see what they do with it, but I might not end up playing it even though I’d love to see new Ivalice Alliance content.

pamymaf, do gaming w What are some games that "spin" failure states?
@pamymaf@kbin.run avatar

Pathologic 2, it's a Russian horror game. There are real, permanent repercussions for dying and loading a save won't help you get rid of them. Sadly saying too much is a huge spoiler, but there's actually a storyline that's revealed with each death. Your deaths also affect the physical world.

GrammatonCleric, do games w Do you find the description Live Service Game off-putting?
@GrammatonCleric@lemmy.world avatar

I’m fine with it, if it’s fun enough. I’m no gaming activist/snob.

Boiglenoight,

I’m grateful for activists, particularly those with a focus on archiving gaming. That’s another area where I think supporting Live Service Games might be shortsighted on the part of the consumer. By accepting it as a practice, ownership is ceded toward the publisher or creator. We’re less owners and more renters when it comes to gaming property.

I remember when I bought Street Fighter 2 for the SNES and realized, I no longer have to go to the arcade to play this game. I no longer have to submit an endless amount of quarters to play what I can play endlessly at home for a one-time fee. It was an amazing feeling. And with LSG it’s like we’re coming back around.

hogart, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@hogart@feddit.nu avatar

Little Big Adventure 2. Just before the last boss I managed to save myself on the last island without a way to leave it. But I needed to leave and get another Ball or w/e it was to unluck a door. It was my first real pc game experience ever. Dunno why I stuck with this hobby after that tbh :)

apprehensively_human, do gaming w What are some games that "spin" failure states?

Antichamber was pretty good for this. You would accidentally fall off a bridge or something and expect a game over, only to find an entirely new area to explore. There were no failure states as far as I remember.

FullOfBallooons, do piracy w OST For Games
@FullOfBallooons@leminal.space avatar

Sitting on Clouds is pretty good, especially for newer stuff.

BiomedOtaku,

Thanks!

retro,

In addition, Squid-Board is great. It’s the new FFShrine.

BiomedOtaku,

Thank you kind soul !!

BuboScandiacus, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?
@BuboScandiacus@mander.xyz avatar

Has he played the other Luigi’s mansion games ?

TwilightVulpine, do gaming w What are some games that "spin" failure states?

In the puzzle platformer Braid you can always rewind time, so any failure or minor mistake can be corrected by rewinding a little bit. Technically there is a fail state where you can die, but rewinding is such a basic mechanic, going back feels seamless.

morbidcactus, do gaming w What are some games that "spin" failure states?

Most of the comments focus on death states, as far as I recall you can totally beat TES 3 Morrowind after an essential npc dies. The game will tell you it’s doomed and will prompt you to load a save, but you are largely able to continue, just have to live with the consequences, it might be a pain to do or rely on cheese, but apparently technically possible.

sandriver,

Yeah, there’s a “back path” that was originally intended to be found with a breadcrumb left if you went rogue and killed Vivec, but thanks to UESP’s documentation, you can find your way there at any point. Very fun for roleplay.

lloram239, (edited ) do gaming w What are some games that "spin" failure states?

Prince of Persia (2008) is a game where you can’t die. You get a companion, Elika, early on and whenever you are on the verge of dying, she jumps in and rescues you. They even use that mechanic for a little puzzle later in the game where you have to find the real Elika out of a bunch of illusions and the solution is to

spoilerjump of the nearest ledge towards your death, real Elika jumps in and saves you.

All the Wing Commander games featured branching story lines, where things would take different paths depending on if you lost or won a mission. Even if you got yourself killed you still got a funeral cutscene ending your story instead of just a Game Over screen.

Eurofighter Typhoon had an interesting concept where you took controller over multiple pilots at once across a lengthy war campaign. You could switch between them freely at any time, the remaining ones switch to AI when not controlled by you. If one got killed, injured or ended up as POW, you could just switch to another one and continue as usual. The missions you would have to fly were dynamically generated based on how the war progressed and your success and failures. Basically a flightsim with an RTS running underneath, along with story cutscenes for some important moments. The game had some rough spots and arguably EF2000 or Falcon 4 did the dynamic war campaign better, but at least on paper what Typhoon was trying to do was really interesting. Rather sad that 20 years later we still hardly ever see games that do the small scale and large scale simulation at the same time.

LoamImprovement, do gaming w What are some games that "spin" failure states?

Disco Elysium is probably the best implementation of the ‘Fail Forward’ ideology I’ve seen in a game - not ‘Game Over’ per se, because running out of Health or Morale will give you a game over, along with some nonstandard endings, but failing important story-related checks doesn’t lock you out of the story, you’re just encouraged to go explore other parts of the world - raising the skill associated with the check you failed opens it up again, and certain objects, thoughts, or interactions can also open them up again. In the same vein, failing noncritical checks can often lead to more interesting and/or advantageous outcomes than succeeding. As an example:

spoilerOne red check (noncritical, can’t be retried) you make early on is to try to remember your name via Conceptualization. Succeed, and you’ll just admit to yourself that you can’t remember. Fail, and you immediately land on ‘Raphael Ambrosious Cousteau.’ You can then spend the rest of the game referring to yourself as RAC, with humorous reactions from pretty much everyone who hears it, and if you do it enough, you unlock a thought that raises your Savoir Faire and Espirit de Corps skills.

Great game, by the way, highly recommend.

PowerSeries, do gaming w What are some games that "spin" failure states?

Monaco is a fun example where stealth frequently fails and yet, you just have to scramble to do something and ruuuun. You can end up hiding and trying again but short of getting everyone killed, it’s hard to get a game over. Your friends can revive you, as long as they don’t get caught and killed themselves.

It’s a good mechanic where it’s more “let’s go save Dave” then “thanks Dave now we need to restart”.

No I don’t know any Dave’s, names have been changed to protect the guilty.

ThemboMcBembo, do gaming w What are some games that "spin" failure states?
@ThemboMcBembo@beehaw.org avatar

Rogue Legacy! You are a knight invading an evil wizard’s castle. When you die, your children take up your mantle and try again.

Dying means you get to try again with a descendant that has different quirks, like “being left-handed” or “dwarfism”

GenBlob, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

The Ooze. My memory on this is fuzzy but on genetics lab part 2, there is a room you can enter that has a checkpoint. If you enter the room then you’re locked inside and if you collect the checkpoint and die, you will respawn back into the room and your only option is to lose all your lives or reset the game. I remember getting really pissed off finding this when I was a kid because I spent days trying to beat the game and I had a really good run up until that moment.

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