I had an Ouya. I was hoping to use it as an open platform to play games on the TV, but yeah, that didn’t happen. The Raspberry Pi fulfilled that need until I got a Steam Deck.
Played a lot of these in the last two years, with Ender Magnolia and Nine Sols being my favorites among them.
All-time I think I’d still go with Super Metroid, despite its age and having completed multiple playthroughs I still end up playing for hours anytime I boot it.
Honorable mentions for Rabi-Ribi (don’t let the cutesy anime artstyle fool you, this is a fantastic non-linear game with some of the best boss battles in the genre), the recent Momodoragames and the Team Ladybug games (with Touhou Luna Nights being my favorite of the three).
FYI Nine Sols has a “Story Mode” that lets you tweak damage numbers (and AFAIK only locks you out of a single achievement). Knowing that exists was one of the reasons I decided to try the game despite my PTSD from Silksong.
I ended absolutely loving it even though it was crazy hard, and haven’t lowered the difficulty yet. Though right now I’m stuck at the last boss and that may finally force me to do so. 😀
Absolutely yes. It’s timelessly good. I played a bunch of the post-SotN Castlevanias on GBA and such and even with the more advanced systems and everything, none of them hit the same. It’s insane how well they nailed it on their first go.
There really isn’t a remaster, just ports. There’s very little to improve.
I think there may have been some voice re-recordings here or there, but otherwise most versions are pretty much the same. I think the Xbox 360 Live Arcade version is missing some unimportant FMVs and some other minor details, but it’s still completely decent.
It was a secret unlockable in the PSP game Castlevania: The Dracula X Chronicles with an added character and other stuff, but then you have to deal with the PSP emulation or whatever.
I’d suggest either emulating the original or getting it as a PSOne Classic on PlayStation Store unless some other route is more convenient.
As someone who played later entries first and then went back to SotN, IMO it's a bit rough around the edges in comparison. Still a fantastic game, but I think later games managed to improve on it.
Castlevania: Portrait of Ruin. IMO this is where the series peaked, perfected the formula and delivered a game packed with several large maps and three sets of bonus characters to replay the game with.
if you haven’t played Bloodstained: Ritual of the Night you really, really should. It’s made by the creators behind the Castevania games and is REALLY good.
I have a list of Metroidvanias I’ve started but never completed. The only one that managed to hold my attention to completion that wasn’t an actual Metroid title was Bloodstained: Ritual of the Night. Which is a shame, because Ori and The Blind Forest is beautiful and Hollowknight is very cute, but neither could really hold my attention.
Metroid Prime. It’s the only series I know of that is fully in the genre and is also not a 2D platformer.
It’s insane to me how many Souls Likes could be 3D Metroidvanias if they used special powers to clear obstacles instead of just keys or random triggers to unlock new areas. That’s really the only thing I see that separates the genres.
Sekiro is closer than any other, but it’s mainly just 1 thing you don’t have in the prologue (the grappling hook). I would love a game that is 3D over a 2D platformer, but also has the unlockable traversal tools the way Metroid or Syphony of the Night had.
Batman: Arkham Asylum should count. Maybe not the later games as much, but definitely Asylum. It’s all about backtracking with new gear to unlock new areas and paths.
The Tomb Raider survivor trilogy scratches the itch a bit as well.
have you tried Supraland? it’s weirdly the closest thing to metroid prime i’ve played in a long time, and it’s got completely the opposite tone. it’s hilarious.
as noted in one of the steam reviews, don’t let the looks fool you. on first glance it seems to be a cheap asset flip, but it’s an extremely tightly designed game with something like 20 hours of content and almost everything is original assets. it has a mishmash of styles because it takes place in a kid’s sandbox, so the different kinds of toys don’t match eachother.
Batman: Arkham Asylum. It doesn’t come up a lot, because only that first game is a metroidvania and Arkham City might be most people’s favorite in the series, but it absolutely counts. I love Arkham combat. It’s better in the sequels due to some slight tweaks in game feel, but that combat in a metroidvania is just excellent, and the game is just so well paced. It’s a shame what WB did to that studio.
I loved the scarecrow sequences in that. I would love to play more games the effectively fuck with player but it’s very difficult to look for without spoiling yourself and then you’re expecting it.
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