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IMO, the game is better than it’s reputation - at least in it’s current state. After the .ini tweak to fix the alien ai-typo makes it a bit better - afaik, I can’t remember if my group played it with the fix or not, we’ve played the campaign at least 3 times now.
The game’s not a masterpiece by any means, though. It is pretty enjoyable action game in COOP and fairly high difficulty. Sure, arguments could be made that any game is, but game still more fun than not. Now, would I play the game on my own, as single player? Eeeeeeeh, dunno… But if my gaming group asks to play some ACM, I’m down.
Some random points about the game summarized:
Pulserifle goes BRRT, alien goes splat.
Could do with less of the human/android enemies though, or at least the parts with androids felt like they dragged on for considerable time.
Quite a bit of collectible guns, they’re mostly sidegrades but they are different enough, imo.
runs on a toaster
goes for pennies on Steam sales, so gaming group funny hours per unit of currency -ratio is pretty good, imo.
I think the top one that comes to mind is Days Gone. I can’t help but feel like we’ve played completely different games when seeing reviews for it from the likes of IGN, for example.
Release vs now is the difference. Lots of huge improvements went in weeks and months after release that made a huge difference. You are also likely playing on a modern PC or on PS5 as opposed to the original base PS4.
Year and average review score across all available platforms in brackets. I played all of these on PC.
Trespasser (1998, 57): First person shooter based on Jurassic Park. Noteworthy for huge open areas, detailed dinosaurs with procedural animations and a physics engine that would only be surpassed by Half-Life 2 six years later. It is clunky, difficult to control and buggy, a challenge to get running both on contemporary and current PCs, but the atmosphere, the level design and the sheer awe at what they were able to pull off in the '90s is just unbelievable. I first played it many years after its release and it still blew me away.
Elex (2017, 62): Open World RPG from the creators of Gothic and Risen. It’s the definition of ‘Eurojank’, with controls that a bit of time getting used to, high difficulty and dated animations. I really enjoyed my time with it though, because it has a gorgeous, well-designed post-apocalyptic open world, clever quests that frequently allow for multiple approaches, factions that are truly different from one another, rewarding combat and interesting progression with tons of player choice. Just like previous games from this developer, it follows the formula of placing strong gatekeeper enemies at choke points, which serve to guide progression - but there’s nothing stopping a skilled and/or determined player from circumventing or outsmarting them. The inclusion of a jet pack makes this more fun than in any other game I’ve played. This device isn’t easy to use, but very early on, at the first location the first companion takes the player to, there’s a transmission tower with a reward at the top. Figure out how to climb it with the jet pack - which may take a few attempts - and you’ll have learned how to use this jet pack. This is a bit frustrating and can take 20 minutes to half an hour, but once you’ve done this, you’ll notice that the entire game was designed with this mode of transportation in mind. Watching other people play this game is incredibly frustrating to me, because they rarely if ever look up, rarely if ever use it to climb structures and natural obstacles to get to items or gain an advantage in combat. Maybe the developers should have created a more in-depth tutorial on this thing, but I think this is one of the main reasons why people aren’t getting this game.
Homefront: The Revolution (2016, 50): Semi-open world first person shooter. Set in a USA that was somehow defeated and is occupied by a hyper-advanced North Korea that is certainly not a clumsy stand-in for China, you’re playing a brave American resistance fighter against the occupation. Spec Ops: The Line, this ain’t - don’t expect any subtlety or finesse to the narration here, but it works as a scenario. The gameplay is where it’s truly interesting. It’s kind of like the opening hours of Far Cry 3, except that you’re not fighting against a few pirates, but a vastly technologically and numerically superior enemy that will hunt you down mercilessly in a half-destroyed American city. The feeling of powerlessness, yet determination, the thrill of pulling off a successful ambush and then scrambling away as the enemy throws everything they have at you is quite something. It’s not without its flaws, mind you. More linear story missions are hit and miss, even after many patches there are still bugs and glitches, it is slightly generic in terms of gameplay, but when everything comes together, it’s a really solid experience.
AquaNox 2: Revelation (2003, 59): Underwater first-person shooter masquerading as a submarine game. This is actually the third game in the series, after Archimedean Dynasty (also known under its original German title of Schleichfahrt) and AquaNox 1. The setting is a post-apocalyptic irradiated Earth where the remnants of humanity have fled to the bottom of the oceans to survive. Naturally, the fight for power and resources continue there. I’ve never actually played the predecessors, but this game is one of my favorites from the early 2000s. It looks stunning for the time (no wonder they created a benchmark, AquaMark, using engine and assets from the game) and gameplay is a really interesting 3dof that blends stealth and action in bleak, but varied enough underwater environments. Story and characters are charming, the universe is interesting and it’s just a blast from start to finish. It did receive really high review scores in Europe and especially Germany (lots of 85), so perhaps it’s just a case of international audiences/reviewers not getting it, similar to how Gothic and Risen were far more popular there.
Damnation (2009, 38): Probably the worst game on this list. Damnation is a third person shooter set in an alternate-history US Civil War with advanced steampunk technology. The story is extremely poorly presented, controls are clunky, enemy AI is braindead, there are glitches galore, but somehow, I still had fun with it. While the graphics are nothing to write home about and perhaps the epitome of the brownness of this era of gaming, there is a sense of scale that is rare in games like these, with huge levels and impressive vistas. It’s not truly open world, but the sense of scale, the feeling of traversing large environments (an aspect that Elex also nails, but with a true open worlds) is something to behold. As poor as the narration is, the setting is also interesting enough to deal with the below-average cover shooting gameplay. If screenshots and videos appeal to you, then it might be worth checking out.
Velvet Assassin (2009, 59): Dreamy third person stealth game set in WW2. It’s a Splinter Cell clone at heart, but far more challenging. This is an unusually bleak and dark take on WW2 that, unlike most other games with this setting, doesn’t shy away from topics like mass murder and trauma - but it’s also willing to experiment: Most of the game is essentially the protagonist suffering through a fever dream, recalling her exploits as a British commando in her hospital bed. This leads to the surreal gameplay elements: The protagonist is heavily wounded, but if she injects morphine on her hospital bed, she can prance around the levels in a white nightgown, murdering Nazis in slow motion.The difficult, slightly unpolished gameplay is the main reason for the relatively low review scores, but fans of stealth games who want to explore a more unusual WW2 setting might want to give it a go.
Legend Hand of God (2007, 57): A Diablo-clone with a constantly talking and rather snarky fairy as your mouse pointer. German voice acting is good, English localization not so much. There’s nothing exceptional about it, except for its presentation: Instead of disconnected animations, there are custom ones for each weapon and enemy type, a unique feature in this genre. It just looks so much more immersive. The dynamic lighting and, for the time, very detailed environments are also quite a visual treat. The world is relatively compact, making it a nice hack and slash snack.
I truly need to give this game another go, can’t really say why I stopped playing it. But it is EuroJank all the way.
Funny tho, I noticed most of the character animations I saw in Elex are straight up the exact same they were in Gothic 3, possibly from even earlier games’ of theirs. Nothing wrong with reusing assets, but damn they’ve gotten some mileage out of them :D
I started Elex but probably stopped around the 3 horu mark, went to play something else. The character you control is a fucking unlikable asshole during those initial hours.
Battlestar Galactica boardgame. It’s mostly cooperative, with the chance of having one or two players being traitors, but even without them, it’s very unlikely the humans win in the end. It’s expensive and needs a lot of table space to play, tho.
Captain Sonar can be an interesting choice, since it can be played turn-by-turn or in real time, with two teams of 1-4 each. If you working with your team doesn’t create a sense of connection, I don’t know what will.
It got a lot of flak back then, mostly because people were sick to shit of Peter Molyneux promising THE WORLD and delivering, like, JUST A GAME.
But here’s the thing. I didn’t follow gaming news. I didn’t know what a Peter molyneux was. I just know I got a fun little action RPG where I get to be royalty, and that scratched a very specific itch for me.
The Sniper Elite series is basically nazi-killing porn. Those won’t let you down, especially if you enjoy unplanned testicular detonations happening to nazis of any kind.
The new entry in the series drops today, my nerd herd plans on doing the co-op campaign this weekend. I played SE4 and had a blast mixing WWII with the stealth aspects of Assassins Creed (the old ones where Ubisoft wasn’t just phoning it in).
From the trailer it looks like we got a new MC, or atleast the whole game is more french (because your in France).
Going to miss the wonderbread mouth-breathing american tourist in Italy like SE4 had.
As for game-play, they added Souls like invasions in SE5 and they still have the co-op campaign (which is the important part). Beyond that, looks about the same ol’ shooting nazis like we have always had.
The one by Eidos, where there are “vision triangles” and you have to slowly take out a whole ton of nazis before terminating your objectives in each level.
Man, I loved that game (the DOS original)! I don’t remember the baddies being Nazis, but it would fit what I do remember from the rest of the game.
Just looked it up (it was originally called “Wolfenstein 3D II: the Rise of the Triad”):
In order to keep as many of the numerous game assets the team had already created from going to waste, Tom Hall came up with a new storyline which still incorporated the Nazi themes seen in the Wolfenstein series, however they would ultimately depart from plotlines involving Nazis, with the final narrative concerning a cult apparently inspired by the Californian folk legend of the Dark Watchers or ‘los vigilantes oscuros’.
In my mind the RTS genre hit major twin peaks with SupCom and CoH1. SupCom is the best of its subgenre (massive rts? actually the recent and free Zero-K hits real good in this genre too!) CoH 1 is the top of the Dawn of War family of more tactical RTS.
I haven’t played in a long time, but I recall the story being good. The mechanics though were just so top notch! Great squad controls, not too much micro, vehicles feel really impactful, the nature of control point capture means every skirmish is very dynamic. Ah, what a classic!
holy shit i was playing the fuck out of supreme commander 1; never heard of the game, only played it because it came with my new GPU for free. i had been waiting for starcraft 2 for years and years and when it finally came out i was like wow…supreme commander was better…
If you liked SupCom and want to recapture the magic, do check out Zero-K! It’s free (like actually, no weird micro-transactions) and open source (though buried a bit on the site) It’s based on SpringRTS, which is great to see something cool being done with Spring!
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