Guild Wars 2 basically makes it impossible to buy power – once you’ve purchased all the expansions, at least. Which is incredibly impressive considering there’s an official way in-game to trade real-world cash for in-game gold.
That’s one of the benefits of having gear be horizontal, you can get a build geared from a fresh account in a few days, and then there’s only minor optimizations you can make (there’s a gear rarity that’s higher than the readily-accessible exotic gear but basically you have to earn it, and then there’s legendary gear which is there for fashion and qol because you can change the stats on it at any time).
All the old MechWarrior games, starting with MechWarrior 2. That was my childhood. PGI didn’t have what it takes to recapture that with MechWarrior Online or MechWarrior 5.
Shout out to Half-Life 1 and Team Fortress Classic (1.5). THAT was my teenage years. I played an insurmountable amount of TFC, adminned a couple servers, and took zero interest in TF2, because it just wasn’t the same without concs, throwable frag nades, etc.
S.T.A.L.K.E.R.: Shadow of Chernobyl was a gamechanger though. That released when I was in college. Fell in love with the hopeless atmosphere, good gunplay, and the eurojank. I still play the various S.T.A.L.K.E.R. mods to this day and am eagerly awaiting the release of number 2 (slated for December, but we will see. Devs have been through a lot).
I know a lot of people that played WoW back then, and their experiences were largely the same. I didn’t get much into MMOs beyond Guild Wars 1 at that time. Final Fantasy XIV was good for a time, but Elder Scrolls Online blew me away after they basically redid the game. That was obviously much later in life, though, and that’s a very different framework of MMORPG than classic WoW and its early expansions.
Czego oczekujesz od takiej lewicowej literatury? Pytam serio, bo pierwszy raz spotykam się z pojęciem lewicowej fantastyki. Raczej szedłbym w stronę interesujących Cię motywów, lub rozejrzał się za autorami o określonych poglądach
I definitely have a lot that really get me feeling nostalgic. Couldn’t even count the hours I spent playing games as a kid lol but here’s a random list of a few:
Lunar 2: Eternal Blue Complete (My favorite of all time)
Golden Sun and Golden Sun: The Lost Age
Dragon Warrior VII
Final Fantasy: Tactics
Chrono Cross
Phantasy Star I and III
The Legend of Zelda: The Wind Waker and Minish Cap
Putting DQ7 on here is almost a bit spicy, but I think it’s one of the best representations of the series in terms of scope, pacing, gameplay, and storytelling. It’s absolutely slow, but that was sort of the point.
I definitely have a few controversial choices. But DQ7 is legitimately my favorite DQ game and I always thought it didn’t get the attention it deserved. It was a long one to get through though.
I’d argue that having Chrono Cross and not Chrono Trigger is even spicier lol. But I think it’s really just nostalgia since that’s what I sunk a lot of hours into back then. I remember hunting everywhere for Final Fantasy Chronicles because it included a copy of Chrono Trigger, but I could never get my hands on it.
I can get behind the CC vs CT take. I finished CT first circa 1998 but found it pretty boring (I have a better appreciation for it now). CC was a lot more enjoyable to me–combat had a lot going on, and the music is an unmitigated masterpiece.
I just picked up Dark Souls: Prepare to Die Edition (the original, not the Remaster) again. Installed it on my Steam Deck along with DSFix after a year or so of scrolling past it and seeing the “unsupported” icon. Looked it up on ProtonDB and apparently it works just fine.
What a game. The level design is still unmatched imo
I have that edition and can’t for the life of me get my xbox controller to work with it. I swear I’ve tried ALL of the solutions people give and just gave up in the end.
Have you tried something like xpadder where it just maps the keyboard keys used in the game to your controller buttons? I’ve had to use that from time to time way back with older games before controller support got better. Not ideal, but seems to work usually when all else fails.
I’m not sure if/how it works exactly since I mostly do my “PC” gaming on Steam Deck these days, but if it’s possible to use Steam Input on Windows, you may be able to do something similar right in Steam.
I’ll try that, never heard about it! Steam input is an option in steam on windows, I guess it’s the same deal? Thanks for the xpadder thing, it will come in handy for sure.
Nice, I’m glad I could be of some help. Let me know if you get it to work.
Steam Input is amazing, it’s one of my favorite features of the Steam Deck that nobody really talks about. The amount of customization you can do for controller layouts for individual games is incredible. You can even create radial menus if you want.
Same. Project Brutality makes the old Doom games quite enjoyable as well. It’s a bit edgy but it’s kind of a mix of modern Doom with the old ones. It’s the perfect kind of game to just turn your brain off and shoot some demons without having it be too difficult.
Doom Eternal is too much of a dance to play, you have to swap weapons all the time and carefully juggle ammo, chainsaw, dashes and a bunch of other buttons to play optimally.
One of my all-time favourites is Freelancer, 2003. Just a really fun arcade space sandbox with an engaging campaign and great multiplayer and modding scene.
Had a partner want to practice hacking a 3ds before they closed the shop so I can play PS1 games. The first one I put on that mofo is Azure Dreams, my first and probably favorite dungeon crawler roguelike with a city builder. Also Breath of Fire IV is one of my absolute favorite games ever.
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