I just started my nostalgia hunt lately, and firstly it’s Digimon World after watching some content about it. It’s still hold up quite well tbh, even though it does show its age with its system.
Definitely worth trying it now with emulator, savestate and speeding up helps with a lot of tedious stuff and risk-taking, i emulate it with my phone and it sure helps that i don’t have to stick to the front of my pc to play it. I love the mystery the world bring, and it encourage you to explore. Difficulty is wonky though.
I replay it every other year. It was one of my first games ever, started playing it when I was 5 or so and kept grinding on the same save file for more than 10 years.
For those interested, the Maeson patch fixes all the bugs that afflicted the game on release and adds a lot of QoL improvements, including persistent music across screens (in the original game, the music resets every time you change screen), diversified evolution lines, and rebalanced progression.
I replayed it last summer with the Maeson patch and it was very enjoyable while still keeping the “core” experience intact.
Damn, I’ll have to give that a try. I’ve tried to get back into DW via emulation and man, the game is ruthless! The enemies you fight on the first screen (after beating Agumon) will wipe you if don’t bother training at least one entire day first.
It may be surprising, but most of the difficulty of the game comes from it being very cryptic. Once you understand the underlying mechanics, the game is not hard. You are thrown into a completely foreign world and are asked to just figure it out; and most people go in expecting Pokémon mechanics, which doesn’t help at all.
What it’s worth remembering when playing it, is that the game encourages you to fail and try again. Your Digimon dies of old age and reverts to an egg every few in-game days anyways, and while it’s technically possible to complete the game with your starter Digimon, new players will probably repeat the cycle a few times at minimum.
It can be off putting at first, but it does provide the advantage that it doesn’t matter how many mistakes you make, you can just retry next time, and you actually have it easier each time, because you keep all your items and progression, some of the Digimon’s stats, and of course the knowledge you’ve gathered up to that point.
The Maeson patch doesn’t fundamentally change any of that, but it does remove some of the bloat. Just a few of my favourite changes:
Battling against wild Digimon is a waste of time in the original game, but with the patch is a perfectly viable way to farm money and learn new techs.
Exploring in the original has you filling your bag with mushrooms, but the patch allows you to find actual useful items that will help you raise your current or next Digimon.
Made a few mistakes on the way, and now you’re stuck with a Numemon, Sukamon, or another Digimon you don’t like? Just buy a Reset Radish to revert to an egg and try again (younger me would’ve loved that item).
Removed “trap” options, such as providing a fix to the “bonus try” in the gym and making evolution items useful, thus encouraging the player to try out things instead of punishing them for doing so.
Battling against wild Digimon is a waste of time in the original game
And required for certain evolutions. Not fun times heh
Made a few mistakes on the way, and now you’re stuck with a Numemon, Sukamon, or another Digimon you don’t like? Just buy a Reset Radish to revert to an egg and try again (younger me would’ve loved that item).
Back in my PSX days, I would “save up” the poop so that my 'mon would evolve straight from a baby into Sukamon on the first missed potty. Since that evolution halved all stats, and a baby’s stats were super low, it was easily a net positive as training a champion had much larger gains than a baby.
providing a fix to the “bonus try” in the gym
So now it’s possible to actually hit all marks? Because I couldn’t get it with fucking save states.
it was easily a net positive as training a champion had much larger gains than a baby.
As long as you don’t do it for the first few generations! All training stations get silently upgraded if you train a Baby I or Baby II digimon there a few times each.
So now it’s possible to actually hit all marks? Because I couldn’t get it with fucking save states.
Yeah. In the original game, the slots are rigged so that you have a set chance to either hit three symbols in a row (40%) or three jackpots (10%), and if the guaranteed chance doesn’t trigger, you automatically fail.
With the Maeson patch, you still have the rigged chances to win, but you can also attempt to win the minigame manually if the rigged chance doesn’t trigger. Imo it’s a bit too good (I liked it better the way the Randomizer handled it, by removing the rigged chances altogether and only allowing the player to win the minigame manually), but it’s still an improvement on the original.
I think the dev intended you to avoid most fight, but it’s kinda lame since a lot of time enemy will just place right beside you when you enter the area and then rush toward you, and since fighting is not rewarding it’s kinda pointless.
Yeah, there were also some areas where you’d pretty much get fucked because you’d hear the digimon footsteps and, as soon as the screen faded back in, SURPRISE BATTLE. Your mon having to fight up to 3 enemies made things even harder
There’s nothing to gain from this for the publishers and such. They will however miss out on sales. So I don’t see this happening. The feature would be cool to have as a customer, ofc.
Any platform that offers transferable digital licenses will get a lot of customer loyalty but is likely to have mainstream publishers boycott it.
It could be structured so that everybody wins e.g. the purchaser pays less than the “new” price, with their payment then split as cash for the original publisher and store credit for the seller.
That way:
the purchaser gets a discount
the publisher gets a cut of the sale
the seller gets credit to spend on new games,
the platform gets that credit spent on their store (plus any additional money that might be required to complete a purchase)
As a customer I would find that attractive but I think most publishers would consider it a slippery slope.
I said Noita is my favourite roguelite, but actually Heat Signature is probably tied with it. It has a completely different philosophy of soft failure.
If your character dies in space, they’re dead, but they can also be captured, then another character can rescue them. And if a mission is going sideways, you can huck a wrench through a window and fling yourself into space, as long as you’re confident you can pick yourself up with your space pod before you pass out.
It’s very fast-paced with quick runs. Each character that comes along has different traits, and you can have 4 different people on the go at once. Each character has their individual quest - which can be rescuing another character - and when that’s done you can retire them or keep them going.
It’s very open to how you want to play.
Oh! Also, if you’re trying to do your character’s big final mission and it goes wrong, usually you can bail and try again. I lost quite a few characters before I realised that.
The original Super Mario Bros. and SMB 3. The first console I got to play as a child was the NES at my grandparents’ house. Every couple of years I get a nostalgic craving and it’s usually those two games I return to. Also, there are many great rom hacks available if getting bored of the originals.
That’s awesome! I was born after the NES era, so I’m just now going back and checking out more 8-bit and 16-bit era games. I did of course play Super Mario Bros. and SMB 3 on my 3ds though, the platforming on SMB3 is still solid today.
Little free digital libraries if you like. It’d be possible to do once the DRM is gone, if only there was a platform that made selling without the locks a major part of the pitch…
Functionally though it is possible, ebook lending exists already, but from what I gather proper libraries pay some sizable fee for the right to do so. There’s no reason other digital media couldn’t do the same.
No. The system is flawed, of course, but in the end game sells -> publishers see the genre/idea sells -> they are going to fund creating another one like that -> creators with ideas earn money
How strong we feel that publishers leech off creators is a valid point. But in the end that’s how it works right now
Maybe, if publishers and creators were getting some petty tax from each swap, that would enable recycling without killing the positive feedback for a good game. Or open another can of worms. Think what practices would result in more gains with such system in place. I’m afraid it might be churning out low value, highly hyped, hastily created games with paid reviews
Or maybe it’s a good business idea and it will revolutionize industry once someone puts up such a service
But, I think, implemented by the current big ones it would end up badly. It’s a flip of the whole business plan and they would cling to old ideas
Additionally, this idea would probably in practice look more like streaming does. A subscription to access with some “coins” for swapping. And we already see that streaming has negative effects on accessibility to older, niche movies and series
you know you’ve wasted however much money
I know that what I’m going to write doesn’t work for fighting games. But for the rest of them, wait until they are priced what you are comfortable spending based on howlongtobeat. Last night I binged on Citizen Sleeper that is on sale rn. 6hrs of good story for price of 1-2 beers. I usually don’t get back to games I’ve finished, so probably won’t be playing it ever again. But I still feel it was money well spent. And if it wasn’t that great, this price is not the amount I’d regret spending on a meh game
Maybe, if publishers and creators were getting some petty tax from each swap
You didn't read the part where part of my conceptual ideas consist of paying a fee to gift the game away, that would have to be decided up to Valve and the Developers/Publishers. I only came up with just a start. It's not a perfect idea, but it's there as a return for them because they're going to want some return from this, of course.
I did and my response to that is that it’s very probable it would turn into something dysfunctional
Think what practices would result in more gains with such system in place. I’m afraid it might be churning out low value, highly hyped, hastily created games with paid reviews
But without it, there is no positive feedback for good games
I would love to be able to gift my unplayed games to others.
I guess you do get into a problem where a group of people might swap the game back and forth to avoid ever having to pay for the game. But people will abuse any system, so I guess that would just be a cost of it
If a game is still within the refund window, then maybe it should have an option to gift it. The devs / publishers could keep their money and Steam doesn’t have to process a refund. Seems like a win-win
Earthbound, gotta play that at least once in your life.
Chrono trigger, still one of the greatest games of all time.
Final Fantasy 6(US 3) there is debate, but widely regarded as the best one overall still. 7 is the other strongest contender, but if you are gonna play that one, don’t play the retro one, as one of the very first polygonal games, it’s hard to look at now.
Zelda (3), a link to the past.
There are certainly more, but those’ll last you a few months.
Edit: Suppose I can’t really get by without saying Rock n’ Roll Racing.
Third for Chrono Trigger. I didn’t get to play that one when I was a kid so I played it for the first time in 2020. Holy shit what a game. The original definitely still holds up today.
I played it back in the 90s when it came out. What surprised me almost immediately was the ren fair scene. I forget exactly how they worded it, but the guards had kept track of everything I did at the fair. Which was mind blowing to me in a time when all games npcs would literally unload when off screen, and reload when onscreen. Completely forgetting anything you’d previously said/done.
Then THIS game remembers what I did 30 minutes ago.
Was that still startling in 2020, or did you not even realize how mind blowing that was since you’re in 2020 and not 1996?
It definitely still caught me by surprise. Not like it might have in 1996 - I just played Baldur’s Gate 3 within the past year, after all - but the first time I played I definitely managed to get almost every single piece of bad evidence against me that I could rack up without even meaning to.
Hehe yeah, I figured with them having no context, that might make it easier to figure out which zelda it was quicker. There are a few kind of similarly named ones now if someone is coming in fresh.
It’s not strictly a 90s schmup but I got the original XIII (2003) on sale on GOG last month and played through it. I never played it back then and always thought it looked cool. It’s a shame it wasn’t a big success, the art direction and concept of playing in the panels of a comic strip was really cool and still holds up. I love the typed out sound effects like TAP TAP TAP on footsteps and BOOOM on explosions. So I guess that’s my retro recommendation.
Next for me will be No One Lives Forever, which I also missed back in the day but heard was amazing. It’s been unavailable to purchase for decades but I just recently found out the game is made available to download for free by some fans.
I guess I’m on a bit of an old school spy game kick lately.
XIII was (and still is) a fucking awesome game. Such a breath of fresh air back then trying something entirely new in terms of art direction on an FPS and nailing it!
If you make a claim like that then you obviously got it from somewhere. That means that it should be easier for you to quote that source.
From the other side it could be very difficult to disprove it because it might not explicitly be stated that it isn’t allowed. It might just not provide the functionality to resell the games. Looking for a source to prove that something doesn’t exist is very hard.
You said “I’ve learned” meaning it’s not common knowledge. This post also makes it sound like something you’ve recently learned. So you should have the source handy, no?
There is a balance, though. Just saying, “Source,” and expecting to be spoon fed information from a stranger on the internet is just as bad.
Like, if I was dubious about a claim, I wouldn’t trust the person making the claim to give me unbiased sources, so I research it myself. Trying to be a pedantic ass is a large part of why I’m knowledgeable on so many subjects.
In fact, I’ll only ask for a source if I know they can’t provide one.
The Court said the exclusive right of distribution of a copy of a computer program covered by the license is “exhausted on its first sale”.
The ruling means that gamers in European Union member states are free to sell their downloaded games, whether they’re from Steam, Origin or another digital platform - no matter what End User License Agreement has been signed.
The ruling continues: “Therefore, even if the licence agreement prohibits a further transfer, the rightholder can no longer oppose the resale of that copy.”
Pass, no idea. There appears to be a European Court of Justice ruling saying that you are entitled to sell individual pieces of software and Steam cannot stop you from doing so, ie their EULA is invalid in this regard.
But I am not aware about any legislation which would force them to create a mechanism for you to do so. I have only googled the entire thing out of curiosity.
I guess it is easier with GoG games, you can just copy them to someone else’s pc, delete from your machine and it is sorted, someone else can use them.
Hell yeah DQM! I imagine an alternate universe where that game took off instead of pokemon. So much fun and I still play it (and the sequels) regularly.
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