bin.pol.social

abbadon420, do games w What games popularized certain mechanics?

Why hasn’t anybody named Worl of Warcraft? They definitely made a shift in the mmorpg scene…

Or Tomb Raider for the first big budget movie adaptation.

Decoy321,

But WoW didn’t really do anything new, just bigger, better, with a lot more funding. Everquest and Ultima Online did everything first, they just didn’t have that Blizzard money.

abbadon420,

Sure, credit where credit is due, but profits and reached audience are also very valid benchmarks eventhough they are evil capitalist terms. History is full of inventions that didn’t take off until some big corporation took interest in it.

pyre, (edited ) do games w What games popularized certain mechanics?

Gears: cover shooter

Prince of Persia: realistic animations with weight. also popularized a platformer subgenre, which was called cinematic platformer but unfortunately the life of the subgenre was cut short due to the advent of 3d.

Diablo: ARPG genre, and even more so loot rarity system (especially the four tiers common/rare/epic/legendary) and affixes in loot as well.

Half-Life: a lot of good things, sure, as pointed out by other comments, but I will also never forgive valve for popularizing the game not fucking starting for ages.

Rogue and maybe more so Nethack: roguelike mechanics.

some really obvious ones are Tetris: falling block puzzles and Sokoban: pushing block puzzles.

also now pretty much obsolete but Overwatch: loot boxes. they existed before, but Overwatch made them an industry standard.

ChairmanMeow,
@ChairmanMeow@programming.dev avatar

Wasn’t CS/TF2 far more influential in the lootbox department?

pyre,

i don’t think they were as influential no. overwatch loot boxes were not only a monetization venue but also the main leveling system. whether you paid or not you always played toward a loot box. and couple with the game’s massive success and popularity it opened the floodgates to this form of monetization to be a standard.

guiguinofake, do games w What games popularized certain mechanics?

CoD and Assassin’s Creed popularised selling the same fucking game 20 times

pyre,

FIFA and other sports games as well

Decoy321,

Sports games have been doing it faaaar longer. Madden started in 1988, released a sequel in 1990, then hasn’t missed a year ever since. The baseball and basketball counterparts existed just as long.

TemporalSoup, do gaming w best GBA games? I need recommendations

And justgoogd GBA games in general

I can’t remember the name off the top of my head, but there’s a Godzilla fighting game! It’s amazing

miracleorange,

Godzilla: Domination! Developed by WayForward, which is probably why it’s so good.

RangerJosie, do gaming w Weekly “What are you playing” Thread || Week of August 18th

Ace Combat 7.

The Canyon Run is kicking my ass.

Kwakigra, do gaming w best GBA games? I need recommendations
@Kwakigra@beehaw.org avatar

Tactics Ogre: The Knight of Lodis is one of the best tactical rpgs I’ve ever played. I was shocked how short it was when I finished only to find I had been playing for over 40 hours.

frank, do gaming w best GBA games? I need recommendations

Are you playing on an emulator? There’s a plethora of cool Pokemon roms based on fire red

sleepybisexual,

Currently playing emerald, not a hack, just the standard one

Cagi,

That’s how I roll too.

ApollosArrow, do games w What games popularized certain mechanics?

Another one that comes to mind (that someone can correct me on). Was Uncharted the game that made the “no health bar, but redder screen as you are close to dying” popular?

Aqarius,

Nah, CoD2 switched to health regen and dumped the health bar before them. It was partially to adapt to the console gameplay pioneered by, IIRC, Bungee with Halo.

RizzRustbolt,

Area 88 did something like that back in the SNES days.

TDK3D, do gaming w best GBA games? I need recommendations

Most of the games I liked have already been mentioned but I’d like to add Lady Sia.

A solid platformer that was quite difficult to beat for me as a kid.

ProdigalFrog, do gaming w best GBA games? I need recommendations

Rock’n’roll racing got a pretty solid GBA port, it’s a fantastic little isometric battle racer from the 90’s

Moonrise2473, do piracy w The risks of downloading music at home with wifi

It’s just music, not csam

There are many ai companies pirating millions of songs for their profit and they are operating without problems, what they’re going to do to an individual that “stole” a couple songs?

Worx,

Wait until you hear about this new thing called: one set of rules for rich people & their companies, one set of rules for poor people

BigLgame, do games w What games popularized certain mechanics?

People always forget that resident evil 4(? There is a million of them) made third person shooters mainstream.

Dasus,
@Dasus@lemmy.world avatar

What are you smoking? That’s like a 2005 game.

en.m.wikipedia.org/wiki/Third-person_shooter

Jonathan S. Harbour of the University of Advancing Technology argues that Tomb Raider (1996) by Eidos Interactive (now Square Enix Europe) is “largely responsible for the popularity of this genre”.

Hell, Max Payne was definitely more popular, and it came out in 2001.

BigLgame,

Well you are right but I’m talking about the style and feel that one of those earlier pivot resident evils created. It plays the same as gears of war and all other cover shooters that followed. Sure third person existed but everything today plays in a way that series established.

Dasus,
@Dasus@lemmy.world avatar

So like the other person said, specific camera things in the genre, not the genre itself.

Which would be more accurate, since the genre existed for years pre-RE4

pyre,

not 3rd person shooters, but over the shoulder camera.

BigLgame,

Yeah that’s a better way to put it, everything that followed took that same path

pyre,

yeah it was such an improvement so instantly adopted that people forget 3rd person shooters used to put your character right in the middle before that.

somnuz, (edited ) do games w What games popularized certain mechanics?

This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.

Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.

Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.

Dasus,
@Dasus@lemmy.world avatar

100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.

100 coins = 1UP and warp zones? And… you think they’re from Crash Bandicoot?

https://lemmy.world/pictrs/image/5dc0ae95-c8a8-4ae2-a2af-7151ee8ad08c.gif

somnuz,

Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.

Dasus,
@Dasus@lemmy.world avatar

Fair enough.

My point is that the reason you played this game so much is that it existed because of Super Mario.

Thus the answer to OP’s question in relation to this would be Super Mario Bro’s, from which Crash is derived.

somnuz,

Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.

Dasus,
@Dasus@lemmy.world avatar

See but the question isn’t “originated”.

It’s “popularised”.

Which Mario clearly did, outpassing both “Galaxian” and Crash in terms of popularity.

I know that Crash is bigger for you, but in the big picture, comparing Mario to Crash is like comparing Pokemon to Digimon.

vgsales.fandom.com/wiki/Mario

The main core series, Super Mario, began with the platformer game Super Mario Bros. (1985) on the Nintendo Entertainment System. The main games consist of Mario trying to rescue Princess Peach from the villain Bowser and saving the Mushroom Kingdom.

As of June 2024, the Mario video game franchise has sold more than 900 million units worldwide, making it the best-selling video game franchise of all time. The main Super Mario series alone has sold more than 495 million copies worldwide.

Super Mario Bros. 1985 NES, estimated revenue $1,652,300,000

Have to scroll quite far down this list …wikipedia.org/…/List_of_best-selling_video_game_… to find Crash.

somnuz,

See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”

Dasus,
@Dasus@lemmy.world avatar

Hmm. Fair enough, fair enough.

Cypher,

You’ve likely listened to the same or similar lectures I have on level design and I seriously apply those lessons to every single game and UI I have influence over!

OttoVonNoob, do games w What games popularized certain mechanics?

I’m surprised I haven’t seen anyone say Pokemon. From a. monster collecting/battle game nothing has really came close.

Brosplosion, do gaming w best GBA games? I need recommendations

Might sound odd, but I loved Dark Arena. Basically a Quake-esque FPS but for the GBA.

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