bin.pol.social

GTG3000, do gaming w Pet peeve, games that won't let you save

Reason is “Game state is hard”.

If you want to save, you gotta be able to take the current state of everything and serialize it, then read what you’ve serialized and put it back. If you only do checkpoints, you can make assumptions about game state and serialize less.

Generally, it is much easier to develop AI and such when you never have to pull it’s state out and then restore it, because if that is done improperly you get bugs like the bandits in STALKER forgetting they were chasing you after a quicksave-quickload because their state machine is reset.

With checkpoints, you can usually say “right, enemies before here? Dead or dealt with. Enemies after here? they’re in their default state. Player is at this position in space. Just write down the stats and ignore the rest.”

And autosaves just make it one less menu to fiddle with.

Send_me_nude_girls, (edited ) do gaming w What game mechanics do you love and hate?
@Send_me_nude_girls@feddit.de avatar

I hate

  • quick time events,
  • minimaps,
  • questmarker,
  • RPGs without story changing decisions,
  • random generated loot (drop chance is fine),
  • lack of class or profession decision (one character can do all sucks),
  • random generated weapon/gear stats
  • coop where process isn’t shared to every player. Requires a multiple saves system to allow single player, as well as coop play, saves.
  • enemy level scaling with player level,
  • fully breaking weapon without being able to repair them
  • bound items. Seriously, this needs to stop. I’d like to share my gear with guild mates or my other characters. I want to be able to sell a good item again if I don’t need it. But so far only Ragnarok Online managed to do this well, that I know of.
  • MMORPG with fixed marketplace, like fixed prices, build in price statistics etc. ruining a possible economy focused gameplay in favor of the lazy and dumb players, who complain… because they are not skilled enough.
  • non MMORPGS with NPC that don’t move or have daily activities. Gothic did this so we’ll decades ago, I thought this would be standard by now
  • any pay2win element
  • any pay2skip grind purchases
  • any quality of life wallet gated
  • Battle-pass, season-pass, fomo bullshit

What I love

  • weather and seasons
  • music instruments, music class or weapons
  • hidden treasures you need to dig for or find treasure maps
  • NPC that have activities and are not glued to their vending table
  • animal follower
  • jumpsuit/glider
  • destroyable environment/footsteps
  • weapon degradation and maintenance
  • professions and weapon/gear crafting
  • alchemy like in Kingdom Come Deliverance
  • NPC that tell you where to go, instead of a questmarker and path showing you where to go,
  • able to respec my stat points only
  • verticality in Level Design, like Dark Souls 1
  • fishing with a bit of a challenge other than just pushing a button in time
  • character customization, hair, skin, body size, height, voice
  • fashion slots, like Terraria and now also Cyberpunk2077
  • changing cities through actions I did in the game. NPC got killed, house destroyed/build etc.
Mandy, do gaming w I hate how much my brain starts remembering interesting stuff when I finally sit down to play a video game

I don’t think I have ever seen Wikipedia used as a verb before, funky

insomniac_lurker, do gaming w What game mechanics do you love and hate?

I love fast travel, warp gates, teleporting and anything that makes it easier and faster for me to get from Point A to Point B.

“Scenery is pretty.” Don’t care.

“Look at the extra content.” I’ll look if I want to. Don’t force it.

While I enjoy casual and relaxed games, taking forever to walk to where I want to go is neither casual nor relaxed. I wanna be where I wanna be in game and don’t pad on the gameplay hours with slow transport options.

dQw4w9WgXcQ, do gaming w What game mechanics do you love and hate?

Time-limited consumables as buffs can be a huge annoyance. In a ton of games I just end up stacking them, waiting for an opportunity where I need them, but usually when I need them, I don’t have the time to stop and use them. I keep ending those kind of games with an inventory full of potions.

Nanokindled,
@Nanokindled@beehaw.org avatar

I really like minor stat boosting items instead. So rather than giving me an inventory full of potions, give me three or four slots for items that can have a huge range of different bonuses and penalties, and they are pretty minor, but they’re permanent. That way I get to craft a build instead of just being annoyed

Underpay, do gaming w What game mechanics do you love and hate?

Something I really don’t like is stamina that runs out after running for like five seconds

ClammyMantis488, do gaming w Weekly “What are you playing” Thread || Week of July 30th

I just bought Sun Haven to play with my girlfriend. I’m enjoying it so far, we kinda lost track of time playing lol. Though it seems like whatever job the host has, the players that join will have that job too which kinda sucks. Maybe I messed something up though. It doesn’t seem to matter much because you can kinda just ignore your job and do other things.

Pyr_Pressure, do gaming w What game mechanics do you love and hate?

“your choices matter”

Love the concept, but most of the time, they do not matter.

Etienne_Dahu,

Cough cough Mass Effect cough cough Cyberpunk 2077 cough cough

lloram239,

I absolutely hate that concept, as even when, or especially if, it matters, it’s in the most cookie-cutter binary in-your-face kind of way, literally “(a) eat baby (b) safe baby”.

I don’t mind choice in games, but it should be actual choice, i.e. you do things because you want to do them, not because you think they will make the story go to the “good ending” or worse yet, be forced on you to stay on the good path, as the game is only build for good and bad path and everything in the middle is just mechanically broken.

The best choices in games are fully mechanics driven or just cosmetic, though that’s pretty damn rare in narrative games. In most games choice is generally just bad and annoying, as you aren’t focused on the actual game or story, but on what the writer might consider to be the “good way”.

That good old fragile “suspension of disbelief” gets shattered by choice systems very very easily.

julianh,

I think the best I’ve seen it done is in Prey 2017. Lots of really good mechanics driven choices that are actually choices.

bikesarethefuture,

That’s why games like dwarf fortress, project zomboid, are more about taking proper decisions

r1veRRR,

I personally find the most important part of those choices isn’t the actual effect, but whether the game managed to immerse me enough so that I care.

For example, in Life is Strange, there’s a string of choices you can make that will get someone killed (or save them). The game invests enough time in the character before hand so when you come to the crossroads, the decisions FEEL very important. Do those choices have any big effects on the game? Not really. The character isn’t part of the main story line anymore after that, you only get some people referencing the difference. But if FELT important.

Think about the polar opposite: Choices that change the entire game, but you aren’t invested in. Would those be interesting choices, or would that just be 2 games in the form of one, and the choice is just a kind of “game select screen”.

ClammyMantis488, do gaming w Pet peeve, games that won't let you save

One of my favorite things about the DS family was its pick up and play nature. Sure not every game would let you save and quit, but you could just shut the lid and come back later and everything will still be right where you left it.

StantonVitales,

Same, and now one of my favorite things about the Switch and Steam Deck 👍

NuPNuA,

Steam Deck and all home consoles let you do that now. It’s only PC gamers who don’t have the function.

jherazob,
@jherazob@beehaw.org avatar

New to the Deck, am afraid to do that since it screwed up with Cloudpunk the one time i did it, just sent it to sleep with the power button and when it came back it had issues (don’t recall exactly what right now, a black screen i think) and remained until i did a full Deck reboot, feel like it’s a classic PC issue which makes sense, now i don’t send it to sleep until i’ve saved and quit

Blackmist,

Some games will fail on it. It’s more of a hack, than something that game devs coded for like they have to on other platforms.

Damage, do gaming w What game mechanics do you love and hate?

I love mechanics that add another dimension to a level or stage, like Titanfall 2’s time traveling or Duke Nukem’s shrink ray

NuPNuA, do gaming w Pet peeve, games that won't let you save

All consoles support game suspension these days. The Xbox lets you keep multiple games suspended, just use that.

StantonVitales,

There also exist PC gamers though

NuPNuA,

Sounds like a them problem. And to be fair, you can suspend games via Steam OS so it’s more of a windows problem.

StantonVitales,

Pretty petty response to the hole in your grand sweeping statement left by literally millions of gamers.

Also “to be fair” is a phrase meant to give the benefit of the doubt to the side you’re arguing against, not to reinforce your own argument.

nlm,
!deleted4210 avatar

I do use that. I have a Series X but I play on PC as well. Some games aren’t available on xbox and sometimes the TV might be occupied or I might want to squeeze in some quick gaming while already at my desk.

Addfwyn, (edited ) do gaming w Process optimization games?

I would consider them a few different genres, but they are easily my favourite types of games these days. I cateogrize them in my steam list as below.

-Colony Builders: Games about building well, a colony, often from little to nothing. Often lots of You vs Environment friction, with the natural world. Tends to have a bit more focus on the individuals that comprise the colony. Examples: Rimworld (my favourite game of all time), Dwarf Fortress, Oxygen Not Included, Stranded Alien Dawn, Space Haven.

-City Builders: A bit broader in scope than a colony builder, working more on the macro level. Friction is often economic, sometimes adjusted with the natural world. Cities Skylines is kind of the prime exampe of this, but also games like Timberborn or Anno.

-Automation: Games about building a factory that…builds things automatically. Challenge tends to be logistical complexity but some games do feature combat as well. Factorio, Dyson Sphere Program (my personal favourite), Satisfactory, and Captain of Industry are the Four Horsemen of this genre to me. Techtonica is very early still but seems to have some promise as well.

For many of these games, there is a whole world of content to explore if you are interested in mods. Rimworld players regularly run hundreds of mods, my current game has about 350. Factorio has extensive overhaul mods that can take literally thousands of hours to finish in some cases (Py’s). Satisfactory has a surprisingly robust mod scene for an early access game too.

squidsarefriends,

I see a pattern of games mentioned here! What do you call games like theme hospital? I’d love to skim a few recommendations for these kind of games that let you hire different employees to run parts of your business.

Addfwyn,

I probably would group those into the Manamement/Tycoon genre. More economic than colony builders, but smaller scale than city builders.

The Two Point games are pretty good versions of those, if you light the more light-hearted atmosphere.

bermuda, (edited ) do gaming w What game mechanics do you love and hate?

I hate when games try to make you feel like you have player agency when it’s really just a cutscene and you’re pressing a button. Whether it’s a QTE or “Press F to Pay Respects.” Recently RDR2 was a huge offender of this, featuring probably half a dozen cutscenes where all you do is press W or up on the controller to walk forward or whatever you’re doing. Like there’s one where it’s probably 5 minutes of walking forward interspersed with dialogue. I understand why the developers made you walk that far. It adds to the tension and it adds to the feeling of despair that the character is currently going through. But I think it would’ve been fine if it was just a regular cutscene instead of “Press W to walk” and if you let go you stop walking, meaning you can’t even take a break.

edit: also I dislike stealth games with unrealistic “alert” systems. In a good example like Metal gear solid v, you get a solid 5 to 10 seconds if a guard is outside hearing / sight range of other guards, so even if you’re spotted you’re still fine as long as you take them out quickly and silently. And even if you dont take him out quickly, he’ll still only be able to alert people nearby or he needs to take some time to alert on the radio. On the other hand, in cyberpunk 2077 if just one guard saw you for even a fraction of a second, the entire base would be alerted. I guess lore-wise it makes sense, but from a gameplay perspective it was the least fun I had in that game. Trying to stealth my way through an entire place only for the whole thing to come crashing down because somebody saw my shoulder from 15 meters away. It came to a point where I was just going in guns blazing because stealth just wasn’t worth it.

Spider-man from 2018 was also like this. The enemy hideouts or whatever were based very heavily around the game’s stealth mechanics, but if just 1 guard became alerted, everybody would become alerted and it would start its stupid wave system. The game heavily encouraged you to take out guards silently so it didn’t send in wave after wave of them, but it was just so incredibly punishing to be silent in that game.

BruceTwarzen,

Yeah it makes me feel like a dumbass.
I recently bought marvels midnight suns because it was on sale, i didn't even onow it was a card game. I usually don't really play card games. The game is fine, actually i kinda like it. But the things i don't like are the things when you don't play the card game. You just awkwardly walk around in 3rd person. After every fight it's the same. You walk to a guy, go to bed, skip 3 cutscenes, walk to the forge, walk to the upgrade thing, walk to whoever you have to talk. Probably 1/3 of the game is walking the same path every ingame day.

Make an option to skip all of that. Make it a drop down menu or something.

gus,
@gus@kbin.social avatar

Ehh I disagree with using RDR2 as an example, but I think QTEs in general are probably my least favorite game mechanic. I actually quite like walking around in RDR2 during the missions. A huge aspect of the game is just immersing yourself in the map/world and listening to the NPCs. I can see it getting old during replays but for me it's a hell of a lot better than watching a cutscene and being prompted to hit a button. I vividly remember fishing with Dutch and Josea for at least a half hour just listening to them chat with Arthur

scrubbles,
!deleted6348 avatar

Agree with you, I remember where the person is talking about, press x to walk on guarma, which did drag on, but they were shipwrecked and he didn’t know what was happening yet. Rdr gets exceptions to me because it’s so cinematic, to me the game is realistic, but so much that you aren’t playing a game, you’re watching a movie.

bermuda,

My issue is less that it drags on and more that it’s basically barely even gameplay. You’re pressing a button for minutes on end, then letting go when they talk, then pressing again when they walk again. It’s boring. For a game as cinematic as RDR2 you’d think they wouldn’t be afraid to just make it a cutscene. If they wanted gameplay then at least let me walk around a bit.

scrubbles,
!deleted6348 avatar

Right but it’s a story, it doesn’t all have to be rootin tootin cowboy shooting, the storytelling is a major part of it. It helps the player really feel like theyre expercing Arthur. I get what you’re saying, but they definitely purposefully chose these devices from a storytelling perspective.

bermuda,

Yes and I’m saying the made a bad decision, no matter how purposeful it is. I find your reasoning to be really flawed here. Just because they chose to tell the story that way doesn’t mean I can’t complain about it.

nieceandtows, do gaming w What game mechanics do you love and hate?

Not something I essentially hate, but I roll my eyes every time there is a running-out-of-a-crumbling-building-before-it-collapses scene in a game.

Addfwyn, do gaming w Weekly “What are you playing” Thread || Week of July 30th

Finished what is available in Techtonica, so went back to Dyson Sphere Program for a bit to work on missing achievements. DSP is definitely my favourite of the Factory-Automation games at this point.

I still have a Factorio (Industrial Revolution 3) game going too, but am feeling DSP more at the moment right now.

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