Why not use something else? I know what community this is but still. Internet Archive serves a lot of important purposes and they’ve got enough heat on their back as is.
I started playing Factorio about a month ago and I’m completely addicted. I love it so much. I guess there’s not much more I can say about it, given how everybody but me had already heard of and played this game. But it’s definitely my #1 gaming highlight of the year.
hi fi rush hands down. particularly one cut scene which has the literally coolest transformation I’ve experienced in a game : youtu.be/cU5utimmtkg?t=96
Yup, I saw this yesterday, now apparently for what I can see they are trying to minimize bandwidth downloads and mass sharing of files by the account having to give one by one authorization to everyone that wants to access a file
I like that it’s another genre fitting for the “Silent badass treated as a lethal legend by other characters”, similar to Doom’s Doomguy. It almost makes sense - there was such a gap in skill between the common and the best pilots in wars, it’s somewhat practical to have “stories of caution about a plane with a certain decal”.
They will delete it if they get a DMCA takedown request, as required to avoid liability under US law. They don’t however proactively look for copywriten content. As long as the music owner doesn’t care or doesn’t notice it will be fine.
Sea of Thieves. I’ve had so many great interactions with other pirates, and the freedom the game gives me allows fights/battles to go in some very interesting ways. I’m not sure I’ve played another game that lets me outsmart my opponent in so many ways, and the ability to speak to other pirates can provide for some very interesting or funny moments. The other day I was attacked by a reaper ship, once they knocked down our mast I started swimming with a gunpowder barrel towards their ship. They swam right past me while looking for me, unfortunately I was killed just feet from their ship. But they had no idea about my second gunpowder barrel and started sailing closer to my ship. As it sunk, the barrel was freed from the chains of gravity and hit their ship, killing most of their crew. We all had a laugh in the ferry of the damned after that. They were pouting that we had no treasure so we teased them with how we just sold a giant pile of it when they started chasing us.
Another time we were about to log off so me, in a sloop, approached some random galleon to give them all our supplies. We were really lucky with finding them and had an absolute fuckton of supplies. The first words from them as we approached were “They’re here” and they all jumped on our deck ready to attack. We told them we come in peace, with gifts, and gave them our supplies. In return, they gave us a key to one of our chests, which had three items we needed inside of it, that we would have otherwise missed out on. Got like 5 achievements out of that interaction.
I do software development for work, so the game resonates with me intensely. Doing math to optimize input/output and refactor systems to obtain best capacity compared to the available technology. It’s great.
Satisfactory feels a lot more like other open world games. Not that it’s actually comparable to skyrim, but it is kinda shifted in that direction. There is value to go exploring and find different things or useful areas which can help you progress. Satisfactory has a huge map with a to of beautiful places to explore and build on, but the map is not random generated, so the replayability is a bit limited for the base game.
Satisfactory is a lot slower on progress and never reaches the “endgame” of Factorio, i.e. you won’t get a swarm of drones and slap down huge blueprints to harvest whole areas and the factory will probably not be as “refined” and structured. You get small blueprints so you can easily make parts of production lines.
An obvious point is also that Satisfactory is 3D. So you have a whole extra dimension to use for production lines, and the game features several components which allows you to make use of walls, ceilings and additional platform levels to refine your lines.
But even though the game has very different visuals and several different aspects, they hit that same sense of satisfaction with constructing systems with maximum output and see things work. I highly recommend trying it, although you might want to consider waiting for the full release (which is TBA, but speculated to be “soon”).
Yes! I thoroughly enjoyed it, although I didn’t like the way the NPC AI worked. That specific aspect felt less like a “horror” experience and more like a “will the jank fuck me this time?” fest. Everything else was excellent, though.
Main game was a 10/10 without question DLC was a 9.5/10 and would have been a 10 if not for that.
I still got a lot of “Outer Wilds moments” in the DLC. Very few games have given me that kind of “oh, you’re kidding, that’s awesome” feeling when you figure something out.
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