You could try ProsperousUniverse. It’s more of a game you play while you play others, but definitely a “wait, I spent 18 hours on a spreadsheet?” type of game.
Paradise Killer : One of the best Detective/Mystery/Investigation games that I have played, and I’ve played quite a few; I’ve essentially spent the last couple of years trying to collect more of them. It took me a while to try because of the art style, but of course you shouldn’t judge a book/game for its cover/art style, and actually the style grew on me as I played. The soundtrack is quite nice as well, making the general vibe and atmosphere of the game pretty great, and that’s another big reason I still think about that game.- Heaven’s Vault : Mystery/Investigation and Fantasy/Sci-fi in which you play as an archaeologist and where the main gameplay mechanic is translating ancient texts of an ancient language, in order to decipher the history of the galaxy and uncover its great mysteries. And I mean you, as the player, translate them; the game only tells you whether you are right or wrong after you have attempted to translate the same symbols several times.- Planescape: Torment : Finally got around to playing it, and it will definitely stay with me. It was apparently one of the inspirations for Disco Elysium - which should say a lot - but it’s actually a Fantasy game based on D&D 2e. There is about 1 third of the game which was developed by a different team who took a very different approach and so the quality doesn’t really match, but still a great experience over all. I’d say the first two thirds are 10/10, the last third is 5/10, and the end was 8.5/10.
ISEPS and CIFI, both by Octocube Games, have kept me hooked for several years now, albeit they tend to land more on the idle side of things, at least the way I play them.
Dodecadragons is more active most of the time, and IMO is absolutely fantastic. It recently reached completion, but I just found out while writing this that apparently some people bullied the dev so hard they pulled the game down earlier this week. Still, they have some other games at demonin.com so show them some support. Try Array Game!
I also played Tap Wizard RPG on mobile for a pretty long time. It’s good stuff.
I loved the first Soda Dungeon. But I couldn’t get into the second one in the same way. I think the progression was slower. I think maybe they thought the first was too easy.
I recently beat Antimatter Dimensions after coming back to the Reality update after a long while. There’s a lot of depth, especially in the new additions. I appreciate all the layers and addition of QoL upgrades.
Bitburner was fun as an incremental hacking sim. I haven’t played it for a while, but I find it really unique.
Been playing Melvor Idle, really great one that replicates old school runescape's Skilling experience as an idle game. I also enjoy Impossible Dungeon quite a bit as well, top down auto dungeon crawler where you earn points to upgrade and customize a party for getting as far down a dungeon as you can and competing with other players in tournaments and dailies.
What’s the endorphin rush like for this game? OG RuneScape player, so I know getting the next tool or tree type but not sure how just having a stats screen gives the same kinda feeling?
A lot of people like Melvor so it must be doing something right :)
TUNIC was such a fun lil gem. So many smiles when you see the all the cheeky shit the devs pull off at every corner.
TotK just blows your mind in what you can do.
But come on… FFXVI has so much spectacle. And Soken’s soundtrack is just too hype. Games aren’t just about gameplay, or we would’ve never had No More Heroes 2. Such big, grandiose moments that you just can’t help but remember. Of course, it has so much boring tedium too, which I suspect are there to really make those huge, epic moments stand out even more.
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