I was born in 1981. Not too much younger than you, but old enough to remember when the arcade scene was really bustling.
I’m of a different mind.
I’ve played so much Pac-Man and Space Invaders that I’ve simply had enough of it.
There’s only so much time left on the planet, and I’d much rather spend it on new and novel experiences. If I play retro games, they’re either games I really want to beat but haven’t. Or they’re unfamiliar.
I love PC gaming for exactly this reason. You get to early classics like Ultima, but then you get modern fare like Black Myth Wukong.
My reason for talking on the Internet about this stuff is because it’s hard to find people, outside of conventions, who give a damn about this hobby.
I was enjoying right up to the point where I stopped making progress and started getting frustrated at the random aspects of it. Even some of the self contained puzzles were taking a bit of trial and error.
The last puzzles are likely going to take a lot more hours than I’m willing to give it, not because they’re hard but because they require the stars to align before it’ll let you even try them. I stopped playing a while ago now, and I haven’t felt the urge to go back.
I’ve been excited to give it a try since launch, so much so I’ve avoided spoilers. I’ve heard the dungeons are all kind of iffy, but to be honest (and I know this is heresy) Bethesda dungeons aren’t usually my favorite part of the game anyways
The Steam Deck brings about a conversation about what a console is. To me, it’s something that plugs into the TV and doesn’t require KBM, and in that regard it very much is.
The key ingredient that separates PC from console is you can deploy code custom optimized for the fixed platform hardware. This is why you have to go up a tier in GPU to have an experience on par with what a console would have because it’s running generisized code.
Wait until you realize that there’s like 5 dungeons and they are literally copy pasted all over the galaxy. Not like Oblivion were the rooms were copy pasted but had different mobs in it etc. These are literally the same dungeons, some of them even have a little narrative told through terminals, and not even that changes.
I used to be a Bethesda fan and a huge Todd apologist, but he’s literally out of touch with what made his games good for the core audience and instead panders to the audience who buys games based on the laundry list of features they never get to see because they don’t finish or play games after the hype is dead one week later.
It’s a shame because they actually got a lot of things right like going back to the TES conversation style, and having actual builds and the ship building which is pretty cool.
My last hope is that they actually learn the lesson with this game and stop this bullshit they’ve been trying to pull of since Arena of having endless content.
I think the thing that got me to finally give up on Bethesda was an interview regarding the DLC of Fallout 3.
TL;DR for those who haven’t played, the game ends in a very contrived choice that decides one of two endings, and you can’t play further because you sacrifice yourself in the “good” ending.
People hated this as it felt jarring and wanted to see the consequences of their choices more. So Bethesda made the Broken Steel DLC that allowed you to circumvent that game ending choice and added more endgame content, allowing you to roam the wasteland forever.
In the interview, they said what they learned is that people wanted to play the same game forever, as so radient quests were born.
Apparently that’s their new user base based on ESO and Fallout 76, but the reason I got into Fallout and Elder Scrolls was the well written stories and lore. I like replaying games with different builds to try new playthroughs.
Now they just want to maximize play time at all costs, so they just add content in the most corporate meaning of the word.
I mean my problem is that they didn’t learn from Fallout 4 and furthermore they went and doubled down on it in the worst ways possible. Radiant quests on FO4 were kinda lame, but at least I can say that they sent you into unique dungeons. In Starfield no only are the quests repeated but also the locations. It’s a huge step back.
On the positive end though I do have to say that the Faction quest for the Federation (I don’t remember the name) is one of the best quests lines Bethesda has written hands down. It felt like it could have been the main quest all by itself.
Exactly, Starfield is like everything I didn’t like about Fallout 4, with almost everything I did like removed.
And I did like some stuff in Fallout 4 (despite me being a New Vegas fanboy), but I always felt that I would have liked it more if it fully broke away from Fallout and established its own lore, so I could stop comparing it to the previous games in the series. Starfield felt like the perfect opportunity for that.
Honestly I played through Starfield at launch once and have no plans to ever come back, so I don’t remember the Federation quest line. I might not have even done it, none of the factions really appealed to me, but I’ll take your word for it.
Ive avoided spoilers of the main story but i am excited! Sci-fi is a genre i really love (even though i really should explore more of it) so I’m really excited to see more of it
I’m on my third playthrough, and there’s just so much to do and see. I loved the main plot on my first playthrough because I was focused on it, but now I’m exploring so many other things.
Not to mention I got it on launch, and there have been so many QoL changes since then.
Don’t chase weapon upgrades and crafting research too hard. The minor stat upgrades don’t really effect much for the stupid amount of grinding required to get the exact right materials needed.
I found that the novelty of the game wore off pretty quick after I started finding what initially felt like handcrafted points of interest repeating for the third time. Apparently there’s a mod that tweaks the RNG to significantly reduce how often things repeat, because it’s really rough out of the box.
I might look into that mod. I heard the repetition of the dungeons is particularly rough, but I was planning to leave it because I honestly don’t really care for Bethesda Dungeons anyways. After the second dungeon my brain just defaults too “okay. When will this be over”. But It sounds like RNG extends outside of the dungeons too, so I might look into the mod
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