You absolutely can. A good portion of popular trackers have periodicall open signup events. Torrentleech has fairly often open signups. It’s big so it isn’t that easy to build up your ratio when you’re a drop in an ocean, but when you do it can open doors for some more prestigious trackers, although TL should be enough in 99% of cases if you aren’t into some (less popular) niche content. Watch r/opensignups on reddit if it’s still alive and soon enough you’ll be on too many trackers.
Eh, no big deal. The only one I don’t care for on your list is day one DLC. That always seems sketchy. plenty of game I’ve gotten into had day one for me DLC, but that’s cause I joined late, like rimworld. That was a hard DLC package to swallow. If I lived somewhere that I didn’t have good internet I could see caring more, but that’s rare enough to be written off by developers.
At least with Rimworld you can pirate the dlcs and add them to the Steam copy with no issues.
That’s what I ended up doing since I’m poor. I saw a comment from the devs on the torrent thread basically saying they’re just glad you’re playing it and to consider buying it if you’re able to in the future. Seeing that pretty much solidified them as great devs to me, and when I actually have some disposable income I’ll end up buying them just because of that.
After Destiny, yup. The term’s become synonymous with “increasingly-higher wallet drain with increasingly diminished returns over time, and we’re still gonna need a fully-staffed cosmetic shop and battle pass to get the last couple dollars we didn’t hoover out of you with the season pass’s cost”.
Dave the Diver! Every bit of the journey is fun, the game broadens in scope bit by bit, you also upgrade in increments, and the story is cute and interesting.
I’ve put a few hours in and I agree, it’s just a fun little game that slowly pushes you bit by bit into slightly more challenging stuff. I really like how well the game meshes the diving and sushi restaurant aspects, too. (Plus, I’m a scuba diver – still pretty new to it – and I’m a bit on the larger side, so it’s a nice bit of representation.)
Disco Elysium is the most recent game that was just chock full of humor, though maybe not focused on it specifically… beyond that the only games I can even really think of that had a focus on comedy were the old LucasArts classics. Sam & Max, Full Throttle, Monkey Island… And Borderlands.
I was just thinking about how this doesn’t seem to be a thing anymore. Where are the comedic oriented games? Why is everything so damn dark, and serious and brooding nowadays?
But I haven’t played that Not-Really-Rick-and-Morty-shooter. I heard that was funny.
Trackers with open sign-ups are a good place to get started, also trackers with application forms are good for starting out too. If you have friends who are into private trackers and they know you are trustworthy and they have invites, that’s another way.
I’ve picked Dead Cells back up on Steam Deck, playing on custom mode to always get the gear I want. Not the “proper” way to play, but it’s just fun to spend a bit flying through biomes killing things for a while. It’s why I love games that build in all sorts of extra features like this; I get to enjoy the game on my terms.
I'm still going with Baldur's Gate 3, and it continues to impress me at every turn. Steam says I've played for 43.5 hours now, and I'll bet I still have at least 20 hours ahead of me on this first playthrough. After primarily playing fighting games for the past few years, this game has reminded me of what I love so much in RPGs and created a backlog of games for me to play through in the next couple of years to follow it up, especially since a tabletop group of 5e probably doesn't fit into my life right now.
Purdue University still has a campus-only file sharing network called DTella that’s DC++. It been getting smaller, but there were a few members that shared 50+ TB at one point.
Command and Conquer 3. I’m not very familiar with the series but I’m enjoying it, at least now that I figured out why the campaign was so hard. Apparently they patched the game balance after release with multi-player in mind and didn’t consider the consequences for single-player. So after a small mod to restore the original resource gather rates, the game is a great time.
As a super casual player, I’m mostly enjoying the spectacle of the campaign. Coming from rts like age of Empires 2, which has a sometimes pretty strict population cap in it’s missions (and also medieval technology), being able to build up an unlimited army of giant tanks and mecha is pretty fun. Maybe that loses its novelty at some point. Speaking of novelties, the fmv cutscenes are an interesting choice. I realize they were a fad when the original game was released, but I respect that they decided to preserve that portion of the series’ identity.
The use of only one resource is strange. It feels like there are only a couple places on the map (the tiberium fields) that actually matter, and the rest is just empty space. I haven’t seen what the multi-player maps look like, maybe they add neutral buildings or something to give the players something to fight over. They’ve been a couple of those so far.
My opinion is also heavily influenced by the fact that the game is from the time before all the modern bullshit with microtransactions and stuff. Like, I paid for a game, and I received an actually complete game that doesn’t try to sell me a bunch more stuff. Wild. Having just moved on from Immortals: Fenyx Rising, which really suffered from being a Ubisoft game despite its charming setting and characters really drives that point home.
I actually am a really big fan of FMV in video games. If that’s a subject that interests you, you should look at the games made by Sam Barlow. His big one recently was Immortality though he kind of made his name with Her Story and The Lies we Tell.
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