Thanks! Looks like a fun game. Interesting that you don’t really ‘hit’ the notes, moreso just line them up. I feel like it would be the most fun with the actual dj midi controller.
It’s nice to see an evolution/continuation of the genre that so many of us grew up with.
It’s not just spinning and lining up the notes, but it’s pressing (different kinds of) buttons as well. I find it pretty difficult compared to some similar games but that means it’s all the more rewarding to find myself getting better at it. There are a lot of accessibility options as well so you can customise it the way you want.
Right? Both traditional genders have a characteristic fat distribution, allowing to customize them independently (sliders!) would be a win-win for binary and non-binary people.
I’d had this game on my wishlist for quite a while, and I also picked it up during this sale. Among rhythm games that aren’t based around specific peripherals, i find this one of the most tight, well-playing ones, and I’d encourage anyone with even a little interest to check out the demo.
I am now 45. I tried Deadlock, was overwhelmed, some other player told me to “fuck off” through the vocal chat because I was in the wrong lane, I uninstalled.
Generally, I don’t have time anymore to play online games that are about grind and skill. I don’t want to play only one sort of game. I want a game with an end so that I can move to another one.
MOBAs were cool at the time of warcraft 3. Let’s move on.
If youre looking for a game with an end then you might wanna stick to single player. Online multiplayer is designed to keep players coming back for more
I enjoy MOBAs a lot, but their communities tend to be so toxic… I’m playing other multiplayer games because I am tired of the toxicity (among other things).
For me it was the themeing. Games like League of Legends try to come up with weird reasons why the games work the way they do and it feels silly. SMNC leaned into the goofiness. Instead of killing a dragon for gold you’d have to catch the Mascot. I wanna say you’d get stuff from brands to help you out but I can’t remember.
My immediate emotional reaction is to dunk on you. Boo hoo, a company won’t make a game you want. But you’re missing the valve you grew up with, and gaming is worse off now. Multiplayer games with subscription models and microtransactions have become the default, and we all feel it.
For me Deadlock has great characters, lore, new interesting mechanics, and only surface level similarities with DOTA. I’m not upset about it really. Just happy Valve is making anything again. Maybe I’m worn down, but so many big companies take but shits everyday I’m just happy to see one building good shit. (And it’s free!)
So you said “boo hoo” to people that don’t like how microstransactions, subscription models, and the like? You are not upset that the state of gaming in AAA landscape have degraded?
They’re basically an evolution of the point and click adventure. This variation is often just called a narrative game or other similar sounding names. Searching for “games like telltale” should give you a good list.
Telltale were the ones that evolved the point and click into the form it takes now just so you know. Supermassive (until dawn) made their take on the genre feel more cinematic and more like watching a movie with choices but they’re ultimately still using the formula that telltale pioneered.
I’m fairly sure years ago that there was a game called alone in the dark that was very similar to this but that was long before telltale. Anything I can remember about it is that it had had fire physics and that every time you started a new level it would load up and say “last time on a loan in the dark” and then give you a tv show style rundown of what you previously done
CYOA - Choose Your Own Adventure. It’s a genre for interactive stories where you get to make decisions that affects the story. It’s also a tag on Steam
They’re effectively visual novels with light gameplay mechanics for navigation or making some narrative path choices. At least, that’s how I felt about Until Dawn.
It depends. There are visual novels in which you can set them on auto and just let voice acting play out. I think there's strong similarities there, though I don't think anyone could get away with calling a Telltale style narrative game a visual novel, flat out.
But I do think they are doing similar things, they may scratch similar itches.
Although certainly similar, the fact that these games have every scene fully animated does add to it in a way that simply reading descriptions about what’s going on doesn’t.
Telltale is the most prolific developer of these kinds of games.
Japan has had elements similar to this in visual novels for a long time. Snatcher, Policenauts, YU-NO, etc. feature the same type of gameplay but without the parts in Life is Strange where you explore in a 3d environment.
Like the a character will remember that type of thing and thus might actually bring it up or hold it against another character. Like Until Dawn there’s a part where the gun has blanks and if you don’t sacrifice the character the character the character tried to shoot won’t open the door when he needs it. Which yeah that whole scene was unrealistic because blanks can still kill.
It was originally just to see how things had changed, but a lot changed and it’s very different. Not that it answered all of my personal issues with it, but I resigned myself to using a build guide. I’ve been enjoying it, surprisingly. Enough that, when I haven’t been out of the house, I usually play it daily.
Progress is going really slow because I’m not that good at the game anymore. But I also made loot filter sounds that spark joy, and I’ve been managing even if I’d like to be at endgame. I’m on act 6 out of 10.
My partner is also playing but doesn’t have a lot of experience. So I’ve been trying to help, which makes it more enjoyable to me because I like to teach.
Not sure if I’m fully going back yet. But I like the league mechanic and am having a good time.
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