I’m happy to see that all around the games industry and the surrounding areas like game journalism the value of unions is rediscovered. Work to rule is very effective against these insidious tactics of one layoff round after another while announcing record profits, because if noone cares that work piles up because of not enough hands, it hurts the owners in the only way they understand - in their finances.
This greedy thinking of only next quarter’s numbers must end.
I suspect that tech management & executive culture has learned & become accustomed to exploit the mental health of their employees. Software and tech are stereotypically jobs well suited to neurodiversity and ADHD, and those people are prone to hyperfocus & long hours and may benefit from tight timelines. If management just gets used to recruiting for autism/adhd, then develops management strategies that work well with that population, it’s going to be difficult as the field matures and attracts more neurotypical people.
I used to tell my mentees that no one was going to explicitly tell them that 10, 12, 14 hour days were mandatory. That long hours were not a metric for success. It was that they would be competing for jobs with people who really did want their life to be their job and would happily spend that much time working, because that’s all they want to do. It’s only when the pool of available jobs grows beyond the number of those obsessive workaholics that they have to start hiring people who have any interest in work-life balance or collective bargaining.
Tough times for that. Every interview or recruiter I’ve spoken with lately, I say the words “PTO” and/or “work life balance” and they act like I said a dirty word.
You're probably right that it's weird. I think most of my amusement comes from the way that those of us who are powerless delude ourselves into believing that we can be powerful - but no matter how you count it, zero times two is still zero. And I've just realized, they probably won't hire that many contractors, they'll test out LLM slop first. If it sells ads at the same rate, they'll "phase out" the human side over time. The corp ideals will put profits over people, always. They'll take the obvious path, because they care about one metric: profit.
Question for you - what do you think produces the profit for IGN? Is it the quality of their content or just their branding?
Are they too big to fail? That no matter what content they put out it will continue to produce the same profit regardless of how good it is?
Do you believe that a contractor at lower salary and benefits armed with AI will be able to handle the 2-3x workload that current employees are doing at comparable competency?
Do you believe that IGN will also be backfill all these positions that suddenly opened up and provide training without suffering a noticeable dip in productivity?
If you believe all that then sure, these employees have little to no power. Let’s see if IGN shares this sentiment and, if they do, let’s see if it works out for them.
I have a very dim view of their content and that of their staff past and present. That's just a note to begin with, so my own bias is clear. IGN isn't an independent reviewer, they'll gladly say anything that gives them ad rev - and the few times that they don't need to cozy up to a certain publisher, you get scores like their infamous God Hand review, which is wildly inaccurate. They're in the business of marketing and advertising, not meaningfully independent journalism.
I believe that they're big enough that the games industry executive teams believe they're too big to fail, and they will continue to receive ad rev as long as they keep Metacritic scores where the publisher wishes them to be. I believe that the "AAA" studios are deluded into thinking that there's any relevance to review scores that aren't the Steam reviews from 6 months after the game releases, or the appropriate storefront page per platform. That group of greed-driven suits are their real audience, not the people who aren't paying. Remember - if you aren't paying, you're the product.
I do believe that they will be able to have a contractor write a prompt along the lines of, "Write a 1500 word article in the style of IGN's game reporting based on [game press package], which will lead the reader to consider a score of [x] to be justified.", yes. And as long as it keeps the Metacritic score where the publisher is happy, the ad rev rolls in.
And that's all that matters to them. Only if the ads stop selling will they even begin to take notice.
If people were powerless to the whims of a corporation, Kinda Funny wouldn’t exist, but if you believe you’re powerless, it becomes a self-fulfilling prophecy.
I've never heard of that company. What's their quarterly ad revenue? I don't mean their minor hobby nonsense on Patreon or the scraps they get from Google & Amazon, I mean direct ad rev from studios or the like. Also, what's their average visibility on Metacritic? Do they get counted as a "professional" outlet with pull quotes, or are they in a category that doesn't count?
See, that’s just it. This entire business doesn’t survive on ad revenue anymore. Everything that isn’t Gamespot and IGN have folded, because the money that used to be there in ads isn’t there anymore. Subscriptions are what keep companies like this sustainable and afloat. Kinda Funny came from former IGN employees, and they knew the power they had to bring their audience to them rather than surrendering to the whims of IGN. Digital Foundry, Giant Bomb, Video Games Chronicle, MinnMax, GamesBeat, Aftermath…they all transitioned to doing this.
Oh. Good for them, I guess. I've never heard of them. Heck, the only one of those i ever heard about was Giant Bomb, and what I knew was that they died and got rebooted.
I guess it's a good thing that some people are willing to whale for media figures. I won't bother, because I don't give enough meaningful data to be part of a valuable product in the older world - then again, I also still watch TV by antenna and listen to terrestrial radio most of the time.
I've already paid for it. I bought a TV, a radio, multiple computers, and I pay a subscription (much to my chagrin) to access the Internet and the Web. And yes, I have looked into the cost of a single-purchase backbone, but it didn't work out in my favor.
Well, the difference is that now you’re paying for it by viewing ads and, down to personal preference, a worse product. With commercial interruptions, you’re saying how much your time is worth, if nothing else. In any case, yes, that’s worth it to a lot of people, and it gives niche creators power over their current or former bosses.
Same here (edit. I have played modded Sims 4 wicked whims though before) and I have bought now many avn/adult games on gog and steam during sales. I just finished Fetish Locator week 2 and I don’t remember last time when I have laughed so much playing a video game. I would also recommend ”Love & Sex Second Base”, that game has tons of content and plenty of characters and some nice humor as well. And it’s from the same dev as ”Leap of Love”.
Yikes. Sad to see ANY company treat their employees like this. Diabolical
Was IGN respected prior to this? I hadn’t used the site in like 12 years, haven’t kept up with them. It has always been the big meme for a 10/10 IGN so I can’t assume the company was held in super high regard prior
You know how romance novels are mostly popular with women for various reasons?
Porn games are that, but as an interactive picture book. Not a bad thing, I just think it’s funny that most guys need to see them boobies instead of reading about them.
If you have Skyrim and want a new story, download Enderal. It’s pretty much an entirely new game built on Skyrim’s engine. It’s pretty great and free if you already have a copy of Skyrim
I believe the only reason adult games aren’t as popular in Western countries as they are in Japan (and I think elsewhere in Asia?) is because there’s a stereotype that they’re low quality, which came about because of the ESRB (not sure about other countries’ rating systems) basically making it so there was no money in it in a pre-digital download world.
I was disappointed by Fetish Locator; I wasn’t into any of the included fetishes, so I rapidly got to the end, and missed all the content. Got an ending screen suggesting I should go back and try something, but like, no thanks! Still, at least it was free!
You do kind of have to buy into it. Most of the engagement of the story is locked behind the various options there, and it can really be surprisingly good beyond the adult content.
Maybe don’t explore anything that’s a full on ick, but I would second that, if there’s something you’re at least neutral on I’d recommend giving it another shot.
On the m/m side, the visual novel Coming Out on Top is a remarkably well-written, if saccharine, dating game about a college guy figuring things out. I don’t usually like VNs but this one was worth playing. It’s has a lot of gay sex in it, that is literally the entire point so, you know, be aware of that.
Nice. I don’t typically go for M/M unless femboys are involved, but it’s what my wife likes, and that’s one of the ones I linked her when she asked me to research a few games for her to try.
Femboys can be hot too, though often authors seem to mix up femboys with trans women and that ends up being frustrating when I try a CHOYA game marked as m/m and it doesn’t have any actual m/m in it.
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