bin.pol.social

MamboGator, do games w Which games do you dislike, but the rest of the world loves them?
@MamboGator@lemmy.world avatar

Most Mario games in general. I can play Mario Kart or some of the sports games with friends if someone else chooses them, but the singleplayer Mario games just aren’t fun to me. The only exception is The Thousand Year Door. I tried the other Paper Mario games and none were as good.

I also agree on BotW. Nintendo was chasing the survival game trend and I guess it paid off for them, but I find the world empty and boring, made worse by the dull colours in the art style. The worst part is the durability system. If there was a way to repair items it might be okay, but everything is like tissue paper. Even higher end weapons are gone after a few enemies, so eventually I just started avoiding combat entirely. I’m certain they did that and kept it that way in TotK because they couldn’t think of anything else to reward players with for exploring their empty world.

the_post_of_tom_joad,

There is still item durability BUT! it is “fixed” by the addition of a weapon creation system. Now monster parts that drop can be slapped onto whatever weapon you find on the ground, making every (still breakeable, disposable) weapon less important than the monster part. You can even (a bit later) save your badass monster parts from breakage and reuse them. Furthermore your can immediately see what monster part will drop (its on their heads) which saves unnecessary farming and serves to show the enemies strength at a glance.

MamboGator,
@MamboGator@lemmy.world avatar

Insert comic of the guy in a staff meeting suggesting they fix complaints about durability by adding a simple repair system like every other game and Miyamoto throwing him out the window.

jacksilver,

I mean, TOTK is almost copy pasted BOTW. Yeah there are some new mechanics, but it still has all of the flaws of BOTW.

Crafting and the building mechanic add some fun, but the farming required for all of it is tedious (and I even used duplication glitches for items).

Itll be curious to see how people’s opinions of BOTW change over time because I think it took Zelda in a bad direction (unfocused gameplay with simpler puzzles).

morphballganon, (edited )
MamboGator,
@MamboGator@lemmy.world avatar

Yes. I don’t mean it has a piss filter like Xbox 360 games. I mean the lighting washes everything out. Compare this screenshot to one from Wind Waker or Skyward Sword.

morphballganon,

If your argument hinges on the colors being duller than The Wind Waker, perhaps you are setting the bar too high? TWW is more vibrant than 99% of modern games.

MamboGator, (edited )
@MamboGator@lemmy.world avatar

Man walks into a thread titled “Which games do you dislike, but the rest of the world loves them?”, proceeds to argue with the replies.

morphballganon,

There are actually quite a few people who hate the weapon durability system, so the rest of the world doesn’t love BotW.

The colors argument is baffling though. The greens of Hyrule Field are pretty vibrant.

MamboGator,
@MamboGator@lemmy.world avatar

But I’m also not the only one who thinks the colours are washed out. Modders running the game on PC were able to increase the vibrance to something that actually looks appealing to me.

techspot.com/…/71499-gfx-patch-improves-breath-wi…

https://lemmy.world/pictrs/image/3000df9c-73b3-4b6a-b2c0-757f4adf5a12.webp

morphballganon,

Those pics do look great.

cloudless,
@cloudless@feddit.uk avatar

I would highly recommend that you give Super Mario Galaxy a try. Just the soundtrack alone is worth the time.

MamboGator,
@MamboGator@lemmy.world avatar

Galaxy is actually the one I was playing when I realized I don’t like Mario games. I got about halfway through it, decided I wasn’t having fun and turned it off.

Omegamanthethird, do games w Which games do you dislike, but the rest of the world loves them?
@Omegamanthethird@lemmy.world avatar

Uncharted. Dislike might be a strong word. But I don’t particularly like them.

The story is serviceable. Fine if you gameplay is great.

The fighting mechanics are serviceable. Fine if the story is great.

The climbing and puzzle mechanics are annoying. It constantly feels like you’re not doing what the game wants you to do, even if it should work.

The characters/character interactions are the highlight of the game. But it’s not enough to make the game great.

cloudless,
@cloudless@feddit.uk avatar

Uncharted made me feel like being the protagonist of a movie (something like Indiana Jones). The production value was much higher than other games at the time.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

To be honest I got that more from the old Tomb Raider games. To me, Uncharted was like if Indiana Jones got superpowers.

Yerbouti, do games w Which games do you dislike, but the rest of the world loves them?

I had zero fun playing Breath of the Wild. I was just always looking for new weapons cause they always broke. After 10 hours I just wasnt into it at all so I never opened the game again.

I also have zero interest for CoD, Battlefield or GTA games.

enjoytemple, do games w Which games do you dislike, but the rest of the world loves them?
@enjoytemple@kbin.social avatar

Soul like everything, but that's just me being too clumsy for any challenge. I do hope some people could stop complaining other games being too easy tho. Not every game needs to be Soul likes.

dlpkl, (edited )

Also this, but because it’s got the quality of an Indie game. Before people jump down my throat, compare the animations, sound effects, graphical fidelity, and voice acting to any other AAA game. Even the combat, which people usually extoll as the best thing about them, is just dodge->attack over and over again. Don’t even get me started on the pathetic “storytelling” in those games.

Edit: y’all mad huh

AnonTwo, do games w Which games do you dislike, but the rest of the world loves them?

First person games

I think Portal is the only one I'm fine with, probably because there's not as much action. First person puts me on edge and not in a way that I really appreciate. I also really like to be able to see the character in general.

To that end I also don't really like horror games, but I don't think that's as divisive an opinion.

dumpsterlid,

I’m the opposite, I just don’t stay immersed in third person games, I despise third person peeking in multiplayer games, and I find it disorienting and claustrophobic when going into buildings or confined spaces in third person. I also just can’t walk up close to something in 3rd person and look at it in detail which I like to do.

Different strokes for different folks…

tiredofsametab,

Heh, exact opposite for me; I hate 3rd person games and feel frustrated most.of the time (sniper elite comes to mind)

IWantToFuckSpez, do games w Which games do you dislike, but the rest of the world loves them?

All the recent PlayStation Studios games.

avater,
@avater@lemmy.world avatar

why that ?

tcrpz, do games w Which games do you dislike, but the rest of the world loves them?

Outer Wilds. I think it’s a fine game with a pretty cool gimmick (time loop) and a neat story. The gameplay itself isn’t that fun. I think what ultimately ruined it for me was the online discourse about the game; every time it gets mentioned, hundreds of people flock to the comments to extol the philosophical storyline, and throw around hyperbolic descriptions like “life-changing”. Again, the story is pretty neat, but I was left underwhelmed after having been built up by fans of the game.

exterstellar,

Outer Wilds gave me super anxiety when playing it. Something about the time loop aspect and having to redo a bunch of stuff.

Frogster8,

I audibly gasped at seeing this, I think it’s the best game I’ve ever played, I really do

tcrpz,

I’m glad you liked it! I really wanted to like the game. I wish one of my friends in real life played through it so I could walk through some others’ perspectives on the game in person.

Ashtear,

Several hours in, I couldn’t even make it to a point where the story started rewarding me. Which was part of the problem. I “cleared” one of the planets (Brittle Hollow), with its platforming elements (something I don’t like in 3D), and my “reward” was a small piece of a puzzle. I needed a lot more than that.

Even before that point, the game hadn’t made a good first impression. There was nothing about the intro section on the starting planet that particularly interested me. And then the ship controls drove me a bit nuts. The loop was the only interesting part about the game for me then.

Felt like the writing was on the wall for me after exploring that first planet, so I dropped it.

tcrpz,

There was nothing about the intro section on the starting planet that particularly interested me.

Yes! I forgot about this. There were like a hundred characters to speak to and very little of it was interesting or even helpful. I couldn’t help but feel guilty when I just gave up and decided to get on the ship and leave without exploring all of the dialogue or points of interest.

breckenedge,

I also gave Outer Wilds a try and don’t think it stood up to the hype. Got through probably 95% of the story and then gave up on it, there were two “puzzles” that I just couldn’t figure out. Ended up reading a walkthrough and was not sad at all that I put it down.

spiffmeister,

I haven’t quite finished it yet, my feeling is that it slightly overstays it’s welcome.

I’ve also noticed that most of the time I do a thing or two in the game then realise there’s not quite enough time in the loop to do another thing, but just enough time to make me want to not waste the loop, since I find starting a new loop a bit tedious.

solitaire, do games w Which games do you dislike, but the rest of the world loves them?
@solitaire@infosec.pub avatar

Unless Pokemon counts, I don’t think I have ever enjoyed a JRPG. I have zero idea what people see in these except weebs getting horny over anime girls.

Katana314,

I mostly agree, but I have seen real diamonds. It’s just hard to discern whether the appeal is genuinely from a surprising and unexpected story, or exactly as you say, a noncommittal showcase of characters.

ArumiOrnaught,

To be fair, the Yakuza games are people getting horny over men.

Gigan, do games w Which games do you dislike, but the rest of the world loves them?
@Gigan@lemmy.world avatar

Any sports game, like FIFA or Madden.

iqwertyasdf, do games w Which games do you dislike, but the rest of the world loves them?

Balders gate 3. Just couldn’t get into it

Chuymatt,

Curious: what about it, do you know?

ackthxbye,

For me it’s not a bad game by itself. But I think it’s the worst recent CRPG by far, so it irks me that it’s heralded as the best game ever everywhere. Some details:

  • The character building is so incredibly shallow, this is mostly the fault of DnD5E, but Larian could have at least given us more Subclass options. Multiclassing doesn’t really help because some combinations are just so incredibly overpowered that it doesn’t make sense to play anything else (For example: adding 2 Warlock levels to your Sorcerer is always better than playing a plain sorcerer), this is exacerbated by the next point
  • Why is 12 the level cap? The game is long enough to go the full 20 levels. Level 12 is particularly odd because almost no classes get anything special at around that level (exception: fighter with the 3rd attack at 11). Going to 20 would have the advantage that all classes get a capstone ability which would make single-classing worthwhile.
  • The amount of companions available is laughably low, and all of them seem to be the creation of a 13 year-old with how uber-cool they are. We got: Vampire boy, Mystras loverboy, Tiefling badass, stuck-up Githyanki, Shar’s pet and Warlock superhero. Each and every one of them makes me yawn.
  • This also extends to the main character even when you are not of the defaut origins, you are an instant super-hero starting at level 1. Nice power fantasy, would have maybe been compelling to me when I was a teenager.
  • All conversations are voiced, whoop-de-doo. The flip side is that all conversations are extremely short. Compared with “real” CRPGs the writing is shallow, once again this feels like it was made for pre-teens. I’d rather have writing that rivals a good book.
  • Why in the nine hells is this game even called Baldurs Gate 3? It continues neither the story nor uses similar mechanics beyond pretending to be a CRPG. The familiar faces you can meet feel extremely forced. At the very least they should have allowed 6 party members.
FenrirIII,
@FenrirIII@lemmy.world avatar

It’s Baldur’s Gate in name only. They took Divinity and slapped a Forgotten Realms skin on it.

It’s still the same terrible Larian game: player-punishing gameplay (low hit chance, overwhelming enemies), traps/hazards fucking everywhere, shallow class mechanics, and rage-inducing camera and UI controls. I will finish the game once and never touch it again (like all the other Divinity games).

swab148,
@swab148@startrek.website avatar

You forgot about “Bear Himbo”

iqwertyasdf,

That’s the thing I’m not entirely sure. I expected the graphics to be better and combat to be more exiting I guess? Especially for GOTY. Voice acting was a bit basic too

frickineh,

Did you play any of the Dragon Age games? I’ve heard the combat is pretty similar, which is a bummer because that was the thing that kept me from continuing DA:O. I feel like I’d enjoy the story of both but can’t get past the actual gameplay.

iqwertyasdf,

I played DA:O too but also couldn’t get into it. And yes same as yourself, I just couldn’t get passed the gameplay

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Same but I’m just not into RPGs or D&D generally.

So I got on that game and it was kind of fun up until the first town when my friends were like “we need to talk to people to figure out what to do.”

I don’t mind games having a bit of lore and story but … I want to be doing (read: typically fighting) stuff in my games not just talking to a bunch of people… And when I don’t even know what people I need to talk to, to most quickly get back to the action, I’m out.

The one exception to that is possibly RuneScape because I’ve been playing that game for ages. However, even there I use quest guides and sometimes just spam through all the dialogue.

KingBoo, do games w Which games do you dislike, but the rest of the world loves them?

Hard agree on the Zelda example.

Survival elements without base building?

Combat that feels closer to Dark Souls than Zelda? Odd.

I’ll add in a genre rather than a game: Battle Royal games.

We used to play a variety of games. Halo, warcraft, Smite, League of Legends… Now I have no gaming friends left as they refuse to play anything other than Apex Legends or the latest greatest Call of Duty.

avater,
@avater@lemmy.world avatar

We used to play a variety of games. Halo, warcraft, Smite, League of Legends… Now I have no gaming friends left as they refuse to play anything other than Apex Legends or the latest greatest Call of Duty.

sorry to hear that :(

KingBoo,

Me too.

But, I know I alway have people to play with, I just have to play Call of Duty.

Copernican,

Try hunt showdown. It’s kind of an anti battle royal game and a smart person’s thinking shooter and not a twitch shooter. Civil war era so no spray and pray. 12 man servers instead of 100 so it’s more tactical and strategic with our randomly dying all the time. And it’s a carrot instead of a stick; no shrinking map to create a funnel of conflict, but hunting for a single boss on the map that you must kill and then attempt to extract with the trophy it drops best sound design I’ve experienced in a shooter.

refreeze, do games w Which games do you dislike, but the rest of the world loves them?
@refreeze@lemmy.world avatar

Grand Theft Auto.

All of them, but especially V. I have tried a few times to play them but never get more than a few missions in before losing interest in the story. I think I have to like or identify with a protagonist to enjoy a game, and most GTA characters are pretty unlikable.

Nipah,
@Nipah@kbin.social avatar

Shit, I forgot about GTA games in my reply...

I'm with you on this one. I can see the appeal, but for me it ends up being a cycle of: do a mission or two, get bored of the larger than life characters, do some open world stuff, get my wanted level up too high, die, repeat until I quickly get bored and shut it off.

Which is odd because I do that exact same thing in other games I love (BotW, WoW (long since quit) or Destiny) and its all golden... but in a game like GTA? Yawn.

Venator,

to be fair, GTAV has the worst story, the main appeal of the game is not the story at all. I think I skipped most of the cutscenes when I played it.

zaphod, do games w Which games do you dislike, but the rest of the world loves them?

Absolutely agree on Red Dead Redemption 2. Another point considering it’s an open world game it plays extremely linearly and sometimes in missions it tells you that you can’t leave a certain area for no reason.

dantheclamman,
@dantheclamman@lemmy.world avatar

I really enjoyed it, and will return to it. But I put it down because it felt like doing chores. I will try again and try to focus on the scenery and story, which I do like a lot

cloudless, do games w Which games do you dislike, but the rest of the world loves them?
@cloudless@feddit.uk avatar

Dragon Quest XI - I am a huge fan of the 8-bit and 16-bit DQ games. But I just couldn’t get into DQ11.The atrocious music probably didn’t help.

Assassin’s Creed Origins the gameplay started getting repetitive very quickly. Even though I liked the ancient Egyptian settings and the beautiful graphics, I couldn’t follow the nonsensical plot.

Burnout Paradise - this game is unplayable. You have to either look at the mini-map the entire time, or memorize the map.

echo64,

Dragon Quest XI - I am a huge fan of the 8-bit and 16-bit DQ games. But I just couldn’t get into DQ11.The atrocious music probably didn’t help.

the (full price ofc) re-releases help with the music a lot. I got the game on release because its dragon quest of course I did, and put it down 12 hours or so in because I could not stand it anymore - mostly because of the blaring midi music.

picked up the re-release with orchestral music some years later and had a much better time with it. It’s nowhere near the best of the series, But it’s better than a fair few of them.

Nipah,
@Nipah@kbin.social avatar

Assassin’s Creed Origins the gameplay started getting repetitive very quickly. Even though I liked the ancient Egyptian settings and the beautiful graphics, I couldn’t follow the nonsensical plot.

Man, that was the only one of the newer style that I liked... Bayek was pretty cool, and it felt 'fresh'... it doesn't hurt that it ticked off two of my preferences: exploration and combat (say what you will about hiding in knee high grass, I love me some stealth). Some of the bits did rub me the wrong way, like no 1-hit kills, but I liked the weapon choices and combat options enough that I had a good time overall.

That being said, I can't for the life of me remember anything about the story of the game so... I guess I just turned that part of my brain off after a while.

The more recent ones went too far in terms of world size, so it went from "I wonder what's over that hill?" to "I'll never complete filling in this map so why even bother?"... which sucks, because Kassandra was pretty cool too (not sure how the viking character was done because I didn't even bother with that game after bouncing off Odyssey).

Adulated_Aspersion,

I loved most of the Burnout games, and I think that we desperately need new titles.

cloudless,
@cloudless@feddit.uk avatar

EA will probably make it a p2w title filled with loot boxes and micro-transactions.

Infernal_pizza, do games w Which games do you dislike, but the rest of the world loves them?
@Infernal_pizza@lemmy.world avatar

Doom Eternal. I don’t usually enjoy FPS games and I’m not very good at them but I absolutely loved Doom (2016) as it took out most of the things I hate about FPS games. But in Eternal I just felt like I was constantly out of ammo, and there was too much focus on using specific weapons against specific weak points on enemies which I couldn’t get the hang of

avater, (edited )
@avater@lemmy.world avatar

Yeah I also couldn’t get the hang on Doom Eternal. Loved the first one but the second one cramped so many unnecessary elements into it and made it too complicated. The first one was a simple but highly effective shooter, but the second one was just bloated with stuff nobody asked for.

TheEntity,

I quite enjoy Doom Eternal, but it's true it's a very different game from Doom (2016). You either vibe with the combat flow the game enforces or you don't. There is exactly one way to play it, by rotating between all the abilities as they go off their cooldowns, so you can keep restoring your ammo, HP and armor respectively.

jacksilver,

I agree, when I first picked it up I couldn’t get into the rhythm of the game and hated it, but once it clicked it was a lot of fun. You can’t really go in expecting to play exactly like Doom (2016).

solitaire,
@solitaire@infosec.pub avatar

I didn’t even like Doom (2016). It was ugly, dull and I hated the finisher system. Really disappointed because I’m old enough to have played the other Doom games as a kid and I mostly enjoyed the new wave of boomer shooters. Great soundtrack though.

MamboGator,
@MamboGator@lemmy.world avatar

The only thing I really hated about Eternal was the Marauder. As a mini boss it was fine, but as a recurring enemy it absolutely kills the pace. I tried the DLC and as soon as I encountered another Marauder early on I turned it off and haven’t gone back.

It’s a shame because I really enjoy the lore, and contrary to yourself I liked most of the other changes Eternal made to nu-Doom. Fewer rooms where you get locked in until you defeat all enemies, mainly.

scutiger,

I agree with the Marauder bit. As a boss it was fine, but as a recurring enemy it just killed the pace of the game.

As for ammo, the game gives you so much chainsaw fuel that if ever you run out of ammo, you just chainsaw the next enemy and you’re back to shooting with your preferred weapon.

The problem I had was that their way of making the game harder was just to throw more enemies at you. Some of the battles were just way too long, fighting dozens of the same enemies that spawned in as you killed the previous ones. It just got so tedious at some point, and rather than being excited for what was coming next, I was just hoping the fight would end so I could move on.

Doom hit the right balance, but Eternal just overdid it.

spiffmeister,

From memory it respawns the low level enemies constantly, since they’re just ammo/health/armour pinatas. You needed to kill the big enemies to complete an arena.

Not really a fan of the design choice, but I had a decent amount of fun when I clicked with how the Devs wanted you to play.

bravesirrbn,

Funnily enough, the Marauder is one of the only things I kind of liked about Eternal.

And the grapple hook on the super shotgun was fantastic, especially in that boss fight where you grapple and then punch the boss.

Other than that, I find 2016 so much better. Some of the things in Eternal were just not fun at all, like the enemies that are invulnerable except for 3 seconds while charging their super attack AND EVEN THEN ONLY THE HEAD TAKES DAMAGE. Felt just unfair rather than difficult.

MotoAsh,

At leadt after they fixed the bug with marauders. I forget exactly what it was, but at launch, it was a massive douche canoe.

midnight,
@midnight@kbin.social avatar

Yeah, Doom 2016 is easily one of my favorite singleplayer fps games. Doom Eternal is just worse in every way, and I couldn't get through more than a few hours.

It completely breaks the combat flow state that made the original great

Instead of having the freedom to prioritize enemies and weapons, it wants you to do things a very specific way

Instead of the minimal but interesting story from the 2016, we get a convoluted mess, with random characters that we have no reason to care about.

Also, despite 2016 looking quite good, they decided to make Eternal garish and cartoony for some reason??

I could go on, but anyway I hope we get a proper 2016 sequel some day.

Veritrax,

I’m replaying Doom Eternal right now and I feel this so hard. Even with ammo upgrades and judicious chainsaw use I’m constantly out of ammo. Really makes me wish for a melee weapon that doesn’t have limited fuel or whatever.

Renacles,

This is a few days old but I might be able to help. Are you switching weapons or just sticking to a single one?

A single chainsaw gives you something like 20 shotgun slugs and a bunch of ammo for every single other weapon, you shouldn’t have ammo problems unless you are trying to kill a heavy demon with the assault rifle primary fire.

MotoAsh,

IMO, it was more about how it forced you to focus on other elements than demon slaying. Especially with how some enemies are only really vulnerable to one weapon. So, if you even had a momentary lapse of planning, it was a, “shit! where’s the nearest scrub mob?!” when you ran out of certain ammo, which just completely pops the flow of combat.

It wasn’t so bad later on when you had enough weapons to cycle through, but early on when on Nightmare or worse, enemies just soaked up too much damage for how tiny the ammo capacity was. It was a game of inventory management, not demon slaying.

Renacles,

The only 2 enemies vulnerable to a single type of attack are DLC and you have your full arsenal by then.

I agree that the game is a bit weird during the second and third missions due to the limited tools you are given, but I think you might be exaggerating how the weaknesses work a bit.

MotoAsh,

No, it crops up plenty often when many of the big enemies who actually trigger the fight progression can soak up an entire set of an ammo type without dying.

Sure, there was usually plenty of options to eventually get back to slaying, but the point is you had to play a meta game of managing your ammo and weapons when by the game’s lore itself, the doom slayer is supposed to be a raging unstoppable beast.

It’s not about things literally becoming impossible, but the absolute interruption to “ripping and tearing” if you had even a momentary lapse of playing the meta game.

Artyom,

A complete downgrade from Doom 2016 in every way. Combat was complete madness, there’s no such thing as planning ahead. You can only endlessly dash away while insta-swapping weapons ad infinitum.

Doom 2016 made you think. Is this glory kill to risky? Is the gap wide enough to make it through, who do I have to kill first? Doom Eternal reduced that to a single repetitive four button loop.

RIPandTERROR,
@RIPandTERROR@lemmy.blahaj.zone avatar

Have you considered using your chainsaw to “rip and tear”? It can help you with the ammo issue.

MotoAsh,

Fully agreed. I HATED the game while going through on Nightmare, at least until I got all of the weapons so then I finally had enough freaking ammo. They should’ve left the weakpoint stuff as the motive for switching weapons, not literally fucking the player over with low ammo. I started enjoying it by the end when I could actually fully engage with how it was designed, but they royally failed to make that design work out for how the game progresses from the beginning.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • esport
  • FromSilesiaToPolesia
  • NomadOffgrid
  • fediversum
  • krakow
  • muzyka
  • rowery
  • tech
  • healthcare
  • m0biTech
  • Psychologia
  • Technologia
  • niusy
  • MiddleEast
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • warnersteve
  • Radiant
  • Wszystkie magazyny