If you really want a fresh experience and don’t wanna spend more time modding than actually playing, I cannot recommend more strongly Wabbajack. It’s a fully automated modlist installer with a huge gallery of available lists.
Some of the available modlists are foundational, giving you just the essentials (Engine tweaks, HD assets, community bug fixes, etc.), and some are total conversions, turning the game into a fully-realized modern third-person action game, with controls, animations, and graphics as good as any modern game.
It does everything for you, from installing Mod Organizer 2 to creating game launch shortcuts, and everything in between. All you have to do is log into Nexus (and whatever other mod sites your modlist of choice might use). It’s worth getting Nexus Premium at least temporarily to speed up the process.
Here is the Skyrim Special Edition modlist gallery.
I can’t give specifics because it will depend on the version you play and also it’s been a while and I don’t remember all mods by heart. So it’s just gonna be suggestions; in no particular order:
First of all you’ll need the fundamental bug fixes. There’s (still) lots of bugs in vanilla Skyrim.
You will need the new improved menus, most mods rely on them.
Personally I can’t play without improving the aspect of PC and NPCs, so improvements to bodies, faces and hair are a must for me. If you get down the rabbit hole there’s things like mustaches, beards, tattoos, eyes etc.
Armor and weapons is a close second for good looking stuff.
You will want a mod that improves polygons as well as something that enhances vegetation, skyboxes, water and weather.
There are mods that fill the cities and villages with a lot more… stuff. Things like decorative vegetation, benches etc. You will not be able to play without it once you’ve tried it.
The skill trees and the professions all need specific mods that apply balances and fixes. You can also go one step further and apply mods that actually make them interesting.
If you can find one for your version of Skyrim, I strongly recommend a mod that improves dragon AI and makes the fights actually challenging. It always seemed ridiculous to me how easy they are by default.
Better horses is a good idea, lots of convenience there.
Smithing improvements. Nuff said.
Personally I can’t stand the default fighting in all aspects of it. I must have didn’t roll and some extra brains for the enemies. Some mods the spruce up the dungeons aren’t bad either.
You can get lots of extra quests and NPCs with Interesting NPCs.
I typically avoid shaders and ENBs in favor of simpler mods that let you adjust the game colors (contrast, saturation etc.) They have very low impact on performance and give you that color jolt that’s 90% of why people use ENBs anyway.
On an even more personal note, I like to play like a classic RPG. I get mods that allow multiple companions and interesting NPCs and when I met somebody interesting I take them into my party. There are also mods that let you order them better, you can adjust their flags to set what armor and weapons they prefer, how they level up, and whether they have “plot armor” so they can die for reals. I usually end the game with a party of 4-6 people and it’s a blast. But you may want to adjust the difficulty accordingly as you go out you will start rolling everything.
Another very interesting approach I’ve tried a couple of times is mods that remove all identification clues (no town names, no directions, maximum map fog of war) and start you in some random point of the map. Add some difficulty mods so you have to be really careful who you meet, perhaps some survival mods, and it’s a real blast. You can also use rogue rules and restart when you die (and not save scum).
How do you fix the opening credits so I’m not a helicopter? Ever since my first playthrough on my old computer, I’ve never gotten past the opening scene. It’s so frustrating.
try using the console to set the speed to like 0.5 or even slower. When things speed up, the game physics goes nuts; slowing them down stabilizes them again.
Go ahead and go to the Collections section and get one of the most downloaded mod collections. I added Gate to Sovngarde to my list but you can customize it however you wish!
While it’s not a gameplay mod, LORKHAN will freshen up your Skyrim experience all the same. It’s a complete soundtrack replacement mod created by the legendary young scrolls himself. It’s a stark departure from the original Skyrim’s soundtrack while still fitting in perfectly with the game.
There’s a mod that puts a museum in solitude and hundreds of unique collectables into the game as well as several small quests. The whole of it is comparable to the Thieves guild in content and the stories are well written. Plus it gives you a place to store all the beautiful unique items and radiant quests to go get them.
Personally I love it, it’s everything I want in Skyrim.
SteamDeck plays the same version of the game as a regular PC. Any mods that work on PC will work on SteamDeck (in theory), but seeing as the deck runs Linux, you’ll need to do some more tinkering with Wine and such.
Ghostrunner 2 is 80% off for $17CAD and runs great on the deck. It looks like some of the best speed swordplay vibes from Cyberpunk and I’m stoked to play it.
it is ridiculous how much content that game offers for the low price tag. one of my most played right now. the only td I have found that well maintained and very replayable
It is genuinely ridiculous how much content there is in this game for the price. Like, a lot of it looks like an excuse to play the same levels a dozen times with minor variations, but then there are tons of levels, lots of events, ongoing updates with new content of all types, so many different towers and upgrades to play with, community maps to add even more variety… It looks like I’ve played over 200 games and I have so much of the game that I haven’t even touched yet.
The greatest tower defense game ever made, really. It’s seriously impressive how it appeals to very casual users and the most extreme fans that want a challenge. I also really respect that, while the game has some mictrotransactions, you can’t use any of them on the hardest difficulty.
Design platformer levels with your friends, then race them to the end, locally or online. Points are only awarded if someone died, so make the level extra dangerous!
Really great party game, kids love it. There’s a constant push-pull to make the level just hard enough. It kind of breaks down though if somebody has made it effectively unwinnable for everybody and you can’t find a way to unblock it. Otherwise though, it’s a fantastic game.
Slick arcade-style twin-stick shooter with a pumpin’ soundtrack. Clear out arenas full of robots, build up combos, and go for a high score. A large roster of characters offer a wide variety of playstyles. There’s also 4-player local co-op.
Cactus is probably the single best mastery/arcade style twin-stick shooter out there. Don’t let the cute looks fool you, while this game is solid to just enjoy, the chaining and level design offer great challenge if you want it, and the way each character changes both the basic play and the way you chain a level show a just fantastic design level.
It usually goes $5 in sales, but it’s still crazy we can get games that good for so little.
Overcooked! 2 $6.24 (75% off, matching the all-time low)
Chaotic co-op cooking, local or online. Complete restaurant orders quickly in increasingly absurd scenarios. Cook in a haunted kitchen, above a mineshaft, in the middle of the highway, or on a burning hot air balloon that crashes into another restaurant! This is the kind of game that people joke will ruin friendships.
I got overcooked 1. It was over difficult and felt too much like work and not fun like a game should be. Maybe 2 is better but I’ve no incentive to try it out.
Maybe you’re just not the type of person for that type of game. I’ve spent lots of hours playing it with m girlfriend. Sometimes it’s fun, often it’s frustrating and I just can’t be motivated to try and improve my efficiency to get that third or fourth star in many of the levels. It’s fine that way.
Overcooked 2 has one of those perfect gaming moments: the balloon crashes into a another restaurant, and instead of a cutscene, we just start getting orders off a different menu. It really sets the tone for the game.
A little guy in a green tunic picks up a sword and goes on an adventure, but the game is in an unknown language and you only have a few pages of the manual. It’s like a metroidvania but your progress is based on knowledge.
As someone who never touched the difficulty, I think my smooth experience came down to considering the encounters more, not dial-mashing the controller. Some fights work a lot better with certain equipment. There’s three kinds of defense suitable for certain attacks: Shield, dodging, and sprinting (a certain enemy has a long gun attack, for instance, that’s good for sprinting).
I think I did struggle a bit at an eventual “rush” segment, but that’s coming up near the end of the game.
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