algitht than if you like a nicely structured story than stay away its purposely confusing to “portray a certain type of mental illness”, which i call bullhog on, a confusing mess is a confusing mess
combat i find too slow the game is generally boring to actually play
like it wanted to be an art project so bad bad just had to attach a game to it
I also enjoyed it far less than I wanted to. Re: Your 2nd point : I find this really funny as I just started a sorc the other day and one my first reactions was how terrible the spell animations look for a modern game. I’ve been tempted to re-install Diablo 3 just to compare them, as I remember them being much better.
I finished the campaign as a Druid and am now tinkering with the other classes, so nowhere near endgame, all my feedback is just from the above.
The writing is bad, laughably bad. Not like, bad grammar or sloppy prose bad but just like…written by a really edgy teenager and then heavily edited by adults who weren’t allowed to change any of the actual plot points bad? There were some good ideas (trying to avoid spoilers), but (for me) none of them ever went anywhere. And there were so many just…dumb/silly things…nevermind all the cutscenes rendered with the games engine that look laughably bad/amateur compared to Blizzard games like…what is going on with those??
D3 items were a hot mess of garbage compared to D2 and I think these might be a tiny bit better, but still seem overly messy and the mod pool is too big. I also don’t think I found a “real” unique yet? They all seem like RNG trash just there for the aspects to be extracted? I could be wrong here, maybe the real uniques come later but if so that’s (more) bad design imho.
frequent lag
agree on the automap. Quest interface also seems poorly designed and very frustrating to use.
the whole thing feels aggressively like a console game ported to PC, not vice versa. I strongly dislike that in my PC games.
FWIW, I’m enjoying playing my sorc more than the druid, but we’ll see. By the last 2 acts, I could close my eyes and hold two buttons and kill any of the bosses (except the last boss where you have move 3-4 times).
@m0bi13
Jak wygląda bilans zasilania na tym panelu i akumulatorze przez ten czas, który już jedziesz ?
Bo skoro w zasadzie pracujesz, to zakładam, że laptop musi kilka godzin dziennie być na chodzie.
Nie mam narzędzi do pomiaru, kontroler ładowania też nie podaje mi wartości ile energii "wepchnął" do akumulatora. To moje kolejne zakupy. Na razie wiem "organoleptycznie", że z aku 7Ah brakowało na swobodne doładowywanie się na laptopie w pochmurny dzień tylko telefony i tablet. Kupiłem wczoraj nowy aku 18Ah i zobaczę, jak bardzo się poprawi komfort ładowania lapków.
Absolutely. I hear Witcher 3 is good, and I believe that it is… but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn’t feel like playing it as I’d felt very little character progress, and zero story progression.
Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that’s the reason I avoid them. If I’m going to play for an hour or so at the end of my day, I want that game to feel like it meant something.
I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I’ve enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren’t bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.
Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.
And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they’re boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.
They don’t advertise it, just message support from your .edu email and tell them your username. They’ll apply it and let you use the STUDENT promo code. It’s 50% off the year plan so $5 a month.
I’ve never played Total Annihilation or Supreme COmmander back in the day. This game is so amazing that it makes me sad that I never did. But the good thing is, I can enjoy it right now. It’s still technically in beta, but it’s already a complete game that you can enjoy, and I strongly recommend you do.
They called it like “alpha+” or something. But yeah, I think I’ve only had a couple of bugs over the two+ years I’ve been playing. I’ve had more bugs in fully released AAA titles.
Sonarr and radarr manage downloads for TV and movies in a nice way for Usenet and actually torrents as well. You can set up quality profiles and choose which shows and movies you want to download and they will grab torrents/nzbs that meet your preferences, automatically start them in your torrent app or Usenet downloader, and then organize them in folders with appropriate metadata for Kodi/Plex when the downloads complete. They automate the process very nicely.
Edit, I’m a Usenet guy if that wasn’t already clear lol
How is Usenet for privacy compared to torrents, e.g. if a usenet service you are paying for is compromised at some stage are they likely to be able to identify you based on payment data for example?
I have so many fond memories of Jurassic Park Trespasser. I remember my dad picked it up for me right around launch time. I had read the previews in PC Gamer magazine and was fully into the hype.
The game was really attempting VR before we had VR. There was no HUD. Your lifebar was a heart tattoo on your chest that emptied as you took damage. There was no ammo counter for your guns. Your character would say things like, “feels full” or “feels a little light” to give you an estimate of ammo remaining.
The biggest flaw, apart from the broken AI for dinosaurs, was just like VR, you had to aim manually. You could turn and twist your gun freely which meant you had to aim down the sights. In VR, in 2023, with motion controllers, this is amazing. But in 1998, with a mouse and keyboard, it was really awkward. It’s a game I never finished.; Probably never even got close to finishing. But I was still in awe of the world they built and freedom offered in 1998.
bin.pol.social
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