All the mainline games are not interconnected at all, they are pretty much very separate in terms of story / settings / characters. So you can jump into any one of the games. Also, their turn-based systems, aka Active Time Battle, aren’t anything interesting, compared to say Shin Megami Tensei’s Press Turn system. All FF games have very linear / streamlined experience compared to other games, i.e. choices don’t matter much, you don’t choose the stats, equipments are streamlined.
Here’s some overview:
First 6 games were 2D games, the best of those bunches are Final Fantasy 6. Great story, great villain, great music
original FF7 is the one popularized the JRPG genre, and probably broke the base between older 2D fans and newcomers. It has memorable characters, music, story about eco-terrorism. The gameplay revolves around materia system, it’s like logic system where say if you connect Fire magic with All-effect and 2x-effect, you can casts double Fire magic that hits every enemies, etc. FF7 Crisis Core is one of the best FF spinoffs out there, while FF7 Remake is a ‘remake’. It’s advised that you finished the original FF7 before playing those two.
FF8 also broke the base. The game is more romance-centric in some way, but still sci-fi. The gameplay revolves around junction / draw system, where you draw magic from enemies to junction it to your stats.
FF9 is kinda back to original game. It’s more high-fantasy setting, and was released during the end of PS1. It wasn’t as popular as FF7 or FF8, but there are definitely fans. I had hard time getting into it, because the animation is kinda slow, but maybe I should replay the HD version
FFX is very well received, it’s a sci-fi romance story that takes place in south east Asian-like tropical islands. The first FF game on PS2. FFX has a sequel, FFX-2, which is also well received
FF11 is MMO, I don’t play MMO, so I have no idea about it.
FF12 is great, it’s more political than usual FF games, because it’s written by Matsuno, who made Tactics Ogre and FF Tactics. The gameplay is bit weird, bit MMO like.
FF13 was not well received, the only mainline FF game on PS3. It spawned two other games FFX-2 and FFX Lightning Returns. The main complaint about FF13 was that the story was incomprehensible, the game is very linear, and the battle mechanics is very confusing. I think what happened is that
they used tons of opaque in-game terms (Fal’ Cie, La’ Cie), that’s barely explained until very late in the game.
the game also opens up very late, there’s a one large wide region for you to roam around and engage in enemy encounters, but they only give it to you very late in the game
the combat wasn’t explained clearly, the paradigm shift system is actually fun, and a step up from ATB
annoying characters, they focused too much on Hope and Snow. Hope is a whiny child, but he’s a child, so it’s ok. Snow on the other hand, is just an annoying character who likes to talk about himself.
FF14 is another MMO, I don’t touch MMO
FF15 is kind of a mess, it was in development hell. I like the roadtrip story, where you just drive around. The open world is bit sparse and serves mostly for enemy encounters. One of the main issue is that some of the stories are gated behind DLCs. The gameplay is bit more weirder than normal ATBs. I like this game, but not as much as others.
FF16 is great. Devil May Cry combat, very streamlined and nicely paced story, those huge spectacle Asura’s Wrath-esque battles, etc. This game is my current GOTY.
There are other spinoff games, e.g. Final Fantasy Crystal Chronicles, World of Final Fantasy, but they are mostly spinoffs, mostly for fans who want more after playing the mainline.
But there’s one that I want to recommend, and that’s Final Fantasy Tactics. It’s a strategy RPG and it’s amazing. There’s an updated version released on PSP, called Final Fantasy Tactics: The War of the Lions, which is probably the one you should play.
There are rumor swirling around about FF9 and FF Tactics remakes, but can’t say anything until we see it.
Final Fantasy is a lot like Zelda in that a particular person’s favorite is going to be the one they played when they were 12 years old. Depending on the age of the recommender, you are most likely to get 4, 6, or 7 as an answer.
Yes it’s fantastic. I’ve been playing some old school RPGs like chrono trigger, ff6, earthbound, and mother 3.
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I really enjoy long games but I'm very picky about which ones I choose to play. I usually don't have a lot of time to play all at once, but I play after work a few days and sometimes a couple of extra hours on the weekends.
Games with a really good story always interest me. I've had good recent experiences with things like final fantasies, tlou/2, horizon games, etc. I don't mind that it could take me a month or two to finish a game as long as it's enjoyable.
It happened only one time, when playing Final Fantasy X, I really wanted to know what they were saying before finding all the Al Bhed primers. So I found a few NPC, took notepad and using a few letters found in the beginning, I was guessing what they were saying. It was quite satisfying and helpful, albeit easy.
It’s definitely both for me, time management and responsibilities definitely play a part in what I’m able to dedicate to a game and some games definitely have subjectively useless filler for me.
I’ve definitely moved from playing RPGs and competitive shooters to just RPGs as I’m done with grinding for the most part and don’t want to spend my limited time that way lol. Totally get that a lot of people like rogue likes and souls type stuff where the grind is more the point, but it’s not really my cup of tea anymore.
I also see that there’s a trend for studios to just pack their games with a lot of content (Red Dead Redemption 2 having had some more interesting filler, to me, and stuff like Assassin’s Creed getting more grindy).
I find my gaming is more like how I consume books, now. I’ll have a couple RPGs going at a time (usually a replay of something I’ve enjoyed and want to reexperience and another that I’ll be trying out of my backlog) and just play what strikes my fancy.
I get what you’re saying with the bundle kinda thing where you may just skip a game if it’s not something that really grabs you.
I’ve definitely had a few false starts and games where I just kinda saw what they were about and didn’t want to continue or wasn’t super interested.
There are definitely games I’ve put on my docket that I’m more interested in because of their history and relation to the gaming industry, Vampire: The Masquerade - Bloodlines and S.T.A.L.K.E.R for example.
I think most of it is that I’ve needed to extend my playthroughs to make them work with my life as I’m no longer able to just come home from school and game for like 3 hours a day. I mostly want to either get into (or back into) a cool plot or story and/or consume some older gems I had not been exposed to earlier as I definitely don’t have as much free time.
I’m in a similar boat. I like to focus on more unique and interesting games nowadays (e.g., Outer Wilds), and let me tell you, Vampire The Masquerade is surely one them. I loved that game despite the jank, even if it won’t be your cup of tea, there’s nothing like it. (and STALKER is great too)
Haha I actually kind of loved the jank at points. It was also delightfully early 2000s campy (love those kinds of movies and still show 10 Things I Hate About You in my Shakespeare unit).
Big fan of STALKER so far and I’m slowly getting through the trilogy lol.
I’ve wondered the same thing for a while. Procedural dungeons in fully 3D in a fantasy setting would be great and it’s weird that it doesn’t exist at least as a modern game.
Wayfinder kinda is like this but I’m not sure if it’ll fully scratch that itch in the end.
That’s what the Ultima Underworld series was. Underworld Ascendant was supposed to be a modern revival. Sadly, the studio seemed to bite off more than it can chew.
I'm always juggling 2-3 games of various time commitments for this reason. It's works well for me tbh. I just stopped caring about my "backlog" or finishing a game. Video games have been way more fun for me ever since.
Welcome to the Patient Gamers world. Now that I’m in my late 30s with responsibilities, I’ll take a short linear game (e.g. Mafia Definitive Edition) with a compelling story over long, repetitive games (e.g. Assassin’s Creed). Quality over quantity for me. Since I don’t have a lot of time, I want to spend some quality time with the game.
I don’t really see how what you’re describing relates to patient gaming – isn’t patient gaming moreso to do with waiting until games drop in price, then getting them patched up with all their DLC?
I have to say, it’s also a subculture of it. When I used to participate in r/patientgamers, a lot of people (myself included) realised that we didn’t care about the latest releases because of our responsibilities (and maturity), and many of us preferred short to long.
I’d say it’s parallel to or supportive of patient gaming.
Like, that commentor has less time to dedicate, so they’ll go for games with plots they may have heard were good/engaging which may not always be the latest, pricey, AAA content. They may also return to a game they’ve already bought because they enjoyed it so much.
In researching games that they’re interested in, they’re already making value decisions based on content, so it makes sense that they may add in value considerations based on pricing as well.
I stopped playing AAA games because there is so much filler. I would prefer if games went for 3-6 hours for playtime with a clean and tight plot.
I don’t read books that have a cool intro, 300 pages explaining how everything works, 1000 pages of characters just doing random stuff for random people, and then a return to actual plot in the last 100 pages.
I was thinking about getting one but then I saw Retroid’s line of products. They run Android instead of using FPGAs so you can play regular Android games (including modern re-releases as well as Steam’s Remote Play) but they dual-boot a stripped-down version of Android for running emulators with better performance.
Was hella fun playing MediEvil on the flight from the US to India and that was with the Retroid Pocket 2, they have a much larger model out now.
The gaming space may have changed but I’d say it’s because you changed.
You brought in your decision the “worth playing”. Is this game worth to buy or is this game worth my time. When you can give your time a value, you can also compare it to what you are doing and if it’s worth to do that.
I tend to not really do that too much, because gaming is a hobby. If I start to compare it to what I could earn, well it doesn’t give the most “value” in monetary gain or maybe knowledge gain. But that is why it is a hobby for me, not work.
On the other side, is it worth playing? What is the comparison? The price? If you like the game? For me, if I can enjoy it, and come back to it, even if it’s very long (Warframe for example is the one where I have the most hours played), well it’s worth playing to me.
Tho some games are very expensive for the experience they give and some are really s* recently (gollum *cough) and those are not worth playing.
And is it worth playing compared to your other games? Maybe, maybe not? If you wait you can get discounts (at least on pc), and increase the value. And play your backlog in the meantime.
I think that playing the most recent games can be enjoyable but not always the best “value”. Tho I still play “newer” even if I have the backlog, which I use as a filler between releases and “patient gamers” style.
I think you’ve nailed it by outlining the worry of kids without an income of their own - if you can’t buy what you want whenever, game length is a plus, but when you’ve got disposable income, summer sales, the odd free game, and new good titles coming out all the time, brevity’s more valuable than each game being a forever-game.
Right now, I am really enjoying Mario & Luigi on GBA. This one somehow missed me, perhaps because I was expecting something closer to Paper Mario at the time.
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